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Anthropoid

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Seems like there are too many aircraft by 1940. Battle of Britain supposedly involved ~2000 German and ~2500 Allied (almost all RAF I suppose, but not sure if some of the Polish or French units were technically fighting for their countries in absentia governments, so I say that intentionally, because I'm not sure . . .) serviceable aircraft.

I have yet to stick with a playthrough far enough past Fall Gelb to see what Battle of Britain looks (me as Germany and with "Regular settings" except China getting +1 level of buff). But based on the amounts of fighters involved in the struggle for air superiority in late 1939 early 1940, I have to wonder if the overall rate of aircraft production is a bit on the high side?

My observations on this are spotty and probably not as valid as they could be; there must be -cheat commands one can use to see stats about other positions in the game, but I'm not sure. Anyway, I've observed that it generally seems to take 200 to 400 fighters/interceptors to keep Germanies air provinces in the green. Western Germany and the Benelux seem to require much higher. I've repeatedly noticed that, even while Fall Weiss was still underway, I needed ~1000 fighters covering Western Germany along with the ~200 to ~300 covering every other Germany province AND the two polish provinces, and Czech and Austrian. So that is what? (Western, Northern, Eastern Germany, W Poland, E Poland, Czech, Alpine, ~Balkans [depending]) 6 or 7 provinces * 250 = 1750 + 1000 = 2750 just for fighters.

Is that not high? Am I missing something here (did I leave out any provinces?)? Am I just silly to expect to keep all my provinces and areas under assault "in the green" most of the time? Did the developers INTEND to drive the player crazy by scripting the computer's air deployments in such a way that it causes bi-daily cycles of fluctuations which cause the necessary levels of air deployments to fluctuate up and down? Is it unreasonable for me to expect that I shouldn't have to micro-manage else over-protect in order to achieve and maintain true air supremacy?
 

jdavis86

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I'm still annoyed that war seems to engulf the world overnight.

The AI still declares too many wars and raises world tension too fast. Italy usually joins Germany on day one.
 

TheDungen

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Seems like there are too many aircraft by 1940. Battle of Britain supposedly involved ~2000 German and ~2500 Allied (almost all RAF I suppose, but not sure if some of the Polish or French units were technically fighting for their countries in absentia governments, so I say that intentionally, because I'm not sure . . .) serviceable aircraft.

I have yet to stick with a playthrough far enough past Fall Gelb to see what Battle of Britain looks (me as Germany and with "Regular settings" except China getting +1 level of buff). But based on the amounts of fighters involved in the struggle for air superiority in late 1939 early 1940, I have to wonder if the overall rate of aircraft production is a bit on the high side?

My observations on this are spotty and probably not as valid as they could be; there must be -cheat commands one can use to see stats about other positions in the game, but I'm not sure. Anyway, I've observed that it generally seems to take 200 to 400 fighters/interceptors to keep Germanies air provinces in the green. Western Germany and the Benelux seem to require much higher. I've repeatedly noticed that, even while Fall Weiss was still underway, I needed ~1000 fighters covering Western Germany along with the ~200 to ~300 covering every other Germany province AND the two polish provinces, and Czech and Austrian. So that is what? (Western, Northern, Eastern Germany, W Poland, E Poland, Czech, Alpine, ~Balkans [depending]) 6 or 7 provinces * 250 = 1750 + 1000 = 2750 just for fighters.

Is that not high? Am I missing something here (did I leave out any provinces?)? Am I just silly to expect to keep all my provinces and areas under assault "in the green" most of the time? Did the developers INTEND to drive the player crazy by scripting the computer's air deployments in such a way that it causes bi-daily cycles of fluctuations which cause the necessary levels of air deployments to fluctuate up and down? Is it unreasonable for me to expect that I shouldn't have to micro-manage else over-protect in order to achieve and maintain true air supremacy?
It's because in real life your enemy couldn't just fly past your fighters to their targets.

I'm still annoyed that war seems to engulf the world overnight.

The AI still declares too many wars and raises world tension too fast. Italy usually joins Germany on day one.
Yeah I can second this, essentially I play the game up until the chaos begins then starts over.
 

Meglok

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Strange, just watched the Soviets steamroll into Germany in 1942. Germans lost too many men trying to break the Soviet line and when the tide turned it was over quick.