So I'm having problems with the vanilla game giving me 10 errors on startup since the patch dropped. After some investigation, I discovered that it's not me, but Paradox being really sloppy with the new patch/DLC. They put the mesh and the texture of the two models into different DLCs, causing errors if you don't have both.
I found it jarring that bugs like these that are logged as soon as the main menu is loaded made it past QA. It's almost as if not even one of the developers and the QA tried launching the game in 1.10.1 without having BftB on.
It feels like the QA/QC process of Paradox Development Studio has taken a hit of late. Aside from the above, there's also the issue of the Anniversary Pack still referencing a portrait that has been deleted, and judging from the bug forum, a lot of the new stuffs lacks sanity check: States being transferred without checking the owner or informing them, commanders being removed without notice, countries puppeted/added to faction without checking if they are independent first, old events and focuses that affect regions where new states are added aren't properly maintained, and then there are regressions like the airfield stackwipe bug.
It's not just one title, CKIII has similar issues: patch 1.1 introduced a major regression that made the game literally unplayable for anyone with a computer that is above minimum specs but less than quad-core CPU for 16 days, along with other regressions like being unable to inherit claims from the mother's side, tyranny hits failing to check if you have valid reasons, and factions gaining warscores unless they are 100% occupied, and borders not updating until the game is restarted.
And to be fair to the QA/QC, many of these issues wouldn't have happened without glaring oversight on the part of the people who made them. What kind of artist in their right mind will place a model's mesh and textures into separate DLCs, especially when meshes and their textures are normally placed in the same folder for the game? How uninformed must the content designers be to write events that affects a country's sovereignty or faction membership without checking their current status, or take land or remove generals without notifying the affected country (especially the player)? Why would the engineers write code that assumes the computer have at least 4 logical cores, and will catastrophically crash if it has less, especially when the minimum requirement listed does not have that? Paradox Development Studio is a major game studio in the industry with hundreds of employees, not some amateurs hacking their stuff together for their first game. What's going on over there?
cavalry_camel.mesh is packaged into vanilla 1.10.1, but its associated textures TUR_camel_diffuse/normal/specular.dds are packaged into BftB.GER_neutrality_infantry.mesh is packaged into WtT, but parts of its associated textures GER_helmet_diffuse/normal/specular.dds are packaged into BftB. Curiously, a combined version with the soldier and the helmet texture in the same files GER_neutrality_infantry_diffuse/normal/specular.dds ARE found in WtT's DLC archive but are unused.I found it jarring that bugs like these that are logged as soon as the main menu is loaded made it past QA. It's almost as if not even one of the developers and the QA tried launching the game in 1.10.1 without having BftB on.
It feels like the QA/QC process of Paradox Development Studio has taken a hit of late. Aside from the above, there's also the issue of the Anniversary Pack still referencing a portrait that has been deleted, and judging from the bug forum, a lot of the new stuffs lacks sanity check: States being transferred without checking the owner or informing them, commanders being removed without notice, countries puppeted/added to faction without checking if they are independent first, old events and focuses that affect regions where new states are added aren't properly maintained, and then there are regressions like the airfield stackwipe bug.
It's not just one title, CKIII has similar issues: patch 1.1 introduced a major regression that made the game literally unplayable for anyone with a computer that is above minimum specs but less than quad-core CPU for 16 days, along with other regressions like being unable to inherit claims from the mother's side, tyranny hits failing to check if you have valid reasons, and factions gaining warscores unless they are 100% occupied, and borders not updating until the game is restarted.
And to be fair to the QA/QC, many of these issues wouldn't have happened without glaring oversight on the part of the people who made them. What kind of artist in their right mind will place a model's mesh and textures into separate DLCs, especially when meshes and their textures are normally placed in the same folder for the game? How uninformed must the content designers be to write events that affects a country's sovereignty or faction membership without checking their current status, or take land or remove generals without notifying the affected country (especially the player)? Why would the engineers write code that assumes the computer have at least 4 logical cores, and will catastrophically crash if it has less, especially when the minimum requirement listed does not have that? Paradox Development Studio is a major game studio in the industry with hundreds of employees, not some amateurs hacking their stuff together for their first game. What's going on over there?
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