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Emraldis

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good god... oh the allmighty gene mod hype is real!!! :D
This is why I don't understand how people are getting hung up over the whole "can't be removed later" thing. The civics are way stronger than normal ones, and would be busted if you could remove them later.
 

faljen_isus

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This is why I don't understand how people are getting hung up over the whole "can't be removed later" thing. The civics are way stronger than normal ones, and would be busted if you could remove them later.

well, in my defense the last i read there wasnt yet any word on what traits would the second species get, so in my case being uninformed is the unfortunate case
 

Emraldis

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well, in my defense the last i read there wasnt yet any word on what traits would the second species get, so in my case being uninformed is the unfortunate case
Yeah, but a lot of other people were complaining about this right after the dev diary talking about civics came out (which is where I got the quote from). I still don't understand what they were concerned about.
 

Almond_Brown

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I feel like the best way to do it would be to allow one or two more civic selections, and then give more variety. I don't think civics should have more than one stat boost. You also have to consider that the more civics you make available, and allow the player to have at once, the more balance issues you can start having.

And Multiplayer has to be accounted for as well. The whole "second" mining unit at the start? How do all MP players get that as it would surely be a huge Boon to the start of any game right?
 

Emraldis

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And Multiplayer has to be accounted for as well. The whole "second" mining unit at the start? How do all MP players get that as it would surely be a huge Boon to the start of any game right?
basically, yeah. Perhaps things will change in Utopia, but currently in stellaris minerals are the most important resource in the game, especially early on. Having a big boost right at the start can be a huge advantage.