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Lord KhaZimir

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Playing C:S Normal mode, no gameplay mods in use, only graphic ones (and no chirpy of course), i'm the mayor of a nice little city of 19000 hab.

Booming industry 50% factories that produce goods, 30% agriculture and 20% Forest industry.

1500 imports

4500 exports, mostly goods

Everything seems fine here. People are very happy, have decent access to education, parks, police and fire coverage but my industry has a big problem. While new industrial zones suffer usual temporary worker shortage, new citizens quickly seize the jobs and my industry has no real problem of staffing but...

It seems that my level 3 factories are closing one after the other because they don't find enough clients for their goods... So as a good (and decently rich) mayor, i decide to invest in cargo trains to export. I build one nice station close to my factories and i thought problem would be solved.

I was wrong

The cargo station is connected, trucks are coming in and out, trains are loaded and leave but my industry still suffers. I play a little bit with the budget slider and... no effect...

Ok, maybe those goods could be sold in the city commercial zones then... I zone high density commercial (low density already well developped). Skyscrapers are rising, weeks are passing and still no effect on my industry (except the commercial eats my workforce but some new citizens quickly fill the gaps)

So i build a SECOND cargo station close to my specialized industry. It seems fine but my industry still suffer from the same plague... Not enough clients for goods.

Two cargo lines for 4500 export, that's what i call overkill. I must be missing something...

Any constructive help ?

Am i missing something
 

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Big, typical question; how is your traffic? Are there any noticeable traffic jams? Industry causes tons of those, and often those end up being what causes problems. If the problem is your road then you need to either find a way to reduce the amount of traffic heading there. I'm not sure how likely this is (if you are at level three industry I'm betting you have some public transit), but it's the obligatory question anyway.

A common place overlooked by even by great players is to see what's also going on just outside your city limits. On one occasion I remember reading about the issue was a clogged cloverleaf that wasn't actually inside the city, but was causing traffic jams.

Personally, I had to switch into offices to meet industrial demand, used the commercial policy that increases the amount of goods consumption by 200% city-wide, increased the amount of outlets and then waited to see if it solved itself. It did... eventually. My own personal experience.
 

Lord KhaZimir

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Big, typical question; how is your traffic? Are there any noticeable traffic jams? Industry causes tons of those, and often those end up being what causes problems. If the problem is your road then you need to either find a way to reduce the amount of traffic heading there. I'm not sure how likely this is (if you are at level three industry I'm betting you have some public transit), but it's the obligatory question anyway.

A common place overlooked by even by great players is to see what's also going on just outside your city limits. On one occasion I remember reading about the issue was a clogged cloverleaf that wasn't actually inside the city, but was causing traffic jams.

Personally, I had to switch into offices to meet industrial demand, used the commercial policy that increases the amount of goods consumption by 200% city-wide, increased the amount of outlets and then waited to see if it solved itself. It did... eventually. My own personal experience.

My traffic is heavy in the industry area but still fluid. Cargo Stations have their own six lane road and no traffic jams are reported between IZ and CS. I still use the starting entry point but no traffic jam as i have multiple onramps.

Now my city is 24000 and the problem is not solved. Industry demand is high but as soon as industries level up, they close because they cannot sell their products. My commercial zones are growing bigger and bigger in order to reduce the exports but that triggers an high residential demand followed by an high industry one. Vicious circle.

I thought having a cargo seaport would help but i need 14000 people more in the city :(
 

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What are your ratios? I have 20,000 commercial zones supplied by 8,000 industrial zones. Industry must produce a lot. I'm only importing 1,800 goods. (Also, 1,800 raw materials via two cargo terminals and a highway connection)

EDIT: Would that mean a 10X yield from raw to finished good, if I'm assuming 1 commercial zone = 1 good?
 

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my statistics are 23860 hab , 5000 industrial zones (level 2 as reaching 3 means bankrupcy), 2100 commercial zones (half low, half high density, all max level), imports 1829, exports 4749... two fully functionnal cargo terminals close to industrial zone and funded at 110%.
 

casssnider

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My traffic is heavy in the industry area but still fluid.

Is it possible that your traffic is only fluid because your trucks are despawning? Vehicles disappear if they get stuck in traffic. When trucks despawn they do not deliver their goods. There is a no despawn mod that will show you what your traffic is really like but you can also just watch the traffic in your industrial district to see if trucks are disappearing.
 
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masterstatesman

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I would check if you have despawning first, as @casssnider said. But to me, it sounds like you just have too much industry. Also, you should probably deactivate industrial space planning if you have it. If your tracks aren't clogged, I'd also notch up the train budget to see if that helps.
 

Lord KhaZimir

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My traffic isn't despawning and after having carefully studied the traffic flow, i can confirm traffic has nothing to do with my problem. Maybe i've too much industry but TWO cargo stations should handle this. I've 28000 hab not 240k...
2015-04-11_00001.jpg


As you can see on the picture of my factories area (all complaining industries are coming from this area), traffic isn't clogged and one cargostation is quite close and clear from any traffic. The other one is further on the left handling specialized industry. Imports 1800 exports 4700.

I played hours on C:S but this is the first time i find a problem that i cannot solve.

Should i wait for a cargo Harbour ? I don't want to fill my industrial demand with offices (i got some because i couldn't do otherwise) as this city is supposed to be an industrial powerhouse. I already severely limited my industrial ambitions :(
 
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casssnider

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I don't think you have too much industry. I am building a heavy industry city as well and I have not encountered this problem. The only time I get that message is when I am having a bad traffic problem. One difference between my city and yours is that I didn't have any level three industry before I had a cargo harbor. Hopefully the harbor will fix this. In the mean time you could focus on building more specialized industry. I now have fourteen cargo train stations in my city and they can be finicky. Double check everything on your rail lines. Sometimes the junctions aren't connected right; you have to zoom in and verify that the tracks are connected correctly. Also try turning on and off your train stations. When a train station comes on line it announces itself to the surrounding industry and lets them know if it has a outside connection. Try turning off the specialized industry cargo station and see if the general industry cargo station gets any more traffic. If it is not some bug with level three goods not wanting to be exported by rail there has to be something wrong with your rail network.
 
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ReginaRC

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I think based on your population you do have too much industry. I'm at a population of a little over 20,000 and I probably have about half the industry you do and most of the time it runs very smoothly. You don't have to build scads of offices to take up slack but you can put a few in here and there. I like poking them in the noisy area in between commercial and residential (yeah, the land value probably won't go up high enough there for them to reach Level 3 but I don't care, it puts the land to good use) and I have one area with a lot of offices just for the glitz and glamour of the shiny buildings.
 
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casssnider

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I think based on your population you do have too much industry. I'm at a population of a little over 20,000 and I probably have about half the industry you do and most of the time it runs very smoothly.

I disagree, I just hit 75k in my city and I have almost zero offices and the bare necessity of retail. It has been that way since the beginning of my game. One of the keys I have found to building an industrial city is that you need to keep your unemployment between 6% and 12% to ensure that cims will take jobs that they are over-educated for. When my unemployment hits 12% I zone more industry, when it hits 6% I stop. Only when my growth has come to a complete standstill do I zone commercial. I have had nice steady growth with this method.
 

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my statistics are 23860 hab , 5000 industrial zones (level 2 as reaching 3 means bankrupcy), 2100 commercial zones (half low, half high density, all max level), imports 1829, exports 4749... two fully functionnal cargo terminals close to industrial zone and funded at 110%.
Hmm, I just looked at my stats. 218k inhabitants, 18.2k industry, 18.1k imports, 2.5k exports (forestry and agricultural), 37.5k commercial. Most imports are goods, and I tend to get "not enough goods for sale" messages before anything else. I guess that goods imported plus industry production should be about the same as commercial, which should be half of residential. Roughly.
 

Lord KhaZimir

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Cassnider is right. I checked the cargo stations and they are perfectly working BUT they are not "powerful" enough to handle 4500 exports unless i double the funding (and i think it's clearly wasting money). I don't want to build three cargo stations right now so I will have to wait for the cargo Harbour.

I think i don't sell enough goods in the city ( i didn't try the commercial Policy to double sale but it could probably help ).
I think traffic has nothing to do with this unless trucks don't reach the cargo stations (but they do)
I think building specialized industry is not helping as it also exports and makes factories close even faster.

I'll see tonite if the Harbour is the solution
 

Lord KhaZimir

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Hmm, I just looked at my stats. 218k inhabitants, 18.2k industry, 18.1k imports, 2.5k exports (forestry and agricultural), 37.5k commercial. Most imports are goods, and I tend to get "not enough goods for sale" messages before anything else. I guess that goods imported plus industry production should be about the same as commercial, which should be half of residential. Roughly.

Your problem is totally different but your city is 10x bigger so other causes can hamper the developpment of your commercial zones. I'm a bit dispappointed if you are right about the proportions, that would mean that cities skylines is about the same as SC4.
 

Turjan

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Your problem is totally different but your city is 10x bigger so other causes can hamper the developpment of your commercial zones.
Oh, I don't have a problem. With the stats quoted, everything runs fine, so it's a workable ratio. I just wanted to express that I'm operating at the lower end of industrial zoning, and I know that I can eliminate any "not enough goods to sell" message by either zoning more industry or adding freight stations, and zoning more industrial definitely works in my case. I don't have traffic problems.
I'm a bit dispappointed if you are right about the proportions, that would mean that cities skylines is about the same as SC4.
Well, the big role model shines through everywhere in this game :). It's not the worst path to take.

Edit: Just to add the missing numbers: residential 77.8k, offices 14.6k, with the latter adding the missing jobs from the numbers mentioned above. Numbers for goods imports and offices are similar in size.
 
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Lord KhaZimir

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Dear Turjan, Well, "not enough goods to sell" and "not enough clients for goods" are two different things. You have to import massively to fill the commercial demand for goods while i overproduce. Maybe i could send my excess by train to your city ? :)

You're right when you say that following sc4 isn't the worst path to take but i like to think cities are something more than pure maths. IRL, economics are destroying the planet because they deliberately ignore social (and environmental) issues. I read somewhere CO's CEO said in an interview that, more or less, she sees the Financial aspect of the game as the most important, that C:S is all about money finally. I think that, like with her chirpy, she is totally wrong and that a city is far more complex than that. The most efficient city has no inhabitants, it's a fully automated factory. Paris, Venice, Copenhagen, New York (for example) aren't efficient cities (IMO), they have a "spirit" that you cannot translate with pure maths.
 

Turjan

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Dear Turjan, Well, "not enough goods to sell" and "not enough clients for goods" are two different things. You have to import massively to fill the commercial demand for goods while i overproduce. Maybe i could send my excess by train to your city ? :)
Dear Lord KhaZimir, sure. Truck or ship is also fine. I've got 2 freight harbors and 13 freight stations in my city so far, if I counted correctly. I only brought my numbers up because I thought they illustrate nicely how they are balanced in this game.

You're right when you say that following sc4 isn't the worst path to take but i like to think cities are something more than pure maths... Paris, Venice, Copenhagen, New York (for example) aren't efficient cities (IMO), they have a "spirit" that you cannot translate with pure maths.
Yup. You can try to invoke this spirit in this game already, or at least try. It's not diverse enough yet to give a city a truly unique atmosphere, but we are on the way. I'm quite optimistic in this regard. Let's hope the modders stay with the game.
 

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I was wondering about this dynamic too. I have a population of around 18,000 and my industrial zones have complainers and some abandonment. I want to find out how exactly industry and commercial play together. I don't expect goods to be delivered to offices so I try to spread more low density commercial around the city and I just started building a high density commercial zone. The high density commercial is complaining about lack of customers and also have some abandonment. I'm thinking of getting more traffic/customers into the commercial zones by placing bus stops, parks and tourist traps so they can demand more product from industry. Think that will work? I'm thinking there's a domino effect from the customer level like in RL. Testing it now.
 

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I disagree, I just hit 75k in my city and I have almost zero offices and the bare necessity of retail. It has been that way since the beginning of my game. One of the keys I have found to building an industrial city is that you need to keep your unemployment between 6% and 12% to ensure that cims will take jobs that they are over-educated for. When my unemployment hits 12% I zone more industry, when it hits 6% I stop. Only when my growth has come to a complete standstill do I zone commercial. I have had nice steady growth with this method.
You know, right now I'm disagreeing with what I said too. When I posted last night I hadn't played in about a week and I forgot just how much industry I have in my little bitty city of right now just around 25,000 Cim-citizens.

First of all, I hope you can forgive my ramblings. It's late and I'm tired, but trust me when I say if you can read through it you should start to understand. My industry so far just flat-out works. It also rarely ever has trouble with employees but I'm sure one of the reasons for that is because I use a slower aging mod so I can hang on to my workers a little longer than the default settings but I think (despite the fact they don't have to have access by road to labor to pull from the pool) keeping easy access to labor sure seems to help. The farther away a work place is or the harder it is to get to is going to result in not enough workers and buildings going abandoned. You have buildings start going abandoned and you could end up in a death spiral. In my city whenever the seniors retire someone takes over those jobs easily enough without resorting to having super high unemployment rates. Shoot, half the time I don't have any unemployment and still keep things humming along.

Oh, I also don't give a lot of attention to the demand graph but instead pay attention mostly to my unemployment rate. If I have workers I make jobs. If I have jobs I move in people, it doesn't matter what education level they are. Right now I have a horribly high amount of over-qualified Cims working in just about every job possible.

I originally had one area of generic industrial, another area for timber and a third for farms. The spot the generic was in wasn't a good place for it and I wanted to build houses where timber had been so ultimately I moved them way off yonder in a corner of my map about two tiles away from where I started my city, and put a chunk of ground into oil production. I don't have access to a harbor so everything has to go either by truck or rail. When I moved that big bunch of industry out I left the cargo depot there because it's handy for deliveries to some of the commercial section and was easier for my farms to get to than some other routes out. That mess is kind of spread out with smallish specialized sections and a fairly large generic industry group. I put the generic industry closest to the depot so it could level up all the way. I also added a small area of generic industry a way off from that so it was up to Level 2.

I also forgot I had added a third depot closer to the farm ground that also handles a small amount of generic industry and newly acquired ore resources. So yeah, that added up to three cargo depots for a city of roughly 21,000 Cims.

By the time I quit tonight I had added a fourth mainly because I ended up with a huge surplus in the labor pool so I wanted that section of generic industry to level up and to build some more. I also had to fix up the road to lead into the dense commercial section because all my delivery vans were clogging up the main thoroughfare so I put an avenue leading into the large dense commercial then connected a couple of rather unattractive off-ramps from the main road to that. It ain't pretty but it sure worked a treat.

So a person might wonder, "Why in the heck would you have FOUR cargo depots in such a small city? Isn't that a waste of money?" Well, here's the thing about money in this game. The more you invest into your city the more you're going to get back. It really is as simple as that. If you put in a cargo depot which allows an industrial area not just to grow but totally thrive your profit will increase several-fold over what that depot costs. If you spend money on transit infrastructure it will come back to you multi-fold from what you've put out. I had put in bus routes last time I played and today the first thing I did was turn on the policy for free mass transit. At the time it was costing me roughly 700 a week, easily affordable at this point. Later I decided to experiment a little with the metro system. I don't have a lot of stops, just a few in fairly strategic places: two in the midst of the densely zoned area of apartments and office buildings, another near the university, and one each in the two main industrial areas. It set me back about 2,500 a week to put them in. The first thing I knew I was adding to the industrial area because the workers could get there much more easily and profit-wise I was right back up to where I was before I put in the metro.

I was wondering about this dynamic too. I have a population of around 18,000 and my industrial zones have complainers and some abandonment. I want to find out how exactly industry and commercial play together. I don't expect goods to be delivered to offices so I try to spread more low density commercial around the city and I just started building a high density commercial zone. The high density commercial is complaining about lack of customers and also have some abandonment. I'm thinking of getting more traffic/customers into the commercial zones by placing bus stops, parks and tourist traps so they can demand more product from industry. Think that will work? I'm thinking there's a domino effect from the customer level like in RL. Testing it now.
Yes, bus stops and parks are great for commercial areas but also don't forget the all-important commodity: enough people to shop there in the first place and of course easy access for delivery vans. I had a struggling commercial area, not horribly off, but not doing nearly as well as it could, either. I put it in its own district and turned on the perk for light commercial then went off about some other business. Just across the highway from it (and I know I posted about this somewhere within the last couple of days, just can't remember where) and started in building on an intentionally wealthy section of the city. This part of town has offices around the outside then a ring of apartments inside of that. By the time I got to the commercial development the land had valued up so nicely (wonderful things, those policies can be) that the people from those apartments had made their way across the highway and done so much shopping in that other commercial area it had fully leveled up. I was a little concerned their own commercial area might not fair as well but by the time I added it there were enough Cims to support both sectors. It was this second (the ritzy one) commercial district where I had to fix the road today to keep the delivery vans from backing traffic up halfway across the map.

Oh, Commercial definitely loves bus stops and they're one of the things you can do to increase property value.
 

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I found out the hard way today that commercial offices turn into retail shops when they get to stage 3. All of my high density commercial was abandoning mostly because of the low customers as I described above. So I tried re-zoning the abandoned buildings to offices and the abandonment slowly went away (I think because I'm starting to get more educated cims in the city). It also helped that I too decided to zone some high density residents who will be the filthy rich, an elementary and high school with a University around the corner. I always took the commercial being surrounded by residents approach. Upgrade arrows started popping off and the commercial area is now taking shape. I also notice that the Industrial zones are slowly coming back to life as well.

BTW, my high density commercial zone takes up half a peninsula to have a Manhattan feel to it. I have low density commercial scattered around the residential neighborhoods. For those who think it's just about managing traffic, think again.
 
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