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Troianii

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To start off, EU IV had many great improvements. The gameplay itself is generally much better, things seem to run more smoothly. The new idea structure is great, and I kind of like the new tech structure (though it has what I find to be some grievous flaws). The new trade system, while I think it definitely needs work, is certainly an improvement.

1. I'll start with what I find to be the most glaring problem - EU IV makes it harder for 'exceptional nations' to exist. By this I don't mean lucky or powerful nations, I'm actually talking about smaller and weaker nations (which I usually play and have more fun with). For a while my favorite nation to play has been Sweden, and in past games (where research was more open) you could invest heavily in one area and surge past your neighbors, getting decades and multiple techs ahead of them. I've played the entire series, and in some of the earlier ones I invested almost entirely in land tech and surged more than ten levels above my neighbors (with obvious other issues that I faced).

I've been reading a lot about Sweden lately, and have been fascinated by it's experiences in war. But try to recreate the lives of Gustavus Adolphus (Gustav II) or Carolus Rex (Karl XII), and you have zero chance. It's just absolutely not possible. Even using mid-war historical start dates, the game simply does not reflect even closely what happened. It also doesn't give those leaders their just deserve, marking Gustav II (significant enough to be considered one of the greatest commanders in history, and make it into the EU IV loading screen) is just a 'good' monarch, and Karl XII (who beat Denmark and Poland-Lithuania, as well as defeating a Russian army under Peter the Great - in this a 6-6-6 monarch - with less than a third of the number of troops).

But now, getting a decade ahead of your neighbors in any tech group is very hard, and you get capped because of the maximum number of tech points (I think at least increasing the max number of mil, dip, adm points would go a long way to solving this problem).

It basically becomes a numbers game. And I know, EU has always been mostly a numbers game, but it's becoming more and more so a numbers game. This makes it easier and easier to play Spain or France (or Russia), but harder and harder to play small nations. It just sucks that a force outnumbered 2x1 with advantages in terrain, leadership, discipline etc. (all except morale) is always going to lose.

The way the game is set up, you can't really decide to focus your efforts in one area (like military tech). You've got points and all and will need to use them all, and can't really choose to invest more heavily in one - except to hire an obscenely expensive advisor, who only give you a 1 or 2 point bonus in that given area (mil, dip, or adm). There needs to be more ways to invest in tech, and they need to raise max tech points. Is there a mod that allows that? Seriously, just fixing what I see to be a tech problem would be huge.

2. The papacy. Constantly going in to click click click is just annoying. I gave up and stopped even bothering until my empire got swole and I racked up the points, so I could just drop them every 6-24 months (I basically waited until my cardinal points reached the maximum).

3. The new cultural system sucks. At first I really liked it, because the old system was way too punishing, making you lose colonists, suffer BB points, and still have to wait half a century. But the new cultural system is just too easy. It's way too easy to change the culture of a province. It ought to take longer, and I really don't think that your technology should hurt for it.

4. Money. Money should be more important. As it is, it is basically only useful for building your military and buildings, but I got to the point where I had all the buildings I wanted and didn't need a bigger military, and I got to that point multiple times. Money should be expended for a lot of the things that tech points are expended for, and you should be able to use money to trade for tech points (maybe something like 200 ducats for 50 tech points). Historically certain leaders did a great deal to modernize their nations, like Peter the Great of Russia, but there's not any real way to do that in this game. It's just wait, wait, wait, and you'll get the same amount of tech points based on his skill regardless. It's annoying.

5. Trade. Insofar as I can tell, it's primarily about control. Historically many nations dominated (or at least did extremely well given their positions) without having vast overseas colonies. They did this through merchant shipping, but the game doesn't reflect that very well. Though most of history, the dominant trading powers dominated trade through their naval power and merchant fleets, not through control of lands. Look at the Hanse - it had 'member cities' in pretty much every baltic country, but it dominated the trade because it's merchant fleet got a monopoly on different trades, and it made basically all of it's money through moving goods.





Don't get me wrong, EU IV is a vast improvement in many ways, but it's just not as fun as it used to be for people playing someone other than a super-power. Weaker powers should be given more ways to break out.
 

Troianii

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The game also has a few things that could be 'fixed.' One little problem is that you can offer to sell provinces in diplomacy, but you can't offer to buy them. And I can't see why.

The other problem is with alliances. When I'm the leader of an alliance, I usually try to give my allies a little something in the peace deals (at least when it's a big win), and they basically couldn't care less. The ai, of course, takes everything for itself when it's the alliance leader, even when you basically just won the entire war.

Also seems a bit odd that you can't coordinate with your allies in the least. I mean come on, if the total war series can do it, EU can!
 

Umega

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1. Yes, I think the technology system needs an overhaul, it seems too arbitrary for nations. Some nations just want to focus on one tech. For example Portugal should always do it's best to get diplomacy tech up, not be hindered by a randomly generated monarch with a low diplomatic monarch points. Tech needs to be more flexible.
2. Uh, I don't even bother with the papacy most of the time, for something that MAY give you a chance to be papal controller if you keep at it. Being catholic is pretty useless, unless you are the papal controller.
3. Yes spreading culture is way too easy, even for the AI.
4. Once you are a major power in the world, you start to accumulate too much money and you have to find a good money sink. It also sucks that buildings cost valuable monarch points as well.
5. I'm actually quite happy with trade, but I would like to see the actual trade goods have more of a presence than being somewhat hidden.
 

colinljx

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No one is... The only thing I found enjoyable in EU4 is the chooseable/changeable missions. Better graphic is OK, but unnecessary and drags down the speed. Everything else makes you puke...
 

Hsark

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Funny, I can name very few features of EU3 that are better than 4. Not to say that EU4 is perfect of course, but the improvement is pretty massive.
 

Legolas

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Well, culture changing does cost valuable Diplo points as well. So while I agree that it is a bit too easy (and too static; I would imagine at least accepted cultures spreading to neighbouring provinces randomly as well as by monarch orders), it's not that bad.

As for buying provinces, I think the consensus is that such a system would be too easily abused by the player at the expense of the AI.
 

Troianii

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Well, culture changing does cost valuable Diplo points as well. So while I agree that it is a bit too easy (and too static; I would imagine at least accepted cultures spreading to neighbouring provinces randomly as well as by monarch orders), it's not that bad.

As for buying provinces, I think the consensus is that such a system would be too easily abused by the player at the expense of the AI.

I think the culture change should actually have two options. Historically, you either just get a local populace to adopt your ways and language (obviously doesn't take just a couple months or years to get a whole province to learn your language), or you would just kick the bastards out and move your people in. I think it'd be great to allow two culture change options, where the second one is very long and hard but has permanent effects, while in the case of the first one they might 'go back to their roots' one day and have a nationalist movement. But, since I have little hope for that, I'd actually like to see them adopt a mix between Victoria and EU IV for population/cultural stuff.

I think province buying could be made to work, you just have to tweak the ai 'personality' a bit so that they won't just give up their cores like nothing.

Your username is misspelled.

1. Yes, I think the technology system needs an overhaul, it seems too arbitrary for nations. Some nations just want to focus on one tech. For example Portugal should always do it's best to get diplomacy tech up, not be hindered by a randomly generated monarch with a low diplomatic monarch points. Tech needs to be more flexible.
2. Uh, I don't even bother with the papacy most of the time, for something that MAY give you a chance to be papal controller if you keep at it. Being catholic is pretty useless, unless you are the papal controller.
3. Yes spreading culture is way too easy, even for the AI.
4. Once you are a major power in the world, you start to accumulate too much money and you have to find a good money sink. It also sucks that buildings cost valuable monarch points as well.
5. I'm actually quite happy with trade, but I would like to see the actual trade goods have more of a presence than being somewhat hidden.
 

Jorlaan

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Your username is misspelled.

Coming from someone named hwoosh...

ON topic spending monarch points on buildings is one of the most ridiculous features of this game and thankfully can be modded away. So I'll never get to play Ironman, big deal.

Culture changing is stupidly east as we all know of course but I am not sure what solution to this I prefer. Simply making the process take longer is one option, but that it can take a ton of diplo points is also wonky IMO. I would prefer if it had a lower diplo point cost but added a monetary cost, after all it cost a ton of money to incorporate new lands much of the time.

Money is a slight joke right now. Early game I am starving for money a little bit with many countries, but as the game progresses money becomes essentially useless, as I have thousands and thousands. I actually GIVE money in huge quantities (like 1k) to allied countries to help them out when needed. In a recent Portugal game I helped an almost defeated Scotland come back by giving them about 4k and by personally crushing the English armies so Scotland could siege in peace.

I also would very much like to be able to invest in getting really ahead in one area of tech whilst sacrificing others. The "ahead of time penalty" makes very little sense to me.

Overall I love EU IV, having not been able to really get in to EU III, I HATED the money only once a year system. I think I logged about 35 hours on EU III while I have over 100 on this one now, as well as like 500+ on CK II, and at least as much in both Vic II and HoI III.
 

BigBadB

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5. Trade. Insofar as I can tell, it's primarily about control. Historically many nations dominated (or at least did extremely well given their positions) without having vast overseas colonies. They did this through merchant shipping, but the game doesn't reflect that very well. Though most of history, the dominant trading powers dominated trade through their naval power and merchant fleets, not through control of lands. Look at the Hanse - it had 'member cities' in pretty much every baltic country, but it dominated the trade because it's merchant fleet got a monopoly on different trades, and it made basically all of it's money through moving goods.
Actually, I think EUIV models this aspect of trade pretty well, through the use of light ships.