Changing hosts events bug.
If host changes during the game, or if we use savegame (to relaod after crash) from anyone else except the host, all events fired in last few years (don't know how much exactly) are fired for the second time
Ok, i can't write more now, since we're playing now
If host changes during the game, or if we use savegame (to relaod after crash) from anyone else except the host, all events fired in last few years (don't know how much exactly) are fired for the second time
Ok, i can't write more now, since we're playing now
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