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Oct 22, 2001
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Corruption event tool tip says +1% inflation

Last night I got the old corruption event. Before I pressed the A) alternative (-1 stab and some ducats lost) I decided to look at the B) alternative (+5% inflation). When I hovered over it the tool tip said "-1% inflation". I did not dare to rely on that so I chose the usual A) alternative. Has there been a change or is the tool-tip just wrong?
 
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Peter Ebbesen

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jpd said:
Right. I am beginning to understand where my reasoning is flawed. I was reasoning from the context of all my GC games, and those tend to be played at 0% inflation. Even my Timurid/Mughal game was at 0% inflation within 80 years of gameplay, although majors had nothing to do with that. :D
Poor you. A zero inflation strategy is not only boring [in my not particularly humble opinion], it is also nearly always economically suboptimal. :)
 

jpd

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You're probably right about not being optimal. OTOH, I tend to grow big enough early enough, despite the 0% policy.

As for being boring, I get my share of fighting, after the first 100 years of a GC have elapsed. I tend to get annoyed really quickly about losing endless amount of battles when I send in a big army, that gets beaten back due to loss of morale against a very little army.

So, I spend the first 100 years very, very peacefully, researching infra and building up my economy. Then, when one or two levels of CRT have been secured and battles become less whacky, I spread my wings and start conquesting, although not with a World Conquest as end goal. To date, I haven't been bored by playing this way. :p

Just a reasonable piece of the pie is more than sufficient. :D

Jan Peter
 

Peter Ebbesen

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jpd said:
As for being boring, I get my share of fighting, after the first 100 years of a GC have elapsed. I tend to get annoyed really quickly about losing endless amount of battles when I send in a big army, that gets beaten back due to loss of morale against a very little army.
Well, so long as you are happy, that is the most important thing. I will admit that I have always had a soft spot for "Spend what it takes, then worry about inflation later" strategies, but I understand that this is not everybody's cup of tea. :)
 

Apolorum

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It's a very interesting debate, and I'm ashamed to do a silly question, but I try to ask:
to reduce inflation is requested that ALL your provinces have a major promoted, or the inflation drop is proportional to the number of governors that you have?
I would also try to explain my thought, limited by my poor english: if (for example!) build troops cost 100 D and I have 5% inflation, next year I will pay 105 D; well, if the successive year I reduce inflation to 0% (with an "exceptional year" event), do I have to pay again 105 D, or I'll came back to 100 D?
Thx to all you for the patience!
 

Peter Ebbesen

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Apolorum said:
It's a very interesting debate, and I'm ashamed to do a silly question, but I try to ask:
to reduce inflation is requested that ALL your provinces have a major promoted, or the inflation drop is proportional to the number of governors that you have?
The reduction in inflation is proportional to the number of governors. At 100% governor coverage, you lose 0.25% inflation per year, at 50% coverage you lose 0.125% inflation per year.

(This is for the 1.07 betas)
 

Peter Ebbesen

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Apolorum said:
I would also try to explain my thought, limited by my poor english: if (for example!) build troops cost 100 D and I have 5% inflation, next year I will pay 105 D; well, if the successive year I reduce inflation to 0% (with an "exceptional year" event), do I have to pay again 105 D, or I'll came back to 100 D?
Thx to all you for the patience!
Yes. The inflation is really a price-index affecting base prices rather than actual inflation. Thus the cost of stability, buildings, armies &etc is always basePrice*(1+inflation%)
 

Nikolai II

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Apolorum said:
if (for example!) build troops cost 100 D and I have 5% inflation, next year I will pay 105 D; well, if the successive year I reduce inflation to 0% (with an "exceptional year" event), do I have to pay again 105 D, or I'll came back to 100 D?

If you decide to build a thing that would cost 100 if you had 0% inflation (like a governor in betas) when you have 5% inflation then he will cost 100 + (5% of 100) = 105 to build.

If you wait a year and then get an exceptional year then your inflation will be lowered to 0% and so governors will once more cost 100 + (0% of 100) = 100.


edit: Ah, Peter Ebbesen had split his reply up in two posts and I didn't notice since the page split.. :eek:o
 

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thx again!
 

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Well, I support this change, as it may mean that people actually choose the inflation option rather than the stab hit!