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unmerged(6811)

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Dec 13, 2001
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Bug Report: Faulty Wartime Market Trades

Greetings All :)

Good to be back on the forums, nice work guys, I love this game. :)

Noticed a problem with the trades on the world market I can not find mentioned in these threads yet.........

During wartime, my understanding is that a given trade will receive HALF of what it normally would under peace.

Currently, in 1.02, a wartime trade for 100 units of anything will yield a receipt of not the expected 50 units, but only 9 units.

EX: 100 coal for 100 iron will yield a loss of the 100 coal, and gain you only 9 iron in return.

Works fine in peacetime though.

SALUTE!

Lord Khang
 
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Now I don't really know here. Are oyu 100% sure your trade getsd cut by exactly 1/2. Last time I heard it was by alot (figure unspecified).
 

unmerged(6811)

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My apologies, I wasn't aware of the change :) I did see the line in the 1.02 readme about wartime market income, did not expect the severity.

However, I do feel a couple of points of clarification might assist, I am somewhat abashed at the drop in trade, considering the overall world circumstances.

I was playing Germany in August 1936, launched into Czechoslovakia, the only power I was at war with, and stayed at war with until the annexation of her. During the couple of weeks of fighting was when the drop in trade occurred. I came damn close to wrecking my overall economy in the process, as I didn't expect the severe drop and counted heavily on oil trades for rubber conversion. Easily countered by waiting and trading for more surplus, that is for sure.

Just thought it strange that it would take that much of a dumper. If I am in error here, I do apologize. :)

Lord Khang
 

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No apologizes needed... Thx for coming by. I said before, we prefer to have a few extra threads here. Keep up the playing and the reporting.

Cheers
 
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