The current system is just as much micro as the old one. With tiles I didn't have to worry about ludicrous mechanics like demotion time (why is this still a thing?). The only reason it feels like less is because there are less buildings on each planet.
The real problem with later Stellaris is resource/mechanical bloat. Once upon a time each resource acted differently and served a purpose. Then they changed food to act just like minerals. Then they introduced alloys that act just like minerals. Then consumer goods from a mineral penalty into a resource that was just like minerals. Then they changed strategic resources to act just like minerals. Eventually the game had so many different minerals to juggle they had to introduce the galactic market to compensate for that gigantic mess. Why did the devs feel the game needed 7 types of minerals? I have no damn idea. Because galactic market resources are interchangeable you could combine them all into a single resource type and not lose anything besides pointless micro.
It appears the Stellaris devs introduce random stuff with the hope that it will pan out into something good in the future, which it rarely does. It's a very bizarre approach to game design that has turned it into gaming's Frankenstein's monster.
The real problem with later Stellaris is resource/mechanical bloat. Once upon a time each resource acted differently and served a purpose. Then they changed food to act just like minerals. Then they introduced alloys that act just like minerals. Then consumer goods from a mineral penalty into a resource that was just like minerals. Then they changed strategic resources to act just like minerals. Eventually the game had so many different minerals to juggle they had to introduce the galactic market to compensate for that gigantic mess. Why did the devs feel the game needed 7 types of minerals? I have no damn idea. Because galactic market resources are interchangeable you could combine them all into a single resource type and not lose anything besides pointless micro.
It appears the Stellaris devs introduce random stuff with the hope that it will pan out into something good in the future, which it rarely does. It's a very bizarre approach to game design that has turned it into gaming's Frankenstein's monster.
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