i managed to get independence from Denmark and i'm currently allied with Sweden, Scotland and Lithuania.
Denmark does not have meaningful alliances so i'm planning to take him out as soon as the truce ends, and a join the empire as soon as possible. Beyond that the plan is to conquer all Scandinavia and then all England while expanding in the new world, and focusing on the achievement requirements only after 1700.
But i have honestly no idea what ideas to take first.
I believe that i'll need quantity and offensive as military groups, trade as diplomatic and humanist and expansion as administrative, but i have really no idea what else could be handy. Since mil is the best producing category for the current ruler and his heir and the only tech i'm not falling behind i was thinking about taking defensive first, so it should look something like
1) defensive
2) expansion
3) humanist
4) quantity
5) trade
6) offensive
7) ?
8) ?
but this set up seems to be prevent me from taking land until i finished the third idea group since i'm doing 2 admin group one after the other, and that seems a big problem.
on top of that i have no idea what to take last, quality is always an option, but the other one can't be a mil group and none of them except maybe economic seems to be really useful.
can i get the opinion of those who completed this achievement?
Denmark does not have meaningful alliances so i'm planning to take him out as soon as the truce ends, and a join the empire as soon as possible. Beyond that the plan is to conquer all Scandinavia and then all England while expanding in the new world, and focusing on the achievement requirements only after 1700.
But i have honestly no idea what ideas to take first.
I believe that i'll need quantity and offensive as military groups, trade as diplomatic and humanist and expansion as administrative, but i have really no idea what else could be handy. Since mil is the best producing category for the current ruler and his heir and the only tech i'm not falling behind i was thinking about taking defensive first, so it should look something like
1) defensive
2) expansion
3) humanist
4) quantity
5) trade
6) offensive
7) ?
8) ?
but this set up seems to be prevent me from taking land until i finished the third idea group since i'm doing 2 admin group one after the other, and that seems a big problem.
on top of that i have no idea what to take last, quality is always an option, but the other one can't be a mil group and none of them except maybe economic seems to be really useful.
can i get the opinion of those who completed this achievement?