Norway and province development after Common Sense

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Jeggred86

Second Lieutenant
62 Badges
Jun 27, 2014
186
226
  • A Game of Dwarves
  • Europa Universalis IV: Third Rome
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Warlock 2: The Exiled
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Pirates of Black Cove
  • Majesty 2
  • Lead and Gold
  • Europa Universalis IV: Call to arms event
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Impire
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Golden Century
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Knights of Honor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
New trade good: ICE
I will take mine with chocolate flavor please

A bit off topic: It would be cool to combine available trade goods and increase the value. You have a province with ice (or salt) and fish? You can make fish more valuable by preserving it. You have dyes and cloth? Colorful clothing is worth more. That would improve the less desirable trade goods.
 
  • 5
  • 1
Reactions:

GRFenrir

Reigning in Jomsborg
28 Badges
Jul 12, 2008
277
87
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Magicka
  • Stellaris
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
Thanks for a lot of constructive responses. The problem isn't necessarily that the provinces are linked to terrain types(although this isn't optimal, I assume reworking this system from scratch would be a ton of work), but the balance between terrain types. Maybe a halfway measure could be to add a "coastal mountains" province type, with lower development cost than mountains, and reduce the development malus from terrain across the board. Norway is after all very rich in fish, and thus not that dependent on farmlands, which I feel could be more closely represented in a different terrain type than the mountains of Himalaya. I also really like the idea about a fixed development "roof" for provinces, this could fix the issue with farmland provinces easily being built up to development level 40 with the same amount of resources you spend getting mountains a couple of levels increased. I'd also suggest that temples, barracks and workshops give a small flat increase to the development level of a province to even things out a little bit.

And it was never my intention to insult our friends out in the North Sea, their lovely islands are actually warmer than anywhere in mainland Scandinavia in winter. Please don't make those provinces frozen. :)
 
Last edited:
  • 3
Reactions:

Tacticus101

Field Marshal
59 Badges
Mar 2, 2011
3.705
2.619
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Hong Kong
  • Stellaris: Nemesis
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
In fairness, Norway did have a very small population at the start of the game (of which quite a large proportion was in Iceland) and did really struggle whenever it wanted independence.

I also think Norway will get buffs in any expansion to the development system, there have been plenty of suggestions that increase development passively over time and from factors like peace, trade goods (fish, grain etc) and technology, all of which will benefit them in the long term.

That said, there should be changes to mountains to account for the differences between mountains on the coast or tropical mountains and places like the Alps. Cuzco (inca capital) suffers from the same issue, in the game it is modelled as mountains making development prohibitive, whilst historically it was a large city and its climate is actually more hospitable than many others. There needs to be more expansion to the terrain system since it has soo much effect on development now.
 
  • 7
Reactions:

perhje

Captain
38 Badges
Nov 3, 2011
328
227
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
After playing Norway for a while with the new expansion, I've come to realize that what was previously an uphill struggle is now a very punishing quagmire of economic misery. Plains and especially farmlands are now crucial to developing economically viable provinces, much more so than before. With temples giving a percentage bonus instead of a flat tax increase, and mountainous provinces being useless for development, you're stuck far behind any nation possessing Glorious Farmlands. You might be saying "well that's perfectly justified, Norway is mostly mountains anyway". What really strikes me as baffling though is how three of your four best provinces are now the following: Faroes, Shetland and Orkney, all of these being significantly more suited for development than the far more important regions on the mainland such as Bergenhus or Trøndelag. It seems arbitrary that because a province is mostly mountains, areas of farmlands within a given province are completely ignored. And while I don't expect Paradox to add a farmland percentage to every single province in the game, I still believe this current way of handling province development is far from optimal. As it stands now nations with plains and farmlands have too much of an advantage over others, in my opinion.

I also have to mention the average winter temperature of Tromsø is just below zero, yet somehow Hålogaland is arctic.
Espesially for large provinces like the norwegian ones it is quite weird, you wont build up the poor areas of Bergenshus and Trøndelag, which are the areas that fills the most of the province, you would rather develop the cities and the areas around. the region Trøndelag has more farmland(but not better i beleive) than the Lübeck province, but since the rest of the province is mountain(mostly), hills, highlands, forest, coastal etc it doesn't matter. All the norwegian cities except those in Eidsiva are actually coastal and mostly thats how they are connected in the EU4-timeline. Eidsiva was connected to mostly Trøndelag(cobbermines in late period) and Akershus. Maybe a percentage of different terrains where you have limited of each terrain type to develop on could make this weird thing a little bit fixed.
 

myrsl0ken

Captain
48 Badges
Jun 22, 2014
490
1.079
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Art of War
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
Agreed that having some frozen rocks in the ocean be the best development provinces is a bit weird. Will see what we can do about it.
Brace for the incomming Faroes, Shetland and Orkney nerf! :p

In all seriousness, the issue seems to be that terrain is defined after how it matters for warfare but is then applied to development. And development follows a different logic where seemingly minor parts of the terrain (mostly good soils for agriculture) are disproportionally important. This also affects the northern german forests and the alps, that are horrible to fight in (as in forests and mountains) but still have alot of potential to develop (as in having river vallys that definitely can support cities and large populations).
 
  • 11
Reactions:

BFTeixeira

Account removed at users request
17 Badges
Sep 14, 2014
1.343
985
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
Maybe some sort of modifier like "Fertile Valleys" or something like that that offsets the increased development cost of certain mountainous provinces.
I think that's trying to heal a broken leg with a band aid. This also affects the number of building slots, so it doesn't seem that a mere modifier can solve the problem.
 
  • 3
Reactions:

zdlugasz

Field Marshal
46 Badges
Jan 30, 2006
3.698
1.136
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Europa Universalis III Complete
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Darkest Hour
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Agreed that having some frozen rocks in the ocean be the best development provinces is a bit weird. Will see what we can do about it.


The issue is the overwhelming +50% modifier (or +35% for jungles). If +5 will go as you implied in "+5 has to go" thread, than terrain modifiers will be completely (ahistorically and game-breakingly - is there such a word?) overwhelming.
(e.g. only after 50 levels of development in farmlands it will be more profitable to develop mountains)
 
  • 4
  • 1
Reactions:

jebates

Second Lieutenant
24 Badges
Feb 9, 2011
176
367
  • Divine Wind
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
We shouldn't be able to develop provinces that are arctic. Well, ones that aren't trade centers, anyway (looking at you, Arkhangelsk). Mountains should give constrained buildings, but shouldn't cost more than farmlands to develop. Capitals should offer an additional building slot.
 
  • 1
  • 1
Reactions:

Basterbane

Captain
37 Badges
Jul 22, 2013
449
146
  • Magicka 2
  • Semper Fi
  • Majesty 2 Collection
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris Sign-up
  • Crusader Kings III Referal
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall Sign Up
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Cities in Motion 2
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
This bothered me for a bit. Why would forests and hills be harder to settle than plains. Maybe it would be possible to divide development of a province into 3 sub categories with unique bonuses and penalties (boosting tax cost 20 admin mp, but boosting production cost 40 dip. cause province has no infrastructure or goods giving cost reduction). For example grain (trade good) + farmlands (terrain type) would reduce the cost of tax increasing development.

This might be good opportunity to introduce new trade goods and find new application for old ones. Instead of having end products in a province it would be better to fill everything with raw materials. For example have hill or any other pasture like province produce sheep or other kinds of livestock. Different types of plants to make fabric etc. Maybe allow the option to change goods produced in a province based on technology. If province can produce grain then it should support some other crops used to produce fabric. Maybe some buildings could add 2nd good produced to a province. Having Grain depot in cotton producing province could generate both grain and cotton (possible with crop rotation technology).
Make max manpower factor in food resources generated too so that there is need to keep some grain, fish or cattle provinces. Hell manpower could also be a development resource.
End products would be generated by manufactures (like Factories in Victoria 2 ^_^ ).

Provinces with forests should be easy to develop. You have supply of construction materials already. Potash or charcoal ash could be used as fertilizer (probably too early in game time frame?). Some raw materials and end goods could be unlocked with technology.

Introduce buildings like water and wind mills. Windmills would be great on hills but also help with marshlands development. Watermills would give some production bonus in provinces with rivers and grain provinces to generate flour.

Creating some easy and simple "industrialization" mechanic in EU4 would probably tie it better with Victoria 3 where old manufactures are upgraded to proper factories (uncivs could rely on manufactures and local artisans instead of getting goods starved).
Having simple economy system in Eu4 with manufactures and deeper development system could be used to generate monarch points or create new development points (capitalism mana).

Another thing that bothered me since DDRJake teaser of English Monarchy in India and Sarig Yogir game. Development penalties to native population. Why would hordes get penalized to develop steppes. Sure steppes potential is not great aside for some pastures but its still there. There are nations that settled in jungle / tropical areas. They also get shafted even when this is where they live for generations. Some global development modifier - we have 75% jungle provinces in our nation so now we know how to deal with them. Something similar to accepted cultures but you cant forget how to work types of terrain if it gets too low % of total provinces.



Did not expect it would turn into long post :(
 
  • 4
Reactions:

BFTeixeira

Account removed at users request
17 Badges
Sep 14, 2014
1.343
985
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
We shouldn't be able to develop provinces that are arctic. Well, ones that aren't trade centers, anyway (looking at you, Arkhangelsk). Mountains should give constrained buildings, but shouldn't cost more than farmlands to develop. Capitals should offer an additional building slot.
Why mountains should give constrained buildings? The issue here is that they're using something thought out for combat modifiers, and applied it to province development. It makes no sense.
 
  • 1
  • 1
Reactions:

zezeb

Colonel
100 Badges
Jan 4, 2010
1.101
47
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • The Kings Crusade
  • Magicka
  • Cities in Motion
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • East India Company
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Crusader Kings II: Rajas of India
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis III Complete
  • Tyranny: Archon Edition
  • Europa Universalis III Complete
Now be with me I haven't read all posts in this thread but why not make the production of fish uneffected by terrain types such as mountains as you do not fish in the mountains, you fish in the sea, rivers and lakes etc.
 

BFTeixeira

Account removed at users request
17 Badges
Sep 14, 2014
1.343
985
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
Now be with me I haven't read all posts in this thread but why not make the production of fish uneffected by terrain types such as mountains as you do not fish in the mountains, you fish in the sea, rivers and lakes etc.
Well... i fail to see where your post relates to the thread...
 

Frungy78

Major
33 Badges
Jul 19, 2014
516
210
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Stellaris
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: El Dorado
  • Cities in Motion
  • Cities: Skylines
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
Are people seriously asking why mountains should be harder to develop? They're mountains! You try building farms and towns on a mountain. It's really difficult! Where are easy places to build farms and towns? Why, grasslands and plains! It's common sense.
 
  • 7
  • 2
Reactions:

BFTeixeira

Account removed at users request
17 Badges
Sep 14, 2014
1.343
985
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
Are people seriously asking why mountains should be harder to develop? They're mountains! You try building farms and towns on a mountain. It's really difficult! Where are easy places to build farms and towns? Why, grasslands and plains! It's common sense.
Have you read the posts in the thread?
 
  • 4
  • 1
Reactions: