Just this. Why should you be able to manage the troops of 500 holdings, but not their taxes?
I'm pretty sure if both taxes and levies are hit hard if you go NK mode, it will not be viable.
Just this. Why should you be able to manage the troops of 500 holdings, but not their taxes?
That's the point.I'm pretty sure if both taxes and levies are hit hard if you go NK mode, it will not be viable.
This.
When you ask for a nerf because you say you have no self control, what you're really saying is that you want to control how other people play.
It may not be what you're intending to say. But it *IS* what you're saying.
Sandboxes are supposed to be *SAND* boxes.
Nerf all the sand away, and all you have left is an empty box...
You are not developer, you have no idea what the developer want to achieve.
Without nerfing NK-mode, player are still able to enjoy historical simulation aspect of the game to its very best. Nerfing NK-mode does not enhance historical aspect of the game at all.
Don't use NK-mode or play with people use NK-mode. Please consider NK-mode as a abstraction form of appointment type delegation.
The bug can be totally avoided, and player are still able to use all game features.
I'd accept NK-mode as an abstraction form of appointment type delegation if penalties for it were realistic. If you're admitting it's a bug, what's your real objection to having it fixed? That people can avoid the bug < fixing the bug so it's not possible.
I have an idea it's a historical simulation of medieval dynasties incorporating feudalism, not an alternate history where you can implement North Korean style government.
Dislike for NKM isn't to do with how other people play, I don't think. It is to do with feeling you are playing sub-optimally. With this exploit hanging there, it generates this nagging feeling in the back of your head that you aren't playing 'properly', that you are missing out on big rewards, or that the whole game-system is actually broken and you are just holding it together with your imagination.
That being said, there are still serious disadvantages to NKM, which have been described earlier in this thread. Even if you do avoid the negative events, it isn't a very efficient playstyle in reality. The levy numbers may be impressive, but everything else is terrible. For example, you will have to upgrade every single holding yourself, which is extremely expensive.
I think it does still need rebalancing somewhat. At the moment, the advantage of total military supremacy often outweighs the other problems, especially if you only go full NK for a short period of time and don't have to upgrade any holdings. This could be balanced out by introducing a levy penalty when you go over the demesne limit (sort of like the financial one). It is also in my opinion too easy to actually wipe out the vassals, and I quite like the suggestion that was made earlier about increased revolt risk, although that's a pretty harsh penalty in itself and it is probably not a good idea to have that at the same time as a levy penalty.
Personally I do sometimes purge all my vassals, but I always replace them soon afterwards rather than actually running the country like that.
Golden rule for programming: If the bug does not affect any game feature, don't fix it. Any flaw that can be ignored. should be ignored. Time should be spent on making change that really enrich the game feature, not dig up a completely ignorable flaw.
I play CKII as a historical simulation, and NK-mode never happens or affects my game. Nk-mode is like sunset invasion; if you don't want it happens, it won't happen. It is a waste off time and may open a can of worm.
That is your idea, not developers' idea. Nerfing NK-mode does not bring any good to the game.
I want a "Use Machineguns" decision in the game. If you tell me that you don't want it, I'll tell you that you should keep your hands out of my playstyle and just not use it. It is a sandbox, after all.
It's more accurately an exploit, since it makes the game much easier (and boring and repetitious)
That the developers have a policy of closing exploits is evident.
http://forum.paradoxplaza.com/forum...Ryukyu-AAR&p=16159651&viewfull=1#post16159651
So NKMode should be changed is part of the design philosophy of Paradox. They haven't got around to closing the NKMode exploit yet. Whether or not it should be a priority is could be debated since there are other bugs which hinder the gameplay of someone playing without exploits.
The developers idea for CK2 is of a historical simulation of medieval dynasties incorporating feudalism. Nerfing exploits is good. I'm just going to make these wild assertions.
There is nothing not excellent about this. Who is to say that the "Use Machineguns" decision wouldn't be a part of the developer's vision of CK2? It's hard not to lapse into sarcasm when arguing against absurdity.
Does not change the fact that the majority of players will not benefit from nerf of NK-mode. The long delay between the release of CKII and the emergence of NK-mode is a evident that there are only a very few players noticing this mode. Among those who know NK-mode, there are both like and unlike people. Therefore, fixing such mode will bring zero net benefit for player.
Unlike you, I don't make wild assumption about developers' philosophy, but game should focus on the final experience of players, not a flawless design philosophy. That is why developer should not wasting their time fixing a scratch at the bottom of a chair. In worst case, the pad they use to patching the scratch can make the whole chair unbalance.
I hate it whenever someone suggests revolt risk as a solution to anything. That does not make NK mode less viable, just more annoying. And it's already incredibly annoying.
CKII's multiplayer is not suitable for competitive purpose , nonetheless NK-mode is a under optimal strategies at competitive level. If you clearly state that NK-mode is forbidden before starting a game but some jerks still use it, those people are really trolls. Those trolls will always ruins your game no matter there is NK-mode or not.This is because the levy nerf and other changes in 1.10 made NK mode an attractive exploit. And we're talking about it now so people know about it, it's going to be an issue in multiplayer.
Ck II should not be balanced around multiplayer its not a competitive multiplayer game like say League of legends. Ck II is single player oriented with multiplayer capability.This is because the levy nerf and other changes in 1.10 made NK mode an attractive exploit. And we're talking about it now so people know about it, it's going to be an issue in multiplayer.
This is because the levy nerf and other changes in 1.10 made NK mode an attractive exploit. And we're talking about it now so people know about it, it's going to be an issue in multiplayer.
The thread was meant to imply that having vassals should be made way more attractive than it actually is.