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ClayK

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Hi ...

So I've tried to post two messages, with no links, and have not been allowed to do so. I tried to send the message to an administrator to see what I did wrong but of course that bounced too.

Is there an email I can send my message to so I can find out what's wrong?

In the meantime, I'm going to try to post it piecemeal, and maybe figure out what the board AI doesn't like.

ClayK
 

ClayK

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The first part of my unacceptable message:

I've played Civ VI a lot and do well but I am struggling in EU4. I've played about six games, with Scotland, Denmark, Ichma (Peru), Kanagwe (Africa) and one other in Tibet that barely lasted.
 

ClayK

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The second part:

I've figured out some stuff, but:


I cannot earn enough ducats to hire advisors, build buildings, develop an army, etc. I'm always either in the red or slightly in the black.
 

ClayK

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(OK, the messages don't like numbers. Interesting ...)

Every time I fight a war, I lose. I've learned that I have to take into account allies, but even when I have a numerical advantage (with a general), I lose.

Clearly, I am doing things wrong. I've tried to build trade, boost production, add taxes, generate economic ideas, etc., but nothing seems to work. And since I can't win battles, I'm stuck.


I would love to play this game, but I obviously need guidance. How do you generate income? And what does it take to win battles? A 2-to-1 advantage? More?


Thanks in advance for any advice and help. As I said, this is the kind of game I like but at this point, I'm just a really bad player.
 

MatthewP

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There’s a lot of ground to cover, it’s a complicated game. One starting point: play an easier nation until you understand the game. All those you’ve listed except maybe Denmark are quite tough starts for a new player and even Denmark has some issues. England, ottomans or spain are good choices. If you want to play outside Europe, just pick a nation that looks bigger than its neighbors in India or south east Asia.

As for battles, the AI gets no special advantage. Biggest new player mistake: stay up to date on military tech. General quality also matters quite a bit - early game look for the shock rating (4 pips is excellent early). Terrain matters, don’t attack across a strait or into the mountains. If you’re sieging a fort the fort owner counts as defender always for terrain purposes.

For money, mainly the answer is grow and look into buildings. As you improve you’ll want to learn the details of trade, but it’s not essential to get going. If you can’t expand easily and are current on tech and ideas, spend spare monarch points on developing your land to make it produce more. Also take money and war reparations in basically every peace deal (also requires winning wars of course).

Also, get strong allies. Diplomacy is a huge part of the game and one of the easiest to get decent at quickly.
 
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Big Bad France

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At the start of just about any campaign, open your economic tab and slide your military funding all the way to the left. Also, click the "mothball forts" button on your military page. Start funding everything a few months before you plan on going to war and you will be fine. That will triple or maybe even quadruple your income early game, and allow you to have a pool of funds to start building churches and trade depots when you unlock them. Don't hire advisors until you can afford them. Also, at the start of a campaign, you really need to pay attention to manpower. You do want to fight wars with as many regiments as your force limit allows, but often it's better to hire the free company band of mercenaries than it is to use your manpower pool for those 6,000 soldiers. Hire the mercs around the same time you are planning on maxing our your military funding slider.
 

hayseed

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As someone else said, it’s a complicated game. Well worth it, but with a steep learning curve. These suggestions are for if you are playing with all of the dlcs. Check the wiki if you aren’t playing with all of them.

Rule 1. Slow down. The game covers almost 400 years. Take your time. First 100 years you are just trying to grow enough to get past the existential threats. The keys here are get a strong ally in the neighborhood. Don’t run your manpower down to nothing. Stay current on military tech. You don’t need to be first, but you don’t want to fall behind your neighbors.

Rule 2. Maintain a positive cash flow. Debt will destroy you. Mothball forts. Reduce army maintenance until 3 months before you go to war. Mothball transport ships. If you need to borrow, there is a merchant estate privilege that lets you take 5 loans at very cheap interest. This is for extreme situations, don’t squander this resource. Build trade (see Rule 3). When you fight wars in the early game, taking gold (max gold at 25 warscore) and pillaging the enemy capital is more useful than taking a lot of provinces. If you are fighting multiple enemies, peace out the allies first, one by one to maximize gold and other benefits. Peace out the enemy war leader last. Hire advisors as you can afford them. I frequently hire a level 1 military advisor and nothing else for decades, until my cash flow improves.

Rule 3. Long term, trade is where the money is. Trade is complex, but here it is, somewhat simplified. Look at the trade map. Trade flows from trade node to trade node. The arrows show the direction of flow (like water). You collect trade money in your home node. You want to dominate your home node so that you collect most of the money that flows into it. Trade power comes from controlling provinces in the trade area, special provinces called centers of trade, trade bonuses from diplo technology, and trade bonuses from ideas, trade bonuses from policies, light ships assigned to protect trade in the node.

In addition to your home node, you want to send merchants to nodes that are upstream( flow into your home node) and you want to assign them to transfer trade. The idea is to gradually build a network of upstream trade nodes where you have stationed merchants to transfer trade forward . . . And to dominate them.

Rule 4. Pick an easy nation to start. Every nation is different (part of the fun of this game). Some are big enough that the existential threat is low in the early game. I like Ottomans. France is fun, but its early game is a handful for a new player. England is good, just don’t get embroiled in a war with France over Maine until you have more experience. Castle is also a possibility. I’d stick to Europe until you get your arms around the basic game. Don’t worry about making an existential mistake. If you do, just restart. Some mistakes are the best teaching tool you can have. In my first few games, I generally started over after about 40 years as my disastrous early decisions came home to roost.

Rule 5. Read the Wiki. Reread the Wiki. Read the Wiki article on the country you are playing. Reread the strategy section near the end. Don’t try to read it front to back, but as you try to learn mechanics, read the article. Also a forum topic called quick questions, quick answers is a great source of random information. Start on the last (most current) page and work backwards when you have a few minutes to kill.

Rule 6. Come to the forum for help. Folks here are generous with advice. Some advice is better than others. But, ask questions.

Rule 7. Don’t get discouraged or overwhelmed. this game has lots of moving parts and feedback loops. It generally takes 500 to 1000 hours to get a handle on the main ones. Don’t try to master everything at once. Figure out the rudiments of war, trade and technology. Then expand your mastery from there. I’ve played several thousand hours and still discover things regularly. The upside of that is that the game is still fresh and challenging.

Good gaming.
 
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Kapi96

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I've played Civ VI a lot and do well but I am struggling in EU4. I've played about six games, with Scotland, Denmark, Ichma (Peru), Kanagwe (Africa) and one other in Tibet that barely lasted.
With the exception of Denmark those are all really difficult nations to play, especially for a beginner!

Try somebody a bit easier while you get used to the game. The Ottomans are probably the best choice, you won't have to build up an economy to be able to afford advisors/a decent army, they start with that. So you can just get into learning the game mechanics and how to do things.

For a slightly more difficult, but still beginner friendly, game you could go for England, France or Castile too.
 

cuendillar

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With the exception of Denmark those are all really difficult nations to play, especially for a beginner!

Try somebody a bit easier while you get used to the game. The Ottomans are probably the best choice, you won't have to build up an economy to be able to afford advisors/a decent army, they start with that. So you can just get into learning the game mechanics and how to do things.

For a slightly more difficult, but still beginner friendly, game you could go for England, France or Castile too.
Agreed, but I think Austria might be another good choice. They're a diplomatic powerhouse, gaining the ability to punch above their weight due to starting with controlling the HRE (Holy Roman Empire).

More relevantly however, many of their missions are about improving their economy and playing the diplo game within the HRE. Following those may help you out quite a lot since you get some guidance on what to do next regarding internal matters.
Just remember not to conquer too much land within the HRE, since everyone will hate you for it and you really want countries to have a high opinion of you. It's also a relatively safe start where, while you may get drawn into wars, you're pretty unlikely to do so against someone actually wanting your land so you can practice fighting with less risk.
 
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st360

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Armies are more important than advisors. A level 1 advisor and 60 infantry is better than a level 3 advisor and 15 infantry.

For the first 10-20 games, make sure you have only level 1 advisors, and upgrade to higher level advisors only when advisor costs are below 10% of your income.
 

Daskhan

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One thing I’ve always done even before buying a game… go on YouTube and watch some game play of someone else playing so you get an idea of what’s going on. This give you a general idea of what that nation may do.. then I play single player in that nation to see how I’d do it different .
But as for actual game play have you looked into giving your estates decisions? Developing your provinces?
mom super new too so if I’m wrong about anything grain of salt my friend
I can’t even figure out how to find a multiplayer game to play so