• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Jamie550

'
53 Badges
Jan 29, 2007
4.225
197
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • 200k Club
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Victoria 2 Beta
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Arsenal of Democracy
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
Kretoxian said:
I have another problem (what would this thread do without them :rolleyes: ), when i'm processing throught step one, when it reaches the modified file it says the following:

moarerrorcl8.jpg


I suppose that it's caused by a difference between indexed and RGB colours right?.
BTW, the size of the unmodified sec. copy is 1.10MB and the modified one only 932Ks, is there any way to solve this without having to start again?
Somewhere in map_468_45.provid.png, there is a color with RGB values of 100,100,100. This should not be, unless you modified ids.csv.

sec. copy?
 

Kretoxian

Anon, we are legion
23 Badges
Oct 12, 2005
2.743
2
  • Iron Cross
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Tyranny: Archon Edition
  • Stellaris
  • Magicka 2
  • Pillars of Eternity
  • Europa Universalis III: Collection
  • 500k Club
  • Semper Fi
  • Majesty 2 Collection
  • Cities in Motion 2
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
Jamie550 said:
Somewhere in map_468_45.provid.png, there is a color with RGB values of 100,100,100. This should not be, unless you modified ids.csv.

sec. copy?

Yes, security copy, just in case i need to go revert back to the unmodified one.

EDIT: Ok, that means that i left one pixel from colorscales in provid
 

Kretoxian

Anon, we are legion
23 Badges
Oct 12, 2005
2.743
2
  • Iron Cross
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Tyranny: Archon Edition
  • Stellaris
  • Magicka 2
  • Pillars of Eternity
  • Europa Universalis III: Collection
  • 500k Club
  • Semper Fi
  • Majesty 2 Collection
  • Cities in Motion 2
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
Hi, it's me again, this time is about connections.
The mapmaker.exe tells me that i need to delete 20 connections, well, i choose 20 connections to delete, write them in adj-mod.txt, i go through step three, but then the program says that i still need to delete 19 connections! (being that one the only error message).

the adj-mod:
Code:
759;2573;Delete
2573;759;Delete
2220;2219;Delete
2219;2220;Delete
2220;2218;Delete
2218;2220;Delete
2220;2217;Delete
2217;2220;Delete
2220;2222;Delete
2222;2220;Delete
2222;2214;Delete
2214;2222;Delete
2222;2223;Delete
2223;2222;Delete
2217;2216;Delete
2216;2217;Delete
2534;2533;Delete
2533;2534;Delete
2533;2531;Delete
2531;2533;Delete
2531;2530;Delete
 

rommel_sniper

EHko erakunde armatuko kidea
28 Badges
Feb 24, 2008
1.941
10.552
  • Cities in Motion
  • Deus Vult
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
Hi everybody.

I Made some map changes finally without problems bt now I need help again.

I tried to modify the map again but after finished I try and appeared me milestone error.

Map maker say me that I have all the conecctiones well.

I have tried using the default adjacent and the same error

What wrong? thank you
 

Prinz Wilhelm

Field Marshal
31 Badges
Jul 12, 2006
4.049
88
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Arsenal of Democracy
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Magicka
  • For The Glory
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
I'm redrawing Africa and I am wondering, how do you guys do the weird lines on the water and the black lines along the coast?
 

Prinz Wilhelm

Field Marshal
31 Badges
Jul 12, 2006
4.049
88
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Arsenal of Democracy
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Magicka
  • For The Glory
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Klaipedietis said:
To Prinz Wilhelm:
I draw the coast with 1,00 gray line and then with 0,38 black line.
As for the "weird water lines" - I don’t draw them, just delete the old ones ;D

If I understand correct, you don't draw the lines in the water at all? I think they look strange, and I don't like them.
 

Captain Andy

Private
4 Badges
Dec 31, 2007
22
0
  • Arsenal of Democracy
  • Hearts of Iron III
  • Rome Gold
  • 500k Club
Hello all!

I have downloaded & installed NEt Freamework 3.5 & the Map Editor, but there is an error during launch. Can anyone help?

Log of MapExtractor v1.0.2.0
Logging started at: 05/08/2008 13:48:06 UTC

Successfully reached start.
Since there were no arguments, doing default extract
Extracting from command -extract
Successfully created exported maps directory.
Successfully created default images.txt
Extracting images with following parameters: OffsetX=0 OffsetY=0 ImageSizeX=117 ImageSizeY=45 NumImagesX=8 NumImagesY=8
Loading lightmap at C:\Doomsday\map
Lightmap1 successfully loaded.
Lightmap1 tile data successfully loaded
Doing the following image: Offset=(0,0), Size=(117,45)
Doing the following image: Offset=(0,45), Size=(117,45)
Extracting grayscale of (0,0), Size=(117,45)
Extracting grayscale of (0,45), Size=(117,45)
Extracting ownership image of (0,45), Size=(117,45)
Extracting tile image of (0,45), Size=(117,45)
Extracting ownership image of (0,0), Size=(117,45)
Extracting border image of (0,45), Size=(117,45)
Done doing the following image: Offset=(0,45), Size=(117,45)
Doing the following image: Offset=(0,90), Size=(117,45)
Extracting grayscale of (0,90), Size=(117,45)
Extracting tile image of (0,0), Size=(117,45)
Extracting ownership image of (0,90), Size=(117,45)
Extracting border image of (0,0), Size=(117,45)
Extracting tile image of (0,90), Size=(117,45)
Done doing the following image: Offset=(0,0), Size=(117,45)
Doing the following image: Offset=(0,135), Size=(117,45)
Extracting grayscale of (0,135), Size=(117,45)
Extracting border image of (0,90), Size=(117,45)
Done doing the following image: Offset=(0,90), Size=(117,45)
Doing the following image: Offset=(0,180), Size=(117,45)
Extracting grayscale of (0,180), Size=(117,45)
Extracting ownership image of (0,180), Size=(117,45)
Extracting ownership image of (0,135), Size=(117,45)
Extracting tile image of (0,180), Size=(117,45)
Extracting tile image of (0,135), Size=(117,45)
Extracting border image of (0,180), Size=(117,45)
Done doing the following image: Offset=(0,180), Size=(117,45)
Doing the following image: Offset=(0,225), Size=(117,45)
Extracting grayscale of (0,225), Size=(117,45)
Extracting border image of (0,135), Size=(117,45)
Done doing the following image: Offset=(0,135), Size=(117,45)
Doing the following image: Offset=(0,270), Size=(117,45)
Extracting grayscale of (0,270), Size=(117,45)


#################################
An exception has occurred.
#################################
Exception: System.NullReferenceException
Derived from System.SystemException
Derived from System.Exception
05/08/2008 13:48:22
Message: Object reference not set to an instance of an object.
Source: MapExtractor

STACK TRACE
MapUtility.Leaf FindLeaf(System.Predicate`1[MapUtility.Leaf])
at MapUtility.Leaf.FindLeaf(Predicate`1 comparison)
at MapUtility.Leaf.FindSolution(Int32 x, Int32 y, Int32 rightX, Nullable`1 bottomY, MapBlock same, Predicate`1 check)
at MapUtility.Leaf.FindCoordinates(Int32 x, Int32 y)
at MapUtility.Lightmap.DrawLeaf(Int32 x, Int32 y, Leaf l, ImageData`1 canvas)
at MapUtility.Lightmap.DrawLeaf(Int32 x, Int32 y, Leaf l, ImageData`1 canvas)
at MapUtility.Lightmap.DrawLeaf(Int32 x, Int32 y, Leaf l, ImageData`1 canvas)
at MapUtility.Lightmap.DrawLeaf(Int32 x, Int32 y, Leaf l, ImageData`1 canvas)
at MapUtility.Lightmap.DrawLeaf(Int32 x, Int32 y, Leaf l, ImageData`1 canvas)
at MapUtility.Lightmap.GetTrueColoredGrayscaleLayer(Int32 x, Int32 y, Int32 captureWidth, Int32 captureHeight)
at MapUtility.Extraction.ExtractGrayscale(Lightmap map, Rectangle bounds)
at MapUtility.Extraction.ExtractSection(Lightmap lm, Rectangle bounds)
at MapUtility.Extraction.ExtractFileTask.TaskOverride()
at CoreLib.Task.DoTask(Int32 index, TaskQueue tq)
at CoreLib.TaskQueue.DoWork(Object value)
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)

Extracting ownership image of (0,225), Size=(117,45)
Extracting tile image of (0,225), Size=(117,45)
Extracting border image of (0,225), Size=(117,45)
Done doing the following image: Offset=(0,225), Size=(117,45)
Doing the following image: Offset=(0,315), Size=(117,45)
Extracting grayscale of (0,315), Size=(117,45)
Extracting ownership image of (0,315), Size=(117,45)
Extracting tile image of (0,315), Size=(117,45)
Extracting border image of (0,315), Size=(117,45)
Done doing the following image: Offset=(0,315), Size=(117,45)
Doing the following image: Offset=(117,0), Size=(117,45)
Extracting grayscale of (117,0), Size=(117,45)
Extracting ownership image of (117,0), Size=(117,45)
Extracting tile image of (117,0), Size=(117,45)
Extracting border image of (117,0), Size=(117,45)
Done doing the following image: Offset=(117,0), Size=(117,45)
Doing the following image: Offset=(117,45), Size=(117,45)
Extracting grayscale of (117,45), Size=(117,45)
Extracting ownership image of (117,45), Size=(117,45)
Extracting tile image of (117,45), Size=(117,45)
Extracting border image of (117,45), Size=(117,45)
Done doing the following image: Offset=(117,45), Size=(117,45)
Doing the following image: Offset=(117,90), Size=(117,45)
Extracting grayscale of (117,90), Size=(117,45)
Extracting ownership image of (117,90), Size=(117,45)
Extracting tile image of (117,90), Size=(117,45)


#################################
An exception has occurred.
#################################
Exception: System.ArgumentException
Derived from System.SystemException
Derived from System.Exception
05/08/2008 13:48:42
Message: Parameter is not valid.
Source: System.Drawing

STACK TRACE
Void Save(System.String, System.Drawing.Imaging.ImageCodecInfo, System.Drawing.Imaging.EncoderParameters)
at System.Drawing.Image.Save(String filename, ImageCodecInfo encoder, EncoderParameters encoderParams)
at System.Drawing.Image.Save(String filename, ImageFormat format)
at MapUtility.Extraction.ExtractTileImage(Lightmap map, Rectangle bounds)
at MapUtility.Extraction.ExtractSection(Lightmap lm, Rectangle bounds)
at MapUtility.Extraction.ExtractFileTask.TaskOverride()
at CoreLib.Task.DoTask(Int32 index, TaskQueue tq)
at CoreLib.TaskQueue.DoWork(Object value)
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
 

rommel_sniper

EHko erakunde armatuko kidea
28 Badges
Feb 24, 2008
1.941
10.552
  • Cities in Motion
  • Deus Vult
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
Hi. I have some problem in ID map.

Somebody can tell me what type of error is:

" El índice estaba fuera del intervalo. Debe ser un valor no negativo e inferior al tamaño de la colección.
Nombre del parámetro: index" ??

In english, more or less...

"The index was out of range/intervale. The value must be a not negative and smaller than the size of the (collection).
Name of the parametre: Index"


What I need to do to fix it?? Help please
 

rommel_sniper

EHko erakunde armatuko kidea
28 Badges
Feb 24, 2008
1.941
10.552
  • Cities in Motion
  • Deus Vult
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
Log of MapMaker v2.2.3.0
Logging started at: 06/08/2008 21:03:27 UTC



#################################
An exception has occurred.
#################################
Exception: System.ArgumentOutOfRangeException
Derived from System.ArgumentException
Derived from System.SystemException
Derived from System.Exception
06/08/2008 21:07:33
Message: El índice estaba fuera del intervalo. Debe ser un valor no negativo e inferior al tamaño de la colección.
Nombre del parámetro: index
Source: mscorlib

STACK TRACE
Void ThrowArgumentOutOfRangeException(System.ExceptionArgument, System.ExceptionResource)
en System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
en System.ThrowHelper.ThrowArgumentOutOfRangeException()
en MapEditor.AdjacentMaker.CheckSpecialCases(List`1 adjancies, Dictionary`2 regions)
en MapEditor.AdjacentMaker.DoRows(Int32 rowStart, Int32 scanRowEnd, List`1 adjancies, OwnershipData[,] blocks, DoAdjacentTask task)
en MapEditor.AdjacentMaker.DoAdjacentTask.TaskOverride()
en CoreLib.Task.DoTask(Int32 index, TaskQueue tq)
en CoreLib.TaskQueue.DoWork(Object value)
en System.Threading.ThreadHelper.ThreadStart_Context(Object state)
en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
en System.Threading.ThreadHelper.ThreadStart(Object obj)




Sorry for writting in both topics, I don't know in what was
 

rommel_sniper

EHko erakunde armatuko kidea
28 Badges
Feb 24, 2008
1.941
10.552
  • Cities in Motion
  • Deus Vult
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
Jamie550 said:
rommel_sniper: Download here

When you copy MapMaker.exe to where you want, also copy MapMaker.pdb

Then post log.txt after running


Same problem, but now without log.txt.

It doesn't appear :S
 

Miihkali

Old Guard
6 Badges
Apr 11, 2007
2.970
11
  • Crusader Kings II
  • Darkest Hour
  • For The Glory
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
Does somebody know why my borders are looking so strange?



Only region of map_468_135.[something].png:s are looking this. Is the problem in map_468_135.borders.png? Thanks in advantage.
 

Miihkali

Old Guard
6 Badges
Apr 11, 2007
2.970
11
  • Crusader Kings II
  • Darkest Hour
  • For The Glory
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
Jamie550 said:
Miihkali: Probably the borders image is not transparent.

How to correct this? Is it enough to use Paint and copy the background white colour from some unmodded borders image and then paint everything with exact same colour... Or do I need to use GIMP's transparent (which is shown in Paint as black).