Non-standard units ...that are a must for the game

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jju_57

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Super heavy railway artillery for the Germans which can fire from two provinces away :)

So a unit that never actually existed in real life is what you're asking for? Max distance was just under 29 miles and a single province is bigger than 29 miles.
 
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Ted52

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So a unit that never actually existed in real life is what you're asking for? Max distance was just under 29 miles and a single province is bigger than 29 miles.

Also, aiming across 29 miles at moving units is not that easy. Hell, hitting buildings was hard with those railway guns.
 
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Daelyn75

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Also, aiming across 29 miles at moving units is not that easy. Hell, hitting buildings was hard with those railway guns.
As long as it's big and can shoot two provinces away it doesn't matter if it hits anything.
 

jju_57

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Not to mention they fired one shell every 30-45 minutes. To aim them they built a railroad that curved and their position on the curve pointed the gun in the direction they wanted to fire it in. And of course only two of them were ever built.

I admit the cool factor is off the charts on these two guns. Each 800 mm shell was taller than a T-34 tank. But in a game like HOI4 I don't see them as actual units.

As long as it's big and can shoot two provinces away it doesn't matter if it hits anything.

You seem to miss the point. No gun could ever shoot two provinces away. That is pure fantasy.
 

Daelyn75

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Not to mention they fired one shell every 30-45 minutes. To aim them they built a railroad that curved and their position on the curve pointed the gun in the direction they wanted to fire it in. And of course only two of them were ever built.

I admit the cool factor is off the charts on these two guns. Each 800 mm shell was taller than a T-34 tank. But in a game like HOI4 I don't see them as actual units.



You seem to miss the point. No gun could ever shoot two provinces away. That is pure fantasy.
Dude, you've been posting here too much. Some things aren't meant to be taken so seriously.
 

Chromos

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Mines will be way too hard to implement correctly. Sea zones are just too big and of course if you have mines you need mine sweepers etc. Mines to me are like a bullet, torpedo or artillery shell. They aren't "units".
Sure they are no units as others. That would be to micro intense maybe for most.
Like I wrote, you can just add them as an attrition modifier to provinces.
You can then even change efficency/chance to hit something to different misions enemy ships have in that region(moving from/to port, invading) etc..
Seems not that hard, hm?

Thats at least better as not having them. As they were a serious threat during that time and led to quite "some" effort in laying and cleaning the seas of them.


Those doesn't seems really "non-standard" though...

And like already said, I think the game is the wrong scale for them to work. If sea provinces were as big as land provinces, though, it would be possible.
Well, OP cave just one example of a "unit", other two were a half-building and building..
So I understood it like we "add things that are nice to play around with on the map".
Mines, MTB and coastal subs are these sort of things/"units".


Super heavy railway artillery for the Germans which can fire from two provinces away :)
Thats also a nice idea. :)

And for the nay sayers:
GER railway guns had a range staring from ~30Km up to 45Km, 70Km and even 100Km..
So in HoI3 terms(And HoI4 will stay with them) thats likely startig from small game provs like in Europe to 2 and 3 of them. As afaik smaller HoI provs are ~30Km and not 30 Miles. ;)
Also the 80cm "Dora-Geschütz" had 28Km/47Km range depending on ammunition used. 100Km+ range was in development already though..
So those guns could at least all be able to deliver fire support without being engaged in the old combat_width or some even join from a prov away.

The Paris-Kanonen from WW1 did hit Paris.. Problems was to direct the fire "with spies only" is quite hard. :D
(FRA did build similar guns after WW1 too)
In WW2 you have better tools to direct fire over that large range though.
 

Klausewitz

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Now for me a decent way to represent mines is for a naval group to perform a mission of "laying mines". It can be intercepted by patrols etc. After the mission completes the sea zone has an increased attrition rate for ALL sea units from any country. After all mines are dumb. Of course another sea mission has to be available to reduce this attrition rate. So the sea zone, like a land zone will have some data associated with it that can be changed sort of like infrastructure level.

This is just my opinion on how mines could be implemented. But no need for an actual unit.
Why for any country?
Wouldn't the 'laying country' have a pretty good idea were the mines are?
And yes, i heard the story about the German WWI u-boat too, about how it was blown up by its own mines that the British had cleverly not cleared (oh, those clever British).
Though that story is bullshit for obvious reasons.
 

Chromos

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Why for any country?
Wouldn't the 'laying country' have a pretty good idea were the mines are?
And yes, i heard the story about the German WWI u-boat too, about how it was blown up by its own mines that the British had cleverly not cleared (oh, those clever British).
Though that story is bullshit for obvious reasons.
+1

And jju_57, as I missed your post, you also seem to have missed this part of mine?
->->->
..snip..
And mines played quite a role in ww2 too. Be it just defensive like to avoid areas around ports or suprise attacks from new layed mine fields for convoys or enemy ports.
These could be implemented as new mission that would add a percentage modifier of attrition to a sea province or even a critical hit modifier.
Counterable with good research and invest in new coastal sea defence wich could incorporate buildings and Minesweeper ships(Not as buildable unit but offmap simulation through modifiers or similar)?



tl;dr
In importance: Mines, MTB, coastal subs.
 

Big Nev

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I’d like to see sea mines included too.

As for them being all nation’s ships, yeah, they were dumb but the people who laid them did know where they were, and, of course, knew how to draw maps.

The other thing to remember is that they could be tethered far enough below the surface to be effective only against submarines. Which is one of the methods used to close the English Channel to U-boats without affecting merchant shipping.

The US use of mines around Japan in the last stages of the war was crippling and sank more ships in the last six months than all other arms combined.

So… yeah, they can be abused. Especially if your mine tech’ is well ahead of the target nations sweeping tech’.
 
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jju_57

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What about the Pariser Kanonen?

Yes for WW1 but this is a WW2 game and while there were plans no one built one because they are 99.99% useless.

And for the nay sayers:
GER railway guns had a range staring from ~30Km up to 45Km, 70Km and even 100Km..
So in HoI3 terms(And HoI4 will stay with them) thats likely startig from small game provs like in Europe to 2 and 3 of them. As afaik smaller HoI provs are ~30Km and not 30 Miles. ;)
Also the 80cm "Dora-Geschütz" had 28Km/47Km range depending on ammunition used. 100Km+ range was in development already though..
So those guns could at least all be able to deliver fire support without being engaged in the old combat_width or some even join from a prov away.

There were plans and a WW1 gun that had 100km+ range but nothing in WW2 was ever built. And let's look at some typical provinces in HOI3. Luxembourg is a pretty small province compared to many others. Yet even this tiny province is 81Km/51 miles long and 57km/35 miles wide. So no WW2 gun even built could fire over this province and hit the next one. Contrary to what you posted, the vast majority of provinces in HOI3 were much bigger than 30km in width and length.

Now for fire support look at what the Gustav actually did in WW2. It fired just 48 shells against Sevastopol before they had to change the barrel. And that was over a 2 week period. Now as far as I can tell these were the only shells ever fired from both guns. Not exactly fire support.

+1

And jju_57, as I missed your post, you also seem to have missed this part of mine?
->->->

Yea sorry about that. I must had had a senior moment because I completely missed it.
As for them being all nation’s ships, yeah, they were dumb but the people who laid them did know where they were, and, of course, knew how to draw maps.

Why for any country?
Wouldn't the 'laying country' have a pretty good idea were the mines are?

Why? Simple. While the navy knew where they were laid this was still a military secret. Most mines were laid in areas where friendly shipping wouldn't go so most of the time this information was kept confidential. It does no good to let your enemy know where you laid your sea mines.

But it also gets to the point of why mines are also not really that good of an option for HOI games. The sea zones are too big. Mines were very tactical (port entrances for example). But a sea zone has many of these and open water. It gets really hard to say the mine should only impact a specific part of a sea zone.
 

Gamer_1745

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I want Zeppelins & Blimps! The U.S. used many Blimps for anti-sub patrols. A Blimp would keep subs from surfacing.

kd8x4t4ps01ceq1zg.jpg

Zeppelins carrying aircraft would be cool!
 

jju_57

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I want Zeppelins & Blimps! The U.S. used many Blimps for anti-sub patrols. A Blimp would keep subs from surfacing.

kd8x4t4ps01ceq1zg.jpg

Zeppelins carrying aircraft would be cool!

Why stop at WW1? Why not go back further in time and have pikemen, spears, crossbows and even chariots?

Hey my trireme just sunk your battleship! :eek:
 

paranoidsteve

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If you have zeppelins as Germans you must take a moral hit. Each zeppelin needed the intestines from 250,000 cows to contain the hydrogen. This means no sausages for the third reich and a lowering of moral. We all know that they invaded Poland for their sausages.
 

Big Nev

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If you have zeppelins as Germans you must take a moral hit. Each zeppelin needed the intestines from 250,000 cows to contain the hydrogen. This means no sausages for the third reich and a lowering of moral. We all know that they invaded Poland for their sausages.


Like synthetic oil plants, you might need Germany to invest in synthetic sausage casing technology.



EDIT: But... didn't they use pig & sheep intestines for sausages?
 

Le_Carabinier

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Super-heavy artillery.

WW1 railway guns, Anzio Annie, 600mm mortars, Schwerer Gustav...

I really want those fortress-busting monsters in the game. Moreover, I think they would actually be quite simple to implement. Make a batallion that costs large quantities of Artillery resource to form, is very supply-consuming and slow-moving, but that excels at canceling the enemy's fortification and entrenchment bonuses.