Non-standard units ...that are a must for the game

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Klausewitz

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I think marching music would be more authentic.
 

Imaginary Star

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Not to sound picky, I hear some curious examples of tech here, but not a single argument as to why they "must" be included.
Most of this is novelty and curios, but nothing that strikes me as an important in the large scale of things, even Japanese bicycle troops can be substituted by just giving a historical event/choice to the player to boost movement speed of infantry during the campaign in China.
Much of Japanese war took place in the Pacific, where such units have little value. So, at best it's a cute addition, but far from "must".
 

Corelli

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I think the sub pens would be great. Subs have very little hit points compared to other ships and are easily creamed by aircraft in ports in HoI III. Sub Pens were real and did a great job at protecting the German subs.

I have no knowledge if other nations built sub pens during the war.
 

misterbean

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Reading about the tanks with torpedoes attached, I suddenly had a mental flash: what would happen if the torpedoes failed to detach from the tank? Flying tank, perhaps ? :rofl:
 

Klausewitz

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Reading about the tanks with torpedoes attached, I suddenly had a mental flash: what would happen if the torpedoes failed to detach from the tank? Flying tank, perhaps ? :rofl:
More like flying tank parts.
 

Big Nev

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we cant make equipment that is both a ship and a tank at the same time now sadly. but the above sounds so epic we'll see what we can do for future DLCs or whatever. you can mod submarine-carrier-battleships atm, but not landgoing ones :( (actually land going carrier might work. havent tested it)

Thank you podcat. That’s one DLC I’d definitely invest in.



I WO1 the Belgian Army used a "Beer" gun to demoralize the German troops in front of their lines. "Beer" being a Flemish word for 'shit' used by farmers to fertilize their fields.

So as this was used for psychological warfare it could be a nice idea to have psychological warefare units available to undermine moral of enemy troops.

I was reading this over breakfast this morning. At first it put me in mind of the Spitfires with beer barrels slung under their wings. Then I got to the translation of what “beer” means in Flemish and almost choked on my Alpen.

Does anyone know a good way to get muesli out of your keyboard?

Or is that one for tech’ support. :blink:



Reading about the tanks with torpedoes attached, I suddenly had a mental flash: what would happen if the torpedoes failed to detach from the tank? Flying tank, perhaps ? :rofl:

The tank would go a lot faster.

And, as Klausewitz suggests, probably in lots of different directions.
 
Last edited:

misterbean

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"So, Guderian, where is my new wonder panzer?"

"over here, mein führer...and over here...and over here."
 

Big Nev

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"So, Guderian, where is my new wonder panzer?"

"over here, mein führer...and over here...and over here."

Ah ya vul, mein Herr.

Ve haff out-sourced it to our very imaginitif allies, ze Japanese.

Zey haf some really vacky ideas yah.

Zey say zat zeir new tank can sink a battleship from tventy kilometers away :rofl:
 

No idea

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We all have wish lists for non-standard units, i list 3 below, what are yours?

1. Ship type; Mulbury Harbour....short range, and becomes a non moveable port when first trip is finished.

2. Infrastructure; Sub pen.......docked submarines in them are immune to conventional air attack.

3. Japanese bicycle infantry.... Infantry with speed boost when marching towards Singapore.

1. It already exists. Simply build one port level and place it where you want, or dont place it unitl you have gotten the province you want to place it at.

2. Could be nice, but hardly a "must", imho.

3. I wouldnt like so especific units, but I guess they wouldnt hurt if limited in number (by the way, the germans also used bikes in relevant numbers all along the conflict)
 

Chromos

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3 often overlooked things..

First Schnellboote/E-Boats/MTB/PT-Boats/MAS..
Several hundreds build by each of some of the major nations in ww2.
Choice for smaller nations maybe too. Coastal defense, convoy attack(GER versions had range up to 700 with fast diesel engines.) http://en.wikipedia.org/wiki/E-boat..
During World War II, E-boats sank 101 merchant ships totalling 214,728 tons.[6] In addition, they sank 12 destroyers, 11 minesweepers, eight landing ships, six MTBs, a torpedo boat, a minelayer, one submarine and a number of small merchant craft. They also damaged two cruisers, five destroyers, three landing ships, a repair ship, a naval tug and numerous merchant vessels. Sea mines laid by the E-boats were responsible for the loss of 37 merchant ships totalling 148,535 tons, a destroyer, two minesweepers and four landing ships.[6]
Italians also sunk a CL and quite some Transport etc. etc..
Solomon Islands campaign

The effectiveness of PT boats in the Solomon Islands campaign, where there were numerous engagements between PTs and capital ships as well as against Japanese shipborne resupply efforts dubbed "The Tokyo Express" operating in New Georgia Sound (called "the Slot" by the Americans involved in the fighting) was substantially undermined by defective Mark 8 torpedoes. The Japanese were initially cautious when operating their capital ships in areas known to have PT boats, since they knew how dangerous their own Type 93 torpedoes were, and assumed the Americans had equally lethal weapons. The PT boats at Guadalcanal were given credit for several sinkings and successes against the vaunted Tokyo Express. In several engagements, the mere presence of PTs was sufficient to disrupt heavily escorted Japanese resupply activities at Guadalcanal.[17] Afterwards, the PT mission in the Solomon Islands was deemed a success.[17]

http://en.wikipedia.org/wiki/PT_boat
Notable operations UK

Dunkirk evacuation
Channel Dash
St. Nazaire Raid
Operation Neptune
Sinking of German auxiliary cruiser Komet

http://en.wikipedia.org/wiki/Motor_Torpedo_Boat


Then coastal subs wich where less in numbers but well, played their role too.
These could maybe also be used in espionage/commando missions? Or buff the results of such missions, like the mini-subs?

Anyway, one role of subs was also done by MTB's, and thats laying mines!
And mines played quite a role in ww2 too. Be it just defensive like to avoid areas around ports or suprise attacks from new layed mine fields for convoys or enemy ports.
These could be implemented as new mission that would add a percentage modifier of attrition to a sea province or even a critical hit modifier.
Counterable with good research and invest in new coastal sea defence wich could incorporate buildings and Minesweeper ships(Not as buildable unit but offmap simulation through modifiers or similar)?


tl;dr
In importance: Mines, MTB, coastal subs.
 

Evilfisher

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cool idea..

instead of having "Superweapons" research tab we should have a "Experimental" Tab where we can research tons of strange ideas and more famous experimental units like ballistic missiles if the game lasts long enough.. and ofcourse these would have to be produced like all other units.

they should not only include classic things like V2 rockets but even more futuristic missiles for even later game and experimental heavy tanks (super heavy bombers maybe) that would be a pain to produce in numbers,experimental things like mobile harbours or mobile bridges for for faster crossings over rivers.. classic things like railroad artillery? even the super heavy ones that didnt really archive much but still it would be cool to have the possibility to produce them
 

jju_57

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Mines will be way too hard to implement correctly. Sea zones are just too big and of course if you have mines you need mine sweepers etc. Mines to me are like a bullet, torpedo or artillery shell. They aren't "units".
 

Bki

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3 often overlooked things..

First Schnellboote/E-Boats/MTB/PT-Boats/MAS..
Several hundreds build by each of some of the major nations in ww2.
Choice for smaller nations maybe too. Coastal defense, convoy attack(GER versions had range up to 700 with fast diesel engines.) http://en.wikipedia.org/wiki/E-boat..

Italians also sunk a CL and quite some Transport etc. etc..




Then coastal subs wich where less in numbers but well, played their role too.
These could maybe also be used in espionage/commando missions? Or buff the results of such missions, like the mini-subs?

Anyway, one role of subs was also done by MTB's, and thats laying mines!
And mines played quite a role in ww2 too. Be it just defensive like to avoid areas around ports or suprise attacks from new layed mine fields for convoys or enemy ports.
These could be implemented as new mission that would add a percentage modifier of attrition to a sea province or even a critical hit modifier.
Counterable with good research and invest in new coastal sea defence wich could incorporate buildings and Minesweeper ships(Not as buildable unit but offmap simulation through modifiers or similar)?


tl;dr
In importance: Mines, MTB, coastal subs.

Those doesn't seems really "non-standard" though...

And like already said, I think the game is the wrong scale for them to work. If sea provinces were as big as land provinces, though, it would be possible.
 

ingwe

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Mines will be way too hard to implement correctly. Sea zones are just too big and of course if you have mines you need mine sweepers etc. Mines to me are like a bullet, torpedo or artillery shell. They aren't "units".

Agreed. I wish there was a way to invest more heavily in them and then increase a chance of landings and ships passing close to your coast of randomly suffering damage. It could make things interesting though it could also just be tedious. I am quite fine with them not making the game even though they were very important in real life.
 

jju_57

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Now for me a decent way to represent mines is for a naval group to perform a mission of "laying mines". It can be intercepted by patrols etc. After the mission completes the sea zone has an increased attrition rate for ALL sea units from any country. After all mines are dumb. Of course another sea mission has to be available to reduce this attrition rate. So the sea zone, like a land zone will have some data associated with it that can be changed sort of like infrastructure level.

This is just my opinion on how mines could be implemented. But no need for an actual unit.
 
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