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Yakdast

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What about non-merchant republics, like Swiss Confederacy? I know it is in the game, but will it have different mechanics or be the same as the merchant republics, with dominant families?
 

PyroAce2

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What about non-merchant republics, like Swiss Confederacy? I know it is in the game, but will it have different mechanics or be the same as the merchant republics, with dominant families?

Per the latest Dev Diary, they won't be playable and aren't subject to the DLC. Kind of sad, because they'll still be locked out for modders too.
 

Yakdast

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that's a shame.
 

Olaus Petrus

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Yeah, pretty sure this is why everyone wanted republics so bad. But the new merchants will be really fun.

I doubt it, while it might offer some short term amusement, my expectations have dropped really low after the first dev. diary. Even Legacy of Rome had more to add into the game, because, despite the fact that it didn't unlock any new factions, it gave plenty of new stuff for large number of Byzantine dukes and counts. This DLC only adds 5 new factions which isn't enough to keep people interested more than one or two games. I had expected major DLC, but this is similar minor DLC like Sunset Invasion.

Also I find it odd that Visby is considered to be major enough to be included as independent merchant republic while more important Hanseatic cities are treated as single Hanseatic League -faction and Ragusa, Novgorod, Florence and Flemish cities are excluded completely. Visby certainly had important role in Scandinavian trade, but all of those cities which I mentioned had greater importance in European trade.
 
Last edited:

PyroAce2

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I think there would certainly be room for less mercantile republics to use similar mechanics. Instead of funding elections with gold, let the candidates do it with prestige, and toss in some events that help courtiers in Republics earn prestige and a slew of minor titles they can hold (perhaps that are themselves earned by event, rather than always appointment). Bam, you've got some playability out of the rest of the minor republics in the game and the DLC covers a lot more ground.
 

eranam

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I think there would certainly be room for less mercantile republics to use similar mechanics. Instead of funding elections with gold, let the candidates do it with prestige, and toss in some events that help courtiers in Republics earn prestige and a slew of minor titles they can hold (perhaps that are themselves earned by event, rather than always appointment). Bam, you've got some playability out of the rest of the minor republics in the game and the DLC covers a lot more ground.

Exactly, that's what I was thinking too. The dev do not seem very ambitious with this project.
 

ZechsMerquise73

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Is that confirmed? Because the LoR mechanics could be modded for other religions.
You'll probably be able to add land-locked republics, but the mechanics are made for sea colonizing merchant republics. I'm pretty sure they said you can't add more than five houses, as well.

I doubt it, while it might offer some short term amusement, my expectations have dropped really low after the first dev. diary. Even Legacy of Rome had more to add into the game, because, despite the fact that it didn't unlock any new factions, it gave plenty of new stuff for large number of Byzantine dukes and counts. This DLC only adds 5 new factions which isn't enough to keep people interested more than one or two games. I had expected major DLC, but this is similar minor DLC like Sunset Invasion.

Also I find it odd that Visby is considered to be major enough to be included as independent merchant republic while more important Hanseatic cities are treated as single Hanseatic League -faction and Ragusa, Novgorod, Florence and Flemish cities are excluded completely. Visby certainly had important role in Scandinavian trade, but all of those cities which I mentioned had greater importance in European trade.
Hmm, kind of agree. I feel like they haven't shown us everything in their hand just yet, but not adding all the republics they can seems like a 'it would be too much work' explanation.
 

Bad_Haggis

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will it be modable? as I suspect that the first thing people will do is "fix" this mistake.

Unfortunatly I think that's one of the first things i'll want to do, which is a shame because I prefer not having to mod the game significantly after paying for a DLC.
 

Divi

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You'll probably be able to add land-locked republics, but the mechanics are made for sea colonizing merchant republics. I'm pretty sure they said you can't add more than five houses, as well.

Hmm, kind of agree. I feel like they haven't shown us everything in their hand just yet, but not adding all the republics they can seems like a 'it would be too much work' explanation.

For Switzerland, I can live with five patrician houses, so long as it's moddable - the only place where it could cause issues is the Waldstaetten, otherwise the Swiss urban republics were both more important and more aristocratic (e.g. Bernese patricians were considered counts of the empire) than the three+ forest cantons of the old confederacy by the end of the game.

I would probably do it this way
- Titular kingdom called Swiss Confederation, formable by a republic only
- Titular Duchies of Schwyz (the patricians are taken to be Zurich's or Luzern's), Bern, Freiburg (on Neuchatel), Graubunden (on Grisons) and maybe Geneva (the city was already more important than the count as a vassal of the duke of Savoy, but it only became a republic in 1536 and I feel Geneva > representing Bernese Vaud). St-Gall and Valais were, at the time, protectorates but merely a prince-abbey and a prince bishopric, respectively. The republics in both case are far after the game.

Of the lot the one swiss titular republic in the list where patricians are a problem is Zurich. Supposedly it abolished nobility (unlike Lucerne, the other city canton in the Acht Orte), but I suspect it would still have had important families. It was certainly run by the same relatively nepotistic guilds as the other city cantons or Florence, just minus aristocrats. So there's only one of the 8 which I'm convinced fits for Schwyz as a republic, and it's in Bern province.

Technically Bern is merely an ally of the swiss confederacy until close to the end of the game, it was part of another alliance in the 14th century, the burgundian league, which variously included Freiburg, Solothurn, Basel, the counts of Gruyeres, plus a number of free cities which are today part of the canton of Berne.
 

Thure

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post 17 in the first dev diary, Doomdark says that it will be easy to mod.

But the question was:

Woot, finally, but i was just wondering what you mean by the "big five" paragraph? does it mean that only they will be playable? if so then im sort of bumbed out now, i guess ill have to give Amalfi, Ancona and Ragusa titular kingdoms...

So... Moddable only mean for Amalfu, Ancona and Ragusa.... And they are all coastal. Give them a duchy or kingdom... yes, thats easy to mod. But we don't know if it possible to add landlocked republics.
 

ZechsMerquise73

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Considering that you can create landlocked republics, I doubt they'll be unplayable just because they're landlocked. That would probably be more trouble coding than making mechanics for land-locked republics.
 

Bad_Haggis

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But you can't play republics that you have created without modding it first.
 

Thure

Chartularius Hamburgensis
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Considering that you can create landlocked republics, I doubt they'll be unplayable just because they're landlocked. That would probably be more trouble coding than making mechanics for land-locked republics.

They are unplayable. Read the diary. Yes there are still republics... But unplayable republics.

Will landlocked and lesser republics ever be playable? :(
Unlikely. I doubt they could be made very interesting, tbh.

So... No. Small (counties) Republics and Landlocked republics wouldn't be playable.