I put my Interceptors on Air Superiority missions over an enemy airfield, I restrict their mission to that province only. Regularly I get pop ups saying they have been attacked by enemy air fleets. However, at the end of the battle I rarely see an end of battle report (maybe 1 in 8). Over the course of a single day, 5 or 6 of my Intercepter wings may engage an enemy airforce, some more than once. However, when I check the progress towards the Strategic goal of "Veteran Airforce", the count of air battles fought hasn't changed or only gone up by one. After 4 years of warfare, I'm still on 102 Air battles out of 250 needed and the count should be a conservative 500+.
Frustratingly, even when I do get an end of battle report (and the Veteran Airforce count does actually increment), I'm often told that I've lost the battle. Even though, my full strength, fully organised German wing of 4 up to date INT is only engaging 3 very battered assorted Russian aircraft and my planes take negligable damage. Converserly, more than once I've seen one of my air transport aircraft get intercepted while rebasing and I get a report that I've won the battle.
It seems to be related to when a unit is passing through a hex that is the subject of an enemy Air Superiority mission. If the air unit passes to the next province before the air battle comes to it's natural conclusion, the air battle is simply cancelled rather than concluded.
I'm not certain why the wrong side is occassionally credited with the win, but I'm guessing that it occurs when the conclusion of the battle and the move occurs on the same tick. The games knows one side won but neither side is in the process of retreating, so the game gets confused as to who won.
I've seen this happen with Naval battles but it is much rarer which I think is due to the speed of Naval units and the much larger sea provinces. This means that even when units are just passing through they spend several hours in each province and the fight usually concludes before they can get out. However, I've watched many naval battles lasting several hours on slow ticks, see ships dying then suddenly the battle window closes down with no end of battle report. Once I had a fleet of 5 Destroyers on patrol. They were attacked by a much more powerful fleet including 3 Battleships. Three of my DDs were sunk, but then the survivors patrolled out of the province, instead of retreating to the neighbouring port province. There was no end of battle report and no friendly fleet has arrived in Province X report, which with my settings, happens when a retreat occurs. The game didn't pause and while I was still wondering what was happening, the enemy fleet followed and attacked them a second time, annihilating the remnants.
Should I be putting my Interceptors on larger area Air Superiority missions or using Air Intercept missions? If I want a naval unit to engage/guard in a single hex, is it as effective to just use the move order and then leave it sitting there, instead of a Patrol/Convoy Raid order which will see it wandering around the neighbouring sea hexes?
Frustratingly, even when I do get an end of battle report (and the Veteran Airforce count does actually increment), I'm often told that I've lost the battle. Even though, my full strength, fully organised German wing of 4 up to date INT is only engaging 3 very battered assorted Russian aircraft and my planes take negligable damage. Converserly, more than once I've seen one of my air transport aircraft get intercepted while rebasing and I get a report that I've won the battle.
It seems to be related to when a unit is passing through a hex that is the subject of an enemy Air Superiority mission. If the air unit passes to the next province before the air battle comes to it's natural conclusion, the air battle is simply cancelled rather than concluded.
I'm not certain why the wrong side is occassionally credited with the win, but I'm guessing that it occurs when the conclusion of the battle and the move occurs on the same tick. The games knows one side won but neither side is in the process of retreating, so the game gets confused as to who won.
I've seen this happen with Naval battles but it is much rarer which I think is due to the speed of Naval units and the much larger sea provinces. This means that even when units are just passing through they spend several hours in each province and the fight usually concludes before they can get out. However, I've watched many naval battles lasting several hours on slow ticks, see ships dying then suddenly the battle window closes down with no end of battle report. Once I had a fleet of 5 Destroyers on patrol. They were attacked by a much more powerful fleet including 3 Battleships. Three of my DDs were sunk, but then the survivors patrolled out of the province, instead of retreating to the neighbouring port province. There was no end of battle report and no friendly fleet has arrived in Province X report, which with my settings, happens when a retreat occurs. The game didn't pause and while I was still wondering what was happening, the enemy fleet followed and attacked them a second time, annihilating the remnants.
Should I be putting my Interceptors on larger area Air Superiority missions or using Air Intercept missions? If I want a naval unit to engage/guard in a single hex, is it as effective to just use the move order and then leave it sitting there, instead of a Patrol/Convoy Raid order which will see it wandering around the neighbouring sea hexes?