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Hessen Empire

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Consider the concept of adding a nomad population and culture field to each province.

So that a province might have a settled population of Bactian Greeks, but have a nomad population of Huns.

A high nomad population can reduce or replace the settled population over time.

One of the uses of low grade city defenses is to resist the nomad population in an area. Higher settled population restricts nomad population.

One of the factors that could then impact/raise ‘culture’ is having a low nomad population.

Also nomads do not require ‘core’ provinces, so a nomad population could be displaces, like the Goths were, late in the roman period.

Nomadic cultures can still have armies. For example the Hun nomadic population were displaced into SW Russia/Bulgarian area, while their army (acting as an advanced force) attacked/raided into roman territory.

Nomad population migration is probably only slightly under player control, maybe just following armies and moving away from more powerful enemies.

Some terrain allows higher nomad populations then others (i.e. stepps)

This concept applies more to the later Romans directly then the early years, depending on how far the map goes into western Russia. However the stepp nomads were already effecting the empires that the Romans were fighting against (Persians, Bactians, Successor Macedonians) during the earlier periods.
 

Jolt

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Well, there was already a Topic about Nomads. There's no use being another.

As far as Nomads go, Goths and Huns do not appear around the game's time frame. Nomadic people who do appear are the Scythians, Sarmatians, Parthians (In the beginning), the Sakas, followed by those Yue Zhi who appear from China. Of course there were others, but I suppose those are the primary ones.
 

Zuckergußgebäck

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I posted a suggestion that the provinces of Russia shouldn´t be ownable, and would randomly spawn nomad armies that sometimes venture into the players provinces. The player can then follow them into Russia and defeat them, making sure that it will last some time until the next nomad army spawns, but never really capture the province.
 

unmerged(77286)

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Oh pealse not another Total war knock off. There were hordes that martch all over the place in whole history of rome there were only what, two? migrating nations. Teutons and Goth. I am not counting later history.\\

Even being "nomad" these nations still had their area they traveled and lived in no need to have such idiosity as in RTW, mongols traveling to Spain. That was just retarded.

And even when such diplacements happened nations traveled only towards rime and implementing this concept would cause huge problems for game balance.
 

hildoceras

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Goths migrating in eastern Europe, Celts migrating in Thrace and Galatia, Belgae migrating in northernmost Gaul, Teutons already cited... And we only know what has been documented by greek or latin writers.
 

Zuckergußgebäck

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Parasuca said:
Oh pealse not another Total war knock off. There were hordes that martch all over the place in whole history of rome there were only what, two? migrating nations. Teutons and Goth. I am not counting later history.\\

Even being "nomad" these nations still had their area they traveled and lived in no need to have such idiosity as in RTW, mongols traveling to Spain. That was just retarded.

And even when such diplacements happened nations traveled only towards rime and implementing this concept would cause huge problems for game balance.
Am I suggesting that they should march all over the map?
 

unmerged(77286)

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:) probably overeacted a bit, but marching hordes from RTW barbarian campaines give me the shivers.

Nothing agaisnt switching provinces culture and nationalty to reflect population and owndership of the same. but just marching 200k armie settling dfown for no reason is just stupid in my oppinion.

If that would be the case why not give player the ability to exterminate cities, and kill off whole areas populations to make space for Romans. Now THAT would be a reasonable idea.
 

lucaluca

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hildoceras said:
Goths migrating in eastern Europe, Celts migrating in Thrace and Galatia, Belgae migrating in northernmost Gaul, Teutons already cited... And we only know what has been documented by greek or latin writers.

heftalites, sakas, sarmatians, skythians...
 

Tangent

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Unfortunately, the map doesn't extend far east enough for the Saka to be included.

That means no "Scythian" migrations either, since the only "Scythians" likely to be in the game are those living under the Sarmatians on the Pontic steppe.
 

unmerged(77286)

The Scythian Lord
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lucaluca said:
the one covered by the game :)

Somehow highly doubt that, knowing a thing or two about scythians. They had only one huge migration from Persia and that happened before Rome and during time when Rome was still govened by kings.

Really sucks to have game built on such cool sourse as Wiki. Nevermind you listing like half an Asia for Scythin migration when in reality they were rather not that big of a tribe.
 

lucaluca

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Tangent said:
Your link actually says the mid-2nd century BC to the 4th century AD, giving us 450 years of migration of which only 100 occur within the game's timeframe...

the game timeframe is what, 300 years or so. Those migrations covered 1/3 of the period. Attacks from nomads in those areas instead were common during the whole timeframe, before it and after it. To migrate they actually needed to conquer the existing nations, but that doesn't mean that they weren't nomads.