• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Zsrai

Field Marshal
103 Badges
Aug 14, 2009
3.682
2.653
  • 500k Club
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • 200k Club
  • Hearts of Iron: The Card Game
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings Complete
  • Crusader Kings II
  • Crusader Kings III
  • Rome Gold
  • Imperator: Rome
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
Nomads may be better balanced if the Khagan's "demesne limit" never increased with the size of the Horde. If you were more or less always capped at 4 or 5 before you have to split off new clans like you are when you start small (see OPM or TPM starts in 767), I think that'd help. I'm not sure how fun it would be game play wise, but it may also make going Feudal or whatever much more appealing than just pillaging the entire map into grasslands.
 
  • 1
Reactions:

Alliegorical

Juffo-Wup fills my fibers and I grow turgid.
100 Badges
Aug 20, 2012
1.705
1.573
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Surviving Mars
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
Two changes would go a long way toward balancing nomads:

First, clan sentiment is way too easy to keep high. You could make it so that once clans reach a certain absolute size, they get more uppity. That way, once your khaganate is XBOX HUEG, you'll still have challenges. Also give a higher-prestige-but-lower-population khan a strong claim on succession rather than a weak claim, and give them a pretender opinion malus. That way, your position as khagan will be less secure, adding more challenge. Finally, don't allow clan tyranny-free clan absorption on traitors; it's just too easy to cheese.

Second, give nomads a stiff penalty to sieges until a certain tech level (around 1200), sort of like the pagan homeland attrition penalty.
 
  • 1
Reactions:

robomax

Captain
60 Badges
Aug 9, 2014
481
135
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Cities: Skylines - Parklife
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • BATTLETECH
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
I spelled it wrong "dualism"
the division of something conceptually into two opposed or contrasted aspects, or the state of being so divided. To Khan he was above all those feudal Titles already. They were nothing.

The game could just be Retitled to Total War: Horse Lords. Because now it has nothing to do with Crusades or Kings. Is Paradox the Con of Cons now LOL
 
Last edited:

robomax

Captain
60 Badges
Aug 9, 2014
481
135
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Cities: Skylines - Parklife
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • BATTLETECH
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
Why duelist should atractect to government type, being dueling doesn't means you are a hedge knight nor fencing master.



I agree here, its said nomads dont care for dejure thing but they(our vassals) desire duchy titles and then fighting for their de-jure duchy lands.



While you are nomad, you can still have feudal vassals, auto-destroy thing isnt the best idea.



It makes no sense to going tribal before adopting feudalism as a nomad. Its historically inaccurate tho.
Each type of goverment has cons and pros. Being tribal was really good option before LI/A nerf if you can handle their succession or just let it go as a role-play.
But i must agree nomadic government type hardly have cons.

Why would you care about feudal vassals if your a different government type? Basically the Rus people were slaves not vassals.
 

Maegras

Second Lieutenant
29 Badges
Jul 24, 2013
151
91
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings III
  • Imperator: Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Why would you care about feudal vassals if your a different government type? Basically the Rus people were slaves not vassals.

Beacuse i dont wanna raze every single county which makes no sense at all. I'd like to raze places like Volga Bulgaria, Ruthenia while i'd like to invade(occupy all) then create vassals in jerussalem, anatolia, greece. Thats why i care about having other type of vassals. It's also good to have feudal vassals since they give you max levy/tax no matter what.
 

riadach

Field Marshal
80 Badges
Jun 4, 2012
4.233
4.315
  • Battle for Bosporus
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
Should Khans be living so long on the steppe?

Perhaps everytime you get a trait that weakens you, be it disease, injury or incapacity either your heir or another clan should challenge you to a duel.
 
  • 2
Reactions:

robomax

Captain
60 Badges
Aug 9, 2014
481
135
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Cities: Skylines - Parklife
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • BATTLETECH
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
You don't have Raze any thing . If you want to play Historically , Then all Vassals would be Tribute states (Can still Call to War) not feudal. One of the reason why its unbalanced. Your mixing 2 government types and Changing history in a bad way.
If you were to Just conquest or an Invasion , instead of Subject-gate or De-Jure in Feudal fashion. You put your people in their you would have vassals but in a different government type. Then Clan politics would come more into play.
 
Last edited:

Ambigore

Major
28 Badges
Nov 15, 2004
550
57
  • Crusader Kings II: Conclave
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Crusader Kings II: Holy Fury
  • BATTLETECH: Flashpoint
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • BATTLETECH
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
You don't even need money, just get 250 LC for 10 prestige. You can "upgrade" to the 75g HC/LC horde after you stockpile some cash, or maybe even relocate your Khaganate to Western/Southern Europe for the pure HC horde.

I find 10 prestige for 250 LC really cheap. How do nomads gain mass amounts of gold, though? Through pillaging?
 

Zsrai

Field Marshal
103 Badges
Aug 14, 2009
3.682
2.653
  • 500k Club
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • 200k Club
  • Hearts of Iron: The Card Game
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings Complete
  • Crusader Kings II
  • Crusader Kings III
  • Rome Gold
  • Imperator: Rome
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
I find 10 prestige for 250 LC really cheap. How do nomads gain mass amounts of gold, though? Through pillaging?

Through pillaging, feudal/temple taxes when taking over large swathes of Feudal lands, and the Silk Road. You can also raid with them like Tribes can too, but the Nomads tend to start in the poor corner of the map and they can never build boats themselves.
 
  • 1
Reactions:

Zsrai

Field Marshal
103 Badges
Aug 14, 2009
3.682
2.653
  • 500k Club
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • 200k Club
  • Hearts of Iron: The Card Game
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings Complete
  • Crusader Kings II
  • Crusader Kings III
  • Rome Gold
  • Imperator: Rome
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
Okay thanks. What's the best way of earning gold via the silk roads? City vassals? Or should I raze everything and turn them empty?

I'd leave a City & Temple vassal there, as barons, and build a Trade Post. In the empty Nomad lands you don't get nearly as much, so you could maybe even give those away.
 

hvald

First Lieutenant
31 Badges
Apr 27, 2014
231
396
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Cities: Skylines
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron IV Sign-up
When I play as nomad, it feels like console cheating.

nomad_blob.png

With 300g/month income. Nomads OP? Naaah...
 
  • 1
Reactions:

Kumicho

Field Marshal
36 Badges
Jun 20, 2013
2.681
1.736
  • Europa Universalis IV
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Holy Fury Pre-order
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Art of War
  • Semper Fi
  • Hearts of Iron III
  • For the Motherland
  • Imperator: Rome Sign Up
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
I've posted this elsewhere, but the only real change I'd like to see is to have Nomads completely unable to revoke titles from Feudal/Iqta/Tribal vassals. So they'd get to grow quickly and overrun empires, but then face multiple revolts after the subjugated bonus wore off.

I like the fact that the Nomads are overpowering militarily, and the fact that the subjugation wars don't grant them any holdings... Now PDX just needs to make the realms a little less stable.
 
  • 3
Reactions:

hvald

First Lieutenant
31 Badges
Apr 27, 2014
231
396
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Cities: Skylines
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron IV Sign-up
I've posted this elsewhere, but the only real change I'd like to see is to have Nomads completely unable to revoke titles from Feudal/Iqta/Tribal vassals. So they'd get to grow quickly and overrun empires, but then face multiple revolts after the subjugated bonus wore off.

I like the fact that the Nomads are overpowering militarily, and the fact that the subjugation wars don't grant them any holdings... Now PDX just needs to make the realms a little less stable.

I don't see how this would solve the main problem with nomads, their utterly retarded op military strength. Revolts are free prestige and ransom gold. As a matter of fact, all my subjects have -100 opinion since I abuse them relentlessly. Yes, I drink some bad wine and my bedchamber hisses like a steam sauna but it doesn't matter since the heir will inherit the same political climate as daddy (vassals hatred). I think that right now as how nomads works, they are fubar. Back to the drawing board and scrap this pile of over powered madness.
 
  • 1
Reactions:

Kumicho

Field Marshal
36 Badges
Jun 20, 2013
2.681
1.736
  • Europa Universalis IV
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Holy Fury Pre-order
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Art of War
  • Semper Fi
  • Hearts of Iron III
  • For the Motherland
  • Imperator: Rome Sign Up
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
I don't see how this would solve the main problem with nomads, their utterly retarded op military strength. Revolts are free prestige and ransom gold. As a matter of fact, all my subjects have -100 opinion since I abuse them relentlessly. Yes, I drink some bad wine and my bedchamber hisses like a steam sauna but it doesn't matter since the heir will inherit the same political climate as daddy (vassals hatred). I think that right now as how nomads works, they are fubar. Back to the drawing board and scrap this pile of over powered madness.

Sure, right up until you drink your poisoned wine when your heir is only 5 years old, and bye bye empire. Your son will lose the election, and the winner will settle down in a huge portion of the feudal area. Then the next winner will decide to settle down somewhere else. I've had it happen twice now, and have watched my empire utterly implode each time.
 
  • 1
Reactions:

hvald

First Lieutenant
31 Badges
Apr 27, 2014
231
396
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Cities: Skylines
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron IV Sign-up
Sure, right up until you drink your poisoned wine when your heir is only 5 years old, and bye bye empire. Your son will lose the election, and the winner will settle down in a huge portion of the feudal area. Then the next winner will decide to settle down somewhere else. I've had it happen twice now, and have watched my empire utterly implode each time.

While that will reduce the empire, it won't change the fact that the little rascal inherits an invincible killing machine horde that can stomp any feudal/tribal nation regardless of who they are. ERE, HRE, Caliph, it doesn't matter. Combine that with subjugation, invasion, subordination and conquest CB's and losing an empire is just a bump in the road. Let's face it, NK mode of old pales in comparison to massive amount of HC at the reins of a nomad ruler.
 

Peter Kirby

Captain
63 Badges
Mar 13, 2005
342
322
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis 4: Emperor
  • Magicka
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
the only real change I'd like to see is to have Nomads completely unable to revoke titles from Feudal/Iqta/Tribal vassals

Maybe this helps with AI nomads, that I don't know.

Personally as a player I found that the most powerful option was almost always this:

1 - Get population up to around 80% of the limit
2 - Give away a few counties to a clan that I'm going to absorb later, to get 90% of limit of pop
3 - Give every other clan 1 county, maintain the clan limit always
4 - Set up a string of invasions simultaneously against anyone in diplomatic range that I wanted to take in one swipe (e.g., "Eastern Europe")
5 - Siege every province down at the county (top) level
6 - Peace out, hold everything personally (baron vassals or not, didn't see the point really, had too much gold from pillaging and pop tax to fool around with it)

At least that is how I did a "Khan of Khans" game with the Mongols at 1220. Took 63 years (but certainly could be done much faster than that).