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TheDungen

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The weird thing is that aside from seljuk the hordes didn't even do that well until the mongols arrived. They were far to fractured to expand and in the west the kievian rus were actually pushing them back. Sure then there was seljuk but how nomadic was his empire a few generations down the line? The hordes start snowballing way to early, the curve should be steeper at the begining. Uniting the steppes should be harder (and it should be about uniting the people's of the steppes not magically dissapearing cultures). The main population growth of any hord should be getting other clans to join the horde.
 
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Rags17

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What is the logic behind "negative combat modifiers" for nomads not being in stepped etc? And cmon 75%? what the hell are you want to see horse troops gets beaten by nerfed LI in mountains? Skirmish battles can happen in any terrain, do battles start with melee phase in places which is not plains?

The numbers aren't important but the concept is - make steppe armies less effective in non-steppe regions just like they were historically.

You kind of touched on the idea in your post - perhaps make skirmish phase and pursuit phase vary by terrain - less in close terrain and higher in wide open spaces. March an army of HI into the steppes and die without ever coming into contact, march your Altaic horse archers to Campus Mauriacus and lose to close order infantry.

In fact, this idea could be perfect - woods could have reduced skirmish and pursuit phases whereas mountains could just have a reduced pursuit phase - lots of ambushes there but if things go bad the hill tribes can always melt into the mountains.
 
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Maegras

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Skirmish phase isnt just about shooting each other from distance, When 5k vs 5k battle they dont get in the line and attack each other like in movies.

perhaps make skirmish phase and pursuit phase vary by terrain - less in close terrain and higher in wide open spaces

I agree here, this make alot more sense than 75% combat nerf. This would make combat better and more strategic.

make steppe armies less effective in non-steppe regions just like they were historically.

Just curious, do you have any info related to this? I'm not offensive or being rude agaisnt your opinions/thoughts. Just asking with hunger of knowledge. Beacuse as far as i know Steppe warriors/invaders from asia/their empires didnt fall apart beacuse of battle losses but dying of a khan/things happening in their homeland(like sucsession etc).
 

Taboo102

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Skirmish phase isnt just about shooting each other from distance, When 5k vs 5k battle they dont get in the line and attack each other like in movies.



I agree here, this make alot more sense than 75% combat nerf. This would make combat better and more strategic.



Just curious, do you have any info related to this? I'm not offensive or being rude agaisnt your opinions/thoughts. Just asking with hunger of knowledge. Beacuse as far as i know Steppe warriors/invaders from asia/their empires didnt fall apart beacuse of battle losses but dying of a khan/things happening in their homeland(like sucsession etc).
I'm pretty sure up until the Mongols nomads were generally not very good at sieges, so that could be worked on somehow, but I don't really see any way to work it in that wouldn't be tedious as hell.
 
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Kasemacher

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Just curious, do you have any info related to this? I'm not offensive or being rude agaisnt your opinions/thoughts. Just asking with hunger of knowledge. Beacuse as far as i know Steppe warriors/invaders from asia/their empires didnt fall apart beacuse of battle losses but dying of a khan/things happening in their homeland(like sucsession etc).

I think he is -- and I promise I am not intending to be offensive -- going off common sense. All cavalry armies preferred wide open plains and steppes compared to more rugged, mountainous and wooded terrain.

The biggest weapon of cavalry is speed; having open terrain where you can use your speed and maneuverability was essential to using your strengths.


I'm pretty sure up until the Mongols nomads were generally not very good at sieges, so that could be worked on somehow, but I don't really see any way to work it in that wouldn't be tedious as hell.

That was only true at the beginning of their conquests against China. However, I don't see a way to replicate this in game other than them starting off at 0 siege technology.
 

FacelessOne

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What is the logic behind "negative combat modifiers" for nomads not being in stepped etc? And cmon 75%? what the hell are you want to see horse troops gets beaten by nerfed LI in mountains? Skirmish battles can happen in any terrain, do battles start with melee phase in places which is not plains?

Itz is about realism my friend. The asian steppe horses where smaler than normal europe ones but even with that, one horseman needs 2 times the space of a normal footsoldier. So you need with 500 horseman twiche the space then with 500 light infanterie - just standing there! Now think of the space you need for complex maneuver with your 500 riders... The rest is self-explanatory...at least if you where sometime in your life in the military - like me.

Same shit for the woods/forests in norther russia/europe. Why do you think rome never conquered the germanic tribes?
 

Maegras

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Itz is about realism my friend. The asian steppe horses where smaler than normal europe ones but even with that, one horseman needs 2 times the space of a normal footsoldier. So you need with 500 horseman twiche the space then with 500 light infanterie - just standing there! Now think of the space you need for complex maneuver with your 500 riders... The rest is self-explanatory...at least if you where sometime in your life in the military - like me.

Same shit for the woods/forests in norther russia/europe. Why do you think rome never conquered the germanic tribes?

Why so angry? What did you do in your military duty? Just guarded a gate 7/24? With your statement why Rome wouldnt conquer germanic tribes? Beacuse they fought in mountains/hills? What would that matter for roman army THEY WERE ALL FOOT SOLDIERS, im not saying they never ride horses but seriously whats the catch between nomads being OP in places they shouldnt be and rome didnt conquered germanic "tribas" who had nothing but an axe and shield and maybe some clothings. Not like feudal armies with knights who fought nomadic people.

Dont get me wrong, i agree nomads need some "little" nerf so players dont exploit their benefits.
But permanent combat nerf just for cavalary heavy armies is gonna fuck the up all AI in the game.
 

FacelessOne

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Why so angry? What did you do in your military duty? Just guarded a gate 7/24? With your statement why Rome wouldnt conquer germanic tribes? Beacuse they fought in mountains/hills? What would that matter for roman army THEY WERE ALL FOOT SOLDIERS, im not saying they never ride horses but seriously whats the catch between nomads being OP in places they shouldnt be and rome didnt conquered germanic "tribas" who had nothing but an axe and shield and maybe some clothings. Not like feudal armies with knights who fought nomadic people.

Why the hell you think i'am angry? :rolleyes:

Romes legions where by far not "ALL FOOR SOLDIERS", they used light and sometimes heavy cav. aswell.
A legion, to fight propperly, needet space which you diddn't had in the dense woods in germany at that time. Never thought of, why the roman empire just conquered mostly only the parts of europe that where flat'ish?
Okay, the balkans and anatolia have somewhat like mountains but the roman commands cheated: They baited the "Barbarbarbarians" into fights in open terrain there.
 

Rags17

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Just curious, do you have any info related to this? I'm not offensive or being rude against your opinions/thoughts. Just asking with hunger of knowledge. Because as far as i know Steppe warriors/invaders from Asia/their empires didn't fall apart because of battle losses but dying of a khan/things happening in their homeland (like succession etc).

Don't worry, no offense taken.

I consider myself a reasonably well read economic and political historian, with LOTS of time spent reading and or modelling all aspects of medieval and ancient farm economics. It all started in the 80's when I got tired of the blatant unreality of Dungeons and Dragons (I never really associated much with fantasy), I started looking up WHO stats on farm economics, then turned to the Domesday book (and various other references analysing the data from it), followed by personal Excel simulations and RPG / manorial campaigns that I ran for my friends.

First off, note that pound for pound horses generally consume around twice the grain that oxen and cattle do. It all depends upon your terrain etc of course, but in general you could run four sheep on one acre or one cow/ox on four, horses require around 8-10 acres of grass, fescue or (in the most extreme cases only) grain. This is why medieval farmers (at least Western European ones) generally used oxen rather than horses for ploughing and hauling wagons - they are cheaper to run. On the other hand, if land is cheap/free then horses are far better as they are generally faster in all respects, even when carrying out manual labour, eg ploughing etc. This is why after the Black Death Europeans generally turned to horses for farm labour as cleared land suddenly became very cheap - losing 30% of your population will do that for you !

In Western Europe at least land was generally cheap, but CLEARED land was at a premium, so devoting large regions to support horses was a luxury that could only support fewer well trained and well fed horses, thus the western emphasis on heavy knights and lancers as opposed to masses of light cavalry. As with every rule of course there are exceptions - it is no accident that regions like Hungary, Spain and North Africa produced qood quality light horse - there just happens to be more freely available open grasslands in these areas.

The second point is that battles in the wide open spaces tend to place a premium on ranged weapons and mobility, while those in tighter terrain emphasise skill and training, armour and heavy weaponry. Place 300 Spartans in a mountain pass and nothing will break them, but put them in the middle of the Ukrainian steppes and they wouldn't last 30 seconds. OTOH, place 300 horse archers in that mountain pass and the Spartans would roll right over them, put them in the steppes and unless they wanted, you would never even touch them.

I recently watched a series on knights, the show was originally German production with English overdub, being Germans they did lots of tests on armour, weapons etc. They tested the legend about Crecy and Agincourt that the English longbows could pierce plate armour and found that steel tipped bodkin pointed arrows BOUNCED off 4mm steel plate at 50 yards. Shots through cracks or that hit chain mail could generally penetrate up to 15 cm, so archery IS effective, just not as much as we always read and see about.

The bottom line here is that horse archery is great against a fixed foe that has lower mobility and that can't use its shields to good effect (ie flank or rear shots), but against the same foe in tighter terrain ie the type that generally prevails in western European woodlands and farmlands is MUCH less effective.

Thus my point about Altaic peoples generally adopting armoured horsemen and close order infantry (just like all the other feudal realms of western Europe) once they left the plains.
 
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Alliegorical

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If you're going to settle, don't plop yourself down in an established castle. Instead, take your time and follow these steps:

Pillage everything for all that sweet sweet tech. Save up a load of money, have a huge family (easy if you keep maximum concubines and arrange marriages for every bro in your court), and when you're ready, imprison all of your khans; this can be easily done by just demanding absorption and then defeating them when they inevitably refuse. Then on the same day, absorb every clan and then settle as tribal. Every empty province (which should be all of them) will gain a tribal holding with many buildings. Distribute all your duchies out to dynasts, and push straight for max tribal organization, mash hillforts in your demesne, and feudalize ASAP. Eventually your vassals will catch up. If you're mega rich, go ahead and buy the hillfort buildings for them.

Once you and your vassals are feudal, you'll have a decent castle and a fresh temple and city in every province of your new empire, and they'll all have your culture/religion. Next, start pushing for absolute CA (it helps if you settle somewhere that already has level five legalism and majesty) and adopt an imperial administration. Set your succession law to seniority to gradually regain the territory you doled out when you settled (you gave it all to dynasts, right?), and as you soak up each duchy, hand it back out as a viceroyalty.

For bonus points, conquer and pillage the entire map before doing this, and when you're all finished, export to EU4 and play as Ming. Good luck.
 
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Fabiano79

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I too started a game as Magyar and in the 20 first years I was already able to multiply by 3 my lands and make ERE my tributarie. After that I quit, theres no point. Play nomad in CK2 is like play France on EU IV, you need very little time to become powerfull enough to rule the world. Its boring, it needs changes. Manpower shouldnt recover so fast, units shoud have more monthly costs and cavalry needs to become less OP.
 
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ruzen

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Also at charlemange start There are no spesific OP "countries" Its a mess and no one can really know whats wrong with the balance. But Its very borring.
 
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TheDungen

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That was only true at the beginning of their conquests against China. However, I don't see a way to replicate this in game other than them starting off at 0 siege technology.
The mongols, post china, is just 1/3 of the hordes in the temporal dimension. Just have later tech levels remove the penatly, but the early hordes should have trouble with sieges. Then again it should be more possible to get warscore by raiding and pillaging and you shouldnt have to go after the best defended targets first.
 
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hvald

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Nomads op? Naaah...

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