Here's my proposition of changes to Noble Republic style of government. It would be essential for interesting play as Polish-Lithuanian Commonwealth (on which this type of government is based), but could also apply to other countries - after all this game is about alternate history, who knows who could become a Noble Republic.
Name captures idea behind this type of government pretty well - social class of nobility (lesser and higher) enjoyed various privileges, controlled parliament, and elected king. While historically this system was beneficial at first (country was kept stable by content ruling class, and foreign nobles were looking forward to join Noble Republic since it gave them privileged status), it gradually decomposed central authority to the point almost anarchy, when foreign powers could easily spread their influence among nobles that they could 'buy'.
Why was that so?
- each newly elected king had to confirm existing privileges
- nobility could legally oppose king who violated these privileges through armed rebellion (see Rokosz)
- to raise taxes, wage offensive war, or pass political changes, king required consent of Parliment
- to gain this consent, kings often had to offer Nobles additional priviledges
As you can see, it is no wonder that with each new king, royal power grew weak - and so did Polish-Lithuanian Commonwealth. To reverse this process of political decomposition, would require very talented king, lots of prestige, strong backing from either - foreign power, some of Nobility, or other classes (like Cities).
Now, how to implement it.
We'll need some way to measure power of nobility vs power of the king. This modifier could be somehow tied to aristocracy and decentralisation sliders or not, and would give following changes (severity dependent on it's level):
- reduced income
- reduced manpower during peacetime
- reduced force limits during peacetime
- constant modifier forbidding declaring war (something like always active truce, or complete lack of Casus Beli)
At high levels of Noble Power these should be really severe, in 18th century Poland something like 1/10th of income, mapower, and forcelimits
Now, to actually interact as a player, I think that following decisions could fit in:
- Offer more privileges- Stability +5, but also increase in Noble Power
- Limit privileges - reduced Noble Power, but triggers civil war event chain. Size of rebellion should be reduced by high Prestige and Diplomacy of monarch
- Call Noble Levy en Masse - only available during defensive war - spawns loads of free armies, but increases Noble Power. (see here for Pospolite Ruszenie)
- Ask Nobles for permission for War - lunches an event, that may temporarily lift Noble Power modifier, thus enabling player to declare war. Chances dependent on Prestige, Diplomacy, and if possible - neighbour with very low relations. Increases Noble Power.
That's it. If possible to implement, it would make for much better experience while playing a Noble Republic. It surely would be chalenging, but also quite realistic. When it comes to AI, it should in general increase Noble Power more and more with passage of time. But to simulate ability to defend itself, it would use 'Call Noble Levy en Masse' decision. Also, ideally there could be also loads of random events - private wars between Magnates, Magnate raided neighbour which may lead to war, Noble's rebel to depose low stat king, Parliment decides to XYZ etc.
One more thing that could be in - ability to elect same religion foreign monarch, leading to Personal Union while he lives would be nice. Not sure how AI logic behind the choice could be implemented though.
Thoughts?
Name captures idea behind this type of government pretty well - social class of nobility (lesser and higher) enjoyed various privileges, controlled parliament, and elected king. While historically this system was beneficial at first (country was kept stable by content ruling class, and foreign nobles were looking forward to join Noble Republic since it gave them privileged status), it gradually decomposed central authority to the point almost anarchy, when foreign powers could easily spread their influence among nobles that they could 'buy'.
Why was that so?
- each newly elected king had to confirm existing privileges
- nobility could legally oppose king who violated these privileges through armed rebellion (see Rokosz)
- to raise taxes, wage offensive war, or pass political changes, king required consent of Parliment
- to gain this consent, kings often had to offer Nobles additional priviledges
As you can see, it is no wonder that with each new king, royal power grew weak - and so did Polish-Lithuanian Commonwealth. To reverse this process of political decomposition, would require very talented king, lots of prestige, strong backing from either - foreign power, some of Nobility, or other classes (like Cities).
Now, how to implement it.
We'll need some way to measure power of nobility vs power of the king. This modifier could be somehow tied to aristocracy and decentralisation sliders or not, and would give following changes (severity dependent on it's level):
- reduced income
- reduced manpower during peacetime
- reduced force limits during peacetime
- constant modifier forbidding declaring war (something like always active truce, or complete lack of Casus Beli)
At high levels of Noble Power these should be really severe, in 18th century Poland something like 1/10th of income, mapower, and forcelimits
Now, to actually interact as a player, I think that following decisions could fit in:
- Offer more privileges- Stability +5, but also increase in Noble Power
- Limit privileges - reduced Noble Power, but triggers civil war event chain. Size of rebellion should be reduced by high Prestige and Diplomacy of monarch
- Call Noble Levy en Masse - only available during defensive war - spawns loads of free armies, but increases Noble Power. (see here for Pospolite Ruszenie)
- Ask Nobles for permission for War - lunches an event, that may temporarily lift Noble Power modifier, thus enabling player to declare war. Chances dependent on Prestige, Diplomacy, and if possible - neighbour with very low relations. Increases Noble Power.
That's it. If possible to implement, it would make for much better experience while playing a Noble Republic. It surely would be chalenging, but also quite realistic. When it comes to AI, it should in general increase Noble Power more and more with passage of time. But to simulate ability to defend itself, it would use 'Call Noble Levy en Masse' decision. Also, ideally there could be also loads of random events - private wars between Magnates, Magnate raided neighbour which may lead to war, Noble's rebel to depose low stat king, Parliment decides to XYZ etc.
One more thing that could be in - ability to elect same religion foreign monarch, leading to Personal Union while he lives would be nice. Not sure how AI logic behind the choice could be implemented though.
Thoughts?