It's pink vs blue because all you have to do is tweak the parameters slightly to make the supply system work.
Having supplies spawned at IC makes the most logical sense in terms of realism and gameplay, prevents gamey exploits like placing IC in Siberia as soviet union with no investment in infractructure that should be necessary, prevents surrounding capitals putting nations out of supply and allows India to help (but no completely) supply British troops.
Also supply dumps supplied from the capital would not help the current problems of logistical strikes at or around the capital decimating front line supplies. Where as under the IC system, decimating industrialized regions would effect supplies getting to the front, but unless all the supplies come from one are or all areas are decimated, not totally cutting it off, as is realistic and logical.
So, the real issue at hand, is do we use an extremely CPU intensive solution that will increase the CPU usage on an already ultra-heavy CPU intensive game, which will ultimately result in more lag and more slowdowns, or do we add supply dumps to the current system, and as a result resolve most of the major and minor issues without greatly increasing CPU load?
That tactic is not a good defense as you'd have to protect many many more provinces from strat bombers instead of concentrating AA and fighters over a smaller area.
Or do we use my system, which would actually require less processor time?
Yes. If the Chinese are too weak to encircle your troops or just lift the siege within a 6 to 9 month period, then they're already defeated anyway.
About as laughable as every single city being able to build all the supplies needed by the various land, air and naval units a country has. Most cities, while generating quite a bit of IC, do NOT build military supplies of any kind, both now and in 1936.
Trying to convince you of anything would be a sure sign that I've gone mad. It's clear to just about everyone here that the only voice you listen to is your own. I argue against your system to show others that it's a waste of time and wouldn't solve the supply bugs that can only be fixed by Paradox.
Like strategic strikes, they do far too much damage to be considered even remotely realistic. Surely you've noticed that a wing of strategic bombers can flatten a city in one go? As they stand, when it comes to strategic and logistical strikes, they might as well being carrying nukes - and a lot of nukes, since one nuke wouldn't do much of anything to the infrastructure of an entire province.
Having read through all this, I'd have to say Kuciwalker's convinced me that buildable supply depots are the only sensible option. His hopelessly muddled arguments against it really do illustrate the advantages it would give, especially compared to a hopelessly CPU-intensive supply-from-IC-model.
I particularly like it when he does 4-5 consecutive posts, replying to everyone who would dare to slight him, AND WHEN HE TALKS IN CAPITALS TO SHOW HE'S EITHER REALLY PISSED OFF, OR THAT HE HIT CAPSLOCK INSTEAD OF 'A' EARLIER IN THE SENTENCE.
If I'm really lucky, this post might even attaract a 'you're an idiot' reply. IN CAPS.
The important issue here is processing power required to implement either system. The current system requires little real processing power, but has some weaknesses (cutting off supply to the entire country instantly just by bombing/surrounding the capital). While Kuciwalker's system would require huge amounts of processing power, both for path-finding of supplies, and to determine the amount of supply generated in that province (keep in mind, it would have to constantly be recalculated any time the IC in that province changes, such as strategic bombing).
In the game, all of the tanks, battleships, upgrades, etc. also ultimately come from ICs produced by the factories.
The players can make choices of where to allocate their tanks, battleships, upgrades, etc., so why should they
NOT be allowed to make a choice of where to allocate their supplies?
The "depots" don't even have to be "ANOTHER province improvement".They could be icons on the supply map maybe.
And. playing the Devil's Advocate here, if I want to increase my IC production by building factories, and I want to
spread them out to make them less inviting to strategic bombing, I may IC-spam 40 - 50 provinces with one IC each.
That's a lot of supply depots in your system. I believe you referred to this tactic as "retarded".
When you deploy a tank division, you can place it at the front. Why shouldn't you be able to deploy your daily supply output (or a portion of it) to the front?
I think there would still have to be a limit on the total amount of supplies from all your locations...
I don't like the Supply made at IC... I see the following happening: I do an amphibious assault in a relatively unattractive region, take 3-4 regions and dig in, pop out 10 IC in each territory (prefabricated ofc) and get supplies produced directly at the beachhead... No more need for supply for the beach troops AND i get my IC increased as well. Oh! and noone can interupt the supplies either, terrific! I wonder why the allies didnt land a few industrial areas the size of berlin in normandy?
Quite a nice deal in my eyes even if it will cost alot to produce... feels about as gamey as having a lvl 10 naval base ready to be deployed (although the naval base makes more sense to me at least)
Or do we use my system, which would actually require less processor time?
As I have said before, the current system design is a very good one but it has majors flaws that in my opinion needs to be corrected.
1. Supplies MUST be able to trace not only via road/rial-road but through seaports as well. Otherwise we will get all these rather silly notions that Italy send supplies to Africa through Turkey via land route. Germany send supplies to Norway through land route. Japan send supplies to India through land route.
2. Ports should act as small supply depots and be able to store supplies there depending on its size, maybe ten times what they can bring in in a day or so.
Anyone who thinks that the current system don't have a major flaws and that tracing land routes everywhere is a good working solution, please state your reasons?
I have not seen ONE good explanation so far why this is a good system and NOT flawed in its design. I do think that the supply system are good, as long as the distances are reasonable and there is no alternative than using roads and rail-ways. There ares still some quirks to work out, but I think PI will find and correct those in 1.3.
BUT PLEASE.... include port to port transfer of supplies... the game are really hurting becasue this can't be done.
So it doesn't matter that you've just made the game ahistorically easy for Japan because "they'll eventually win anyway". Even though this means Japan can devote far more resources, earlier, to its naval buildup, because it doesn't need to fight nearly as hard in Asia to win.
Given that you've just admitted your system is completely ahistorical, I'm not terribly interested in arguing its merits further.
So you admit that you want the game to be 100% historical through every playthrough, no matter what moves the player makes? Hmmm... Doesn't sound very logical to me....