"No vassal count or above has a negative opinion of you"

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Major Malfunction

Banned
36 Badges
Mar 8, 2019
926
1.060
  • Crusader Kings II
  • Stellaris: Megacorp
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cossacks
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
Can we remove this from succession law requirements because it makes no sense.
Rulers enacted laws on their whim, with their ability to project power upon their vassals as the only limiting factor. Why vassals have to like me when I decide to change succession law?
This had no value gameplay-wise as it pushes player on a killing sprees with -100 vassals, assassinating left and right, asigning them as commanders on a suicide battles etc.
 

MrNewVegas

Major
69 Badges
Mar 26, 2016
713
1.106
  • Heir to the Throne
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Jade Dragon
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
Yep, hard agree. Anyone who doesn't like the change should be free on the death of the ruler to declare that they are deeply unsatisfied with the succession and begin a war to change it.
 

DreadLindwyrm

Augustus of the North
86 Badges
Jan 31, 2009
10.586
13.316
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Lithoids
  • Victoria 2
  • 200k Club
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sword of Islam
Can we remove this from succession law requirements because it makes no sense.
Rulers enacted laws on their whim, with their ability to project power upon their vassals as the only limiting factor. Why vassals have to like me when I decide to change succession law?
This had no value gameplay-wise as it pushes player on a killing sprees with -100 vassals, assassinating left and right, asigning them as commanders on a suicide battles etc.
Having a zero relation with you is hardly "liking" you. At best it's "not disliking you".

If you take this idea of rulers enacting laws on their whim to its limit, why bother having to have the council (or your vassals) vote on any laws at all?
Perhaps you should consider how well "Oh, I can enact any law at my whim" actually went for several rulers who tried it.
In the mid-period of the game, it nearly dethroned the King of England, and led to the Magna Carta being issued not once - but multiple times.


I have to say I've never *once* gone on a murder spree to get my succession laws changed, and I've usually been able to change it to what I want with minimal problems.

It isn't ideal though, and perhaps changing the succession to something they disagree with should trigger a revolt *now*? Or perhaps it should merely need the short council to agree to pass the law.
 

LukeCreed13

Captain
66 Badges
Dec 13, 2015
308
603
  • Victoria 2
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Stellaris: Necroids
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
Instead of making it an absolute restriction, they could make it so it works like this: you want to change succession laws? Fine, but it's better if all or most of your vassals accept it. If they do, there probably won't be factions to revert it (but it may happen if there are some ambitious vassals, or many of them are close to disliking you). If there are several vassals (or even just one powerful vassal) that dislike it, they could start a faction (and possibly even convince people who accepted the new law to join it, thanks to the hooks system with favours and blackmails).
 

Major Malfunction

Banned
36 Badges
Mar 8, 2019
926
1.060
  • Crusader Kings II
  • Stellaris: Megacorp
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cossacks
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
If you take this idea of rulers enacting laws on their whim to its limit, why bother having to have the council (or your vassals) vote on any laws at all?
Perhaps you should consider how well "Oh, I can enact any law at my whim" actually went for several rulers who tried it.
But the requirement is not for council, but for ALL vassals. And it would not make some vassals angry, like it will for council, it will outright FORBID the enactment of new law.
In the mid-period of the game, it nearly dethroned the King of England, and led to the Magna Carta being issued not once - but multiple times.
It happened to, by far, the most disastrous and unsuccessful and incapable king of England, after whom royal dynasty refused to name their children after him. his father, Henry II, issued laws his vassals hated left and right and managed to get away with it.

I am okay with soft limit of vassal opinion, like we have for council, I am against hard limit, when you cannot even enact it.
 
  • 1Like
Reactions:

DreadLindwyrm

Augustus of the North
86 Badges
Jan 31, 2009
10.586
13.316
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Lithoids
  • Victoria 2
  • 200k Club
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sword of Islam
But the requirement is not for council, but for ALL vassals. And it would not make some vassals angry, like it will for council, it will outright FORBID the enactment of new law.

It happened to, by far, the most disastrous and unsuccessful and incapable king of England, after whom royal dynasty refused to name their children after him. his father, Henry II, issued laws his vassals hated left and right and managed to get away with it.

I am okay with soft limit of vassal opinion, like we have for council, I am against hard limit, when you cannot even enact it.
Henry II did not "get away with it". He suffered the "Great Revolt", which led directly to the problems his sons had by building in the tension between monarch and lord.
Treating John as "the most disasterous and unsuccessful king of England" is somewhat of a misrepresentation. He didn't lose France in its entirity. He wasn't executed by his parliament. He didn't manage to trigger a massive civil war between branches of the family that would essentially wipe out the entire royal house.
He didn't do amazingly, but I wouldn't place him as the most disasterous.
 

Karlmann

Sergeant
41 Badges
Feb 3, 2013
66
29
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
I would like to see some sort of "dual system" between "traditions" and "laws". You are the sovereign and you decide what laws you enact. But there are traditions for every realm. And if you reign against traditions there will be massive problems (revoltes, fractions, plots, bad opinion). As a contrast traditions will switch very slow. If you manage to rule against traditions for a longer period of time (because you are powerful, a good liege, a rich briber, or a mercyless tyrant, etc.) they begin to change/evolve.

I think this would be more historically accurate at the one hand and much more fun to play on the other hand.

I think CK3 should get rid of most of the "forbidden things" and replace it with gameplays that speak of: "do what you want but you have to take the consequences."

Greetings

P.S. Absurdities still excluded. A Christian King would not go to hadj or muslim lords won't build a cathedral. That has to be still a "forbidden thing".
 

Rubidium

Field Marshal
49 Badges
Jul 7, 2011
5.919
12.116
  • Crusader Kings III
  • Stellaris Sign-up
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
  • Stellaris
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
While Henry II's favoritism for his younger son (and resultant fears by his older sons that he would bypass them, leading to a revolt), surely the most relevant English succession law change example would be his grandfather, Henry I. Who tried to implement Agnatic-Cognatic Succession...only to have his daughter immediately shoved aside in favor of a nephew, and a giant, generation-long civil war break out.

Or the HRE's various attempts to make the crown de facto hereditary, with extremely mixed results.

Feudal monarchy was not absolute. Kings depended on the consent of the nobility to get anything done, and succession to the crown (which involved the legitimacy of their title) was particularly sensitive.
 

Metz77

Major
61 Badges
Sep 11, 2016
675
842
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Crusader Kings II
  • Victoria 2
  • Hearts of Iron III
  • Surviving Mars
  • Cities: Skylines
  • Prison Architect
I would much rather have you be allowed to change the succession law when not everyone has a positive opinion of you, but if enough people dislike you it could trigger a civil war immediately.
 

Voigt

General
66 Badges
Mar 15, 2012
2.250
2.756
This will be probably changed either way, since Dread as a value got introduced. So you probably can change laws if Vassals fear you. This only is problematic for your heir later on.
 

Stepina

First Lieutenant
36 Badges
Jun 29, 2018
207
1
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Cities in Motion 2
I only have issues with succession laws when I'm some monstrous blob and the solution to that is easy, lots of independence, independence for so many duchies and kingdoms
 

Chlodio

Field Marshal
On Probation
56 Badges
Aug 26, 2011
2.876
5.012
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • March of the Eagles
  • Impire
  • Hearts of Iron III Collection
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rights of Man
  • Crusader Kings Complete
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
It happened to, by far, the most disastrous and unsuccessful and incapable king of England, after whom royal dynasty refused to name their children after him.
Your "tarnishment of name"-theory is plain wrong and should feel bad about nourishing it. Ever heard of John of Gaunt, the fourth son of Edward III and father of Henry IV? The reason why there never was John II, is because, amongst the English/French royalty it just wasn't that popular name, but was generally reserved for:
  • bastards
  • monks (when one entered a monastery they would generally adopt a new name, usually that of a saint)
  • tertiary sons (John of Gaunt was 4th son, John Lackland was 6th son), sons who had so many older brothers that they were not expected to succeed their father
  • posthumous children, (e.g John I of France,) as a kind of blessing
 

Metz77

Major
61 Badges
Sep 11, 2016
675
842
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Crusader Kings II
  • Victoria 2
  • Hearts of Iron III
  • Surviving Mars
  • Cities: Skylines
  • Prison Architect
Your "tarnishment of name"-theory is plain wrong and should feel bad about nourishing it. Ever heard of John of Gaunt, the fourth son of Edward III and father of Henry IV? The reason why there never was John II, is because, amongst the English/French royalty it just wasn't that popular name, but was generally reserved for:
  • bastards
  • monks (when one entered a monastery they would generally adopt a new name, usually that of a saint)
  • tertiary sons (John of Gaunt was 4th son, John Lackland was 6th son), sons who had so many older brothers that they were not expected to succeed their father
  • posthumous children, (e.g John I of France,) as a kind of blessing
And even this wasn't strictly true at all times — iirc there have been Johns in line to inherit, but they just haven't for whatever reason (usually death).

Although now I can't find wherever I initially read that, so take this with a grain of salt.
 

Chlodio

Field Marshal
On Probation
56 Badges
Aug 26, 2011
2.876
5.012
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • March of the Eagles
  • Impire
  • Hearts of Iron III Collection
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rights of Man
  • Crusader Kings Complete
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
And even this wasn't strictly true at all times — iirc there have been Johns in line to inherit, but they just haven't for whatever reason (usually death).

Although now I can't find wherever I initially read that, so take this with a grain of salt.
I find it interesting that France has only two Johns, but both of them were special. John I—as stated previously—was posthumous, while when John II was born, his father was cousin of King Philip V, who still had a younger brother, thus John and his father were not envisioned inheriting the crown one day.
 

Metz77

Major
61 Badges
Sep 11, 2016
675
842
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Crusader Kings II
  • Victoria 2
  • Hearts of Iron III
  • Surviving Mars
  • Cities: Skylines
  • Prison Architect
I find it interesting that France has only two Johns, but both of them were special. John I—as stated previously—was posthumous, while when John II was born, his father was cousin of King Philip V, who still had a younger brother, thus John and his father were not envisioned inheriting the crown one day.
Even John of England was a special case, as he was not only not a first son, but wasn't even supposed to inherit from his brother.
 

Chlodio

Field Marshal
On Probation
56 Badges
Aug 26, 2011
2.876
5.012
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • March of the Eagles
  • Impire
  • Hearts of Iron III Collection
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rights of Man
  • Crusader Kings Complete
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
Rulers enacted laws on their whim, with their ability to project power upon their vassals as the only limiting factor. Why vassals have to like me when I decide to change succession law?
This had no value gameplay-wise as it pushes player on a killing sprees with -100 vassals, assassinating left and right, asigning them as commanders on a suicide battles etc.
I find the changing of succession quite easy, especially compared to the historical struggles, but the game difficulty doesn't seem to be the thing you want to discuss, but rather the logic behind it.
It's based on the idea that the law is worthless if nobody accepts it, historically getting all your vassals publicly declare for it was merely the legwork, but even the effort for it squandered as people who had declared for it changed their minds immediately after the monarch died, prompting a civil war.
 

Major Malfunction

Banned
36 Badges
Mar 8, 2019
926
1.060
  • Crusader Kings II
  • Stellaris: Megacorp
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cossacks
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
I find the changing of succession quite easy, especially compared to the historical struggles, but the game difficulty doesn't seem to be the thing you want to discuss, but rather the logic behind it.
That is not true. "Game difficulty" is not defined by one feature. I want to have soft cap instead of hard one. Soft cap =\= easier game.