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4verse

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So, there will be no tech trade (one of the devs said so in a video, look it up in the sticky video thread) b/c he does not like it b/c this way all factions may get all techs.

I respectfully disagree, ie I am FOR tech trade in all its forms:
- simple exchange / donations (between ferderation/alliance partners)
- espionage / theft
- real trade
- plundering/war gains (the winner of a war)


SO, can/could it be modded in?
 
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So, there will be no tech trade (one of the devs said so in a video, look it up in the sticky video thread) b/c he does not like it b/c this way all factions may get all techs.

I respectfully disagree, ie I am FOR tech trade in all its forms:
- simple xchange / donations (between ferderation/alliance partners)
- espionage / theft
- real trade
- plundering/war gains (the winner of a war)


SO, can/could it be modded in?
Terribly easy to abuse, both in singleplayer and especially in multiplayer.
 
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Smiles_

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I don't particularly care either way that deeply, but I look forward to a game where tech trading isn't common or possible since many games having that mechanic.

If it was in the game, I'd be more inclined to be okay with it if receiving a new tech still required you to research x amount of time on it -- since you would be "studying" the technology and how it is used and designed, even if we imagine they gave you the blueprints and a step by step guide.


Smiles
 
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Since the entire point of not having a static tech tree is to encourage asymmetrical tech progress it would be rather weird to completely neuter that aspect by allowing tech trading.
 
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4verse

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You might engender more sympathy for your viewpoint if you bothered to write words out all the way.

Sorry, but I dont know what you are talking about.

How about making tech trade optional (as an option before a game starts)
 
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jaredstanko

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Sorry, but I dont know what you are talking about.

How about making tech trade optional (as an option before a game starts)
No. Its a massive balance issue, and a truely crummy feature from last decade.

You might as well ask 'How about making an i win button optional.' For all the good tech trade does in single player
 
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Sorry, but I dont know what you are talking about.

How about making tech trade optional (as an option before a game starts)

Eh,I don't think tech trading really fits what they are going for with stellaris. I mean, their entire tech system is made in such a way that nobody should be getting the same techs and that no two space empires are the same tech wise. even if they are about equally technologically advanced.

So why throw in tech trading and ruin all that effort?

It would be fun if having a trading agreement with a race weighed the tech deck of the two empires so that they are more likely to draw the same options. To kinda simulate the fact that the scientists are working together closely. But that's probably one of those things that's harder to implement then it seems at first.
 
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While I am usually ok with a tech trading, I hate tech brokering.

In this game, tech trade is inconsistent with the randomized and asymmetrical nature of the tech tree. I like how the research treaty works in this game, as the benefits of it are proportional to how many techs they know that you do not. I am not certain what the actual benefits of one are, however.
 
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While I am usually ok with a tech trading, I hate tech brokering.

In this game, tech trade is inconsistent with the randomized and asymmetrical nature of the tech tree. I like how the research treaty works in this game, as the benefits of it are proportional to how many techs they know that you do not. I am not certain what the actual benefits of one are, however.

Seems to be a 25% rebate on researching the same tech.
 
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4verse

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I get your point and am fine with it. But again: why not optional? If you dont like/want it, dont use it.

BTW: its not realistic: why would a winner of a war not plunder technology?
 
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I get your point and am fine with it. But again: why not optional? If you dont like/want it, dont use it.

For the same reason a "first person shooter mode" isnt optional.

More seriously, but parhaps just as harsh, i would say it isnt worth the time to code and balance relative to how many people want the feature, and adding unbalanced optional features to your game is a sure way to upset people who cant say no to options.
 
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I get your point and am fine with it. But again: why not optional? If you dont like/want it, dont use it.

BTW: its not realistic: why would a winner of a war not plunder technology?

They can do that by reverse-engineering salvaged wrecks. You don't need tech trading for that.
 
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I'm not a fan of tech trading at all.
It's VERY gamey.

If you want a tech that another empire went through the trouble of researching, then beat them in combat. You might be able to salvage some tech from the battlefield.

But beyond that, I'm against it. If you have it, you end up with a monolithic galaxy, where every empire is nearly identical technologically.
 
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On the surface, tech trading destroys games. IRL even the closest allies keep secrets from each other. IF and this is a big IF you wanted to do some tech trading it would take a very difficult system to get it right without unbalancing a game. Probably a system that is more complicated than it is worth. You would have to classify technologies as important and not important on deciding what to trade. The value would change over time and be subjective based on the situation and the level of technology on who you were dealing with and your relationship with them and the situation with the galaxy. Hard to code effectively in a game and totally exploitable by players......not worth it.
 
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Yenzen

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I get your point and am fine with it. But again: why not optional? If you dont like/want it, dont use it.

BTW: its not realistic: why would a winner of a war not plunder technology?

Same argument could be made about 5000 features Paradox isn't going to want to want to put the work into including, isn't a part of their vision for the game and which would be hell to include in a balanced way (people will rightfully expect that every built-in feature isn't extremely unbalanced).
 
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macd21

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I get your point and am fine with it. But again: why not optional? If you dont like/want it, dont use it.

Because it would be such a change to the game that balancing it would require a huge amount of work and result in a fundamental change to how the game works.

Consider that tech-trading tends to be hugely problematic in most (all, really) games that permit it, causing massive balance issues. And that's in games that have tech-trading in mind from day one. Stellaris is designed with the assumption that tech-trading isn't available, resulting in a very different tech system. The random nature of tech options, for example, is rendered pretty pointless if you can just buy missing techs from a friendly neighbour. Consider: imagine you have a choice of three good techs, but you aren't sure which one to get - so you check to see which ones your allies have and are willing to sell cheaply and then research the other one.

BTW: its not realistic: why would a winner of a war not plunder technology?

As mentioned, you can plunder tech. Also, there is actually a form of tech-trading in the game - you can make research agreements with your neighbours, giving you a research boost. It just doesn't allow you to cherry pick those techs that you want, allowing you to build a super-tech empire that crushes all resistance.
 
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