Just a quick suggestion of adding is_reformation_center = no to the trigger for protestantism_events.10 (Resistance to the Reformation in Protestantism.txt).
I just had a reformation be dead on arrival because the first centre of reformation immediately converted back to Catholicism by event. That doesn't seem to be desirable, and it's a pretty quick fix.
It won't be gamebreaking in most games, so I figure it's not excactly high priority, but I rather like having a reformation.
I just had a reformation be dead on arrival because the first centre of reformation immediately converted back to Catholicism by event. That doesn't seem to be desirable, and it's a pretty quick fix.
It won't be gamebreaking in most games, so I figure it's not excactly high priority, but I rather like having a reformation.
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