So, I know I said this would be kept up to date and I'd fix any issues that came up with it and all that but I'm afraid I'm going to have to go back on that.
First of all, with the latest patch, the core of this mod is rendered moot as Paradox have lifted the majority of requirements for player created titles to my understanding.
Secondly, I don't have the time nor the energy to be fiddling with this anymore as I managed to get myself an actual job.
Long story short, I'm going to leave this here as is just in case anyone wants it for whatever reason or if someone wants to use my (bad) coding
for something new. Thank you all who've enjoyed playing with this.
Current Version: 1.11 with choice of modules, uploaded 1st of October 2013
If anyone's interested in Multiplayer, send me a message, i'd like to see what the games like in multiplayer. If you have Evolve (which I just downloaded), find King_Kovu and add me or whatever you do on Evolve
Download Links:
Compatibility:
What the previous version does (v1.10):
Changelog for V 1.11...aka, What's new:
ABOUT THE MODULIZATION
Help Wanted (message me if interested):
Author Notes:
First of all, with the latest patch, the core of this mod is rendered moot as Paradox have lifted the majority of requirements for player created titles to my understanding.
Secondly, I don't have the time nor the energy to be fiddling with this anymore as I managed to get myself an actual job.
Long story short, I'm going to leave this here as is just in case anyone wants it for whatever reason or if someone wants to use my (bad) coding
for something new. Thank you all who've enjoyed playing with this.
Current Version: 1.11 with choice of modules, uploaded 1st of October 2013
If anyone's interested in Multiplayer, send me a message, i'd like to see what the games like in multiplayer. If you have Evolve (which I just downloaded), find King_Kovu and add me or whatever you do on Evolve
Download Links:
Compatibility:
NR is compatible with all DLCs and 1.111 patch
It should not require any DLC but obviously the LoR related changes will not be available for those without LoR.
I do not know what Mods it is compatible with but I'd assume most overhaul mods are not compatible.
Not Compatible for CK2+ but there is a hybrid mod available above, though it is out of date
NR will only work correctly in English, I apologize.
It should not require any DLC but obviously the LoR related changes will not be available for those without LoR.
I do not know what Mods it is compatible with but I'd assume most overhaul mods are not compatible.
Not Compatible for CK2+ but there is a hybrid mod available above, though it is out of date
NR will only work correctly in English, I apologize.
Includes Ancient Religions, a mod created by Superskierpat and Jon Severinsson. Though only the religions themselves, no flavour no nothing
Changes Defines to remove age penalties on traits in Ruler Designer (a genius is a genius regardless of age)
Removes all Culture requirements from creating Kingdoms and Empires, including the Christian Requirement to create the Roman Empire.
Changes Byzantine to Eastern Roman Empire
The WRE/HRE has been almost entirely revamped. Now the vanilla HRE is Germania, this is due to the new title. I have added a e_WRE to the game, as you may be aware and that is used in place of the e_hre. It exists as a solely titular being that grants the holder access to the LOR goodies. It begins in 867 in the hands of the King of italy (that's right) and in 1066 in the hands of the Emperorer of Germania...formally the HRE. The old name changing events are still in place, though now applying to the new title of the WRE, changing it to HRE or Carolingian Empire if you hit the criteria. Germania(e_hre) cannot mend the schism or restore the Roman empire, only the holder of the WRE/HRE (e_wre)or ERE may do that.
Makes the Restoration of the Roman Empire achievable by either the holder of the ERE or the WRE(regardless of what name it has at the time). You can also mend the great schism as either WRE or ERE, even if you're not Christian. I feel that if you unite the 'schism' under any one religion then technically it's still mending the schism as both East and West would share a religion (theoretically) and I feel the HRE should be able to try to restore the Roman Empire.
Events relating to restoring the Roman Empire or Mending the Schism should no longer be specifically written for an Orthodox ERE ruler. Any mention of Pentrachys has been replaced by 'holy sites', orthodoxy with 'Our faith' and any mention of Byzantine or 'East Roman' has been removed and replaced with Roman or something similar. (if you are not a christian when mending the Schism then just think of it in the way that they are still Holy sites to the people of the empire, so by collecting them you are proving that your faith is stronger than theirs)
I cannot promise that the Events to change the name of the WRE are well written but they serve their purpose.
Adds Titular North Sea Empire
Titular Duchy of the Isles becomes a fully fledged titular Kingdom
The Titular kingdom of the isles belongs to Gudrod Crovan in 1066.
Makes mending the great schism as Miaphysite, Catholic, Orthodox or a christian heresy cause that to become the one 'Accepted' Christian faith with the other's becoming heresys.
The Vanilla conversion event that fires off to the AI when having mended the Schism now fires for the following religions: Miaphysite, Catholic, Orthodox, Norse Reformed, Finnish Reformed, Druidic Reformed, Gaelic Pagan Reformed, Slavic Reformed, Baltic Reformed, West African reformed, Zoroastrian, Hellenic, Tengri Reformed, Sunni, Shiite and all Heresys, excluding none reformed pagans.
The Karling dynasty has been renamed the Carolingian Dynasty. Why? Because I can, that's why, shush!
Whenever a new empire in the west is formed, aka, Scandinavia, france, italy, britain or spain, then they gain a claim on the e_wre title but NOT the de jure empire that the holder also holds so long as you meet the criteria. The e_wre is set to a ridiculously high dignity making the AI make it their primary. It's only job is to denote the 'recognized' successor of the Western Roman state and grants you the LOR goodies but nothing else really. The criteria needed to gain the claim when you found an empire are convoluted but basically, if it's after 1066 then you should be fine, if it's not, well then, you have to be worthy! You must have a high enough learning for you to actually care about holding the e_wre(or be a scholar), or you must be a Karling (they naturally will know about it and want it) or be a culture who would naturally have an interest...again, not all the cultures I wanted to put in have been put in YET as I thought I had more time. This is meant to work as a power struggle dynamic
Romano-british culture for RD and a few culture specific localizations for said culture.
Changes a bunch of names.
Name Changes:
England; Bretland(Welsh + Breton), Daneland(Norse + Danish)
Britannia; Scottish Empire, Saxon Empire, Brythonia (Breton, Welsh + Irish), Bretríki (norse)
Hispania; Vandalia (All Scandinavian), Al-Andalus (All Arabic)
Wales; Cymru (all celtic)
Scandinavia; Øksriket (Norse, not finnish...it's entirely made up but I've seen a lot of mentions that Scandinavia didn't fit for the native peoples choice as it's too latin...), Suur-Suomi (finnish)
Wendish; Baltic Empire (Russian and 'Baltic' cultures such as Lithuanian)
Arabian Empire; Egyptian Empire (Egyptian), Outremer (European as a whole)
Wessex; Dumnonia (Breton + Welsh)
ERE; Rum (All Arabic...the titular Sultanate of Rum has not been removed)
Pomerania; Prussia(German+Prussian cultures)
HRE; Western Roman Empire, HRE(Catholic only), Carolingian Empire(the Karlings)
Constantinople; Istanbul (Arabic)
A bunch of Celtic localizations for English counties/baronies and occassional duchies.
I think that's all of them so far...I think...I cannot promise
Changes Defines to remove age penalties on traits in Ruler Designer (a genius is a genius regardless of age)
Removes all Culture requirements from creating Kingdoms and Empires, including the Christian Requirement to create the Roman Empire.
Changes Byzantine to Eastern Roman Empire
The WRE/HRE has been almost entirely revamped. Now the vanilla HRE is Germania, this is due to the new title. I have added a e_WRE to the game, as you may be aware and that is used in place of the e_hre. It exists as a solely titular being that grants the holder access to the LOR goodies. It begins in 867 in the hands of the King of italy (that's right) and in 1066 in the hands of the Emperorer of Germania...formally the HRE. The old name changing events are still in place, though now applying to the new title of the WRE, changing it to HRE or Carolingian Empire if you hit the criteria. Germania(e_hre) cannot mend the schism or restore the Roman empire, only the holder of the WRE/HRE (e_wre)or ERE may do that.
Makes the Restoration of the Roman Empire achievable by either the holder of the ERE or the WRE(regardless of what name it has at the time). You can also mend the great schism as either WRE or ERE, even if you're not Christian. I feel that if you unite the 'schism' under any one religion then technically it's still mending the schism as both East and West would share a religion (theoretically) and I feel the HRE should be able to try to restore the Roman Empire.
Events relating to restoring the Roman Empire or Mending the Schism should no longer be specifically written for an Orthodox ERE ruler. Any mention of Pentrachys has been replaced by 'holy sites', orthodoxy with 'Our faith' and any mention of Byzantine or 'East Roman' has been removed and replaced with Roman or something similar. (if you are not a christian when mending the Schism then just think of it in the way that they are still Holy sites to the people of the empire, so by collecting them you are proving that your faith is stronger than theirs)
I cannot promise that the Events to change the name of the WRE are well written but they serve their purpose.
Adds Titular North Sea Empire
Titular Duchy of the Isles becomes a fully fledged titular Kingdom
The Titular kingdom of the isles belongs to Gudrod Crovan in 1066.
Makes mending the great schism as Miaphysite, Catholic, Orthodox or a christian heresy cause that to become the one 'Accepted' Christian faith with the other's becoming heresys.
The Vanilla conversion event that fires off to the AI when having mended the Schism now fires for the following religions: Miaphysite, Catholic, Orthodox, Norse Reformed, Finnish Reformed, Druidic Reformed, Gaelic Pagan Reformed, Slavic Reformed, Baltic Reformed, West African reformed, Zoroastrian, Hellenic, Tengri Reformed, Sunni, Shiite and all Heresys, excluding none reformed pagans.
The Karling dynasty has been renamed the Carolingian Dynasty. Why? Because I can, that's why, shush!
Whenever a new empire in the west is formed, aka, Scandinavia, france, italy, britain or spain, then they gain a claim on the e_wre title but NOT the de jure empire that the holder also holds so long as you meet the criteria. The e_wre is set to a ridiculously high dignity making the AI make it their primary. It's only job is to denote the 'recognized' successor of the Western Roman state and grants you the LOR goodies but nothing else really. The criteria needed to gain the claim when you found an empire are convoluted but basically, if it's after 1066 then you should be fine, if it's not, well then, you have to be worthy! You must have a high enough learning for you to actually care about holding the e_wre(or be a scholar), or you must be a Karling (they naturally will know about it and want it) or be a culture who would naturally have an interest...again, not all the cultures I wanted to put in have been put in YET as I thought I had more time. This is meant to work as a power struggle dynamic
Romano-british culture for RD and a few culture specific localizations for said culture.
Changes a bunch of names.
Name Changes:
England; Bretland(Welsh + Breton), Daneland(Norse + Danish)
Britannia; Scottish Empire, Saxon Empire, Brythonia (Breton, Welsh + Irish), Bretríki (norse)
Hispania; Vandalia (All Scandinavian), Al-Andalus (All Arabic)
Wales; Cymru (all celtic)
Scandinavia; Øksriket (Norse, not finnish...it's entirely made up but I've seen a lot of mentions that Scandinavia didn't fit for the native peoples choice as it's too latin...), Suur-Suomi (finnish)
Wendish; Baltic Empire (Russian and 'Baltic' cultures such as Lithuanian)
Arabian Empire; Egyptian Empire (Egyptian), Outremer (European as a whole)
Wessex; Dumnonia (Breton + Welsh)
ERE; Rum (All Arabic...the titular Sultanate of Rum has not been removed)
Pomerania; Prussia(German+Prussian cultures)
HRE; Western Roman Empire, HRE(Catholic only), Carolingian Empire(the Karlings)
Constantinople; Istanbul (Arabic)
A bunch of Celtic localizations for English counties/baronies and occassional duchies.
I think that's all of them so far...I think...I cannot promise
Changelog for V 1.11...aka, What's new:
Scandinavia; Kalmar Union (Norwegian, Danish and Swedish)
WOOOOO!!!!!! Ancient Religion flavour is back!!!!....get excited....
I have finished fiddling around with features to do with the WRE, I think...if you find anything, tell me.
I think that's actually it....pretty small update really, mostly just cleaning up the mess in the last update
WOOOOO!!!!!! Ancient Religion flavour is back!!!!....get excited....
I have finished fiddling around with features to do with the WRE, I think...if you find anything, tell me.
I think that's actually it....pretty small update really, mostly just cleaning up the mess in the last update
ABOUT THE MODULIZATION
So, I asked for suggestions on where else to go with this mod and the only suggestion was to break it into Modules and that's exactly what I've done. It's not fancy as I didn't take any chances with moving things that might mess up the 'Core' mod file so the e_wre title is still in the core mod but it's no longer got it's history files that attach it to someone.
Basically, all this does is separate whole files. So the Landed Titles file is part of the Core module as that is what removes the requirements so every change i've made to the Landed Titles is also included so basically, this isn't a perfect modulization but it's the best I can do without risks....
So 'No Requirements' is the core mod, then included are NRAR, NRWRE and NR shattered world. NRAR is my version of the Ancient religions mod, which belongs to Superskier and his contributors, i've just edited it to fit with my vision for this mod. NRWRE contains the history file and the events that pertain to the way I messed with the NRWRE.
And finally NR Shattered World...remember that little failed attempt to combine CK2+ with this as a compatibility thing? Well, it wasn't a total bust, I made this...mostly for my own entertainment and just didn't mention it but I put it in there as a nice little add on...since there's no requirements, the shattered world gives you total freedom. I doubt anyone will have too much interest in it but it should entertain a few people so count it as a thank you for enjoying my work and, for those of you who did, contributing. This may or may not work since the major patch but if it doesn't and there's enough interest (aka one person who takes the effort to mention it) I will fix it.
THIS IS WHAT I'M COUNTING AS THE 'COMPLETED' VERSION OF THIS MOD AND THERE WILL BE NO FUTURE UPLOADS TILL THE NEXT PATCH THAT RENDERS IT INCOMPATIBLE...unless someone finds a major bug or I get enough ideas to justify updating. Thank you for downloading, playing and, hopefully, enjoying.
Basically, all this does is separate whole files. So the Landed Titles file is part of the Core module as that is what removes the requirements so every change i've made to the Landed Titles is also included so basically, this isn't a perfect modulization but it's the best I can do without risks....
So 'No Requirements' is the core mod, then included are NRAR, NRWRE and NR shattered world. NRAR is my version of the Ancient religions mod, which belongs to Superskier and his contributors, i've just edited it to fit with my vision for this mod. NRWRE contains the history file and the events that pertain to the way I messed with the NRWRE.
And finally NR Shattered World...remember that little failed attempt to combine CK2+ with this as a compatibility thing? Well, it wasn't a total bust, I made this...mostly for my own entertainment and just didn't mention it but I put it in there as a nice little add on...since there's no requirements, the shattered world gives you total freedom. I doubt anyone will have too much interest in it but it should entertain a few people so count it as a thank you for enjoying my work and, for those of you who did, contributing. This may or may not work since the major patch but if it doesn't and there's enough interest (aka one person who takes the effort to mention it) I will fix it.
THIS IS WHAT I'M COUNTING AS THE 'COMPLETED' VERSION OF THIS MOD AND THERE WILL BE NO FUTURE UPLOADS TILL THE NEXT PATCH THAT RENDERS IT INCOMPATIBLE...unless someone finds a major bug or I get enough ideas to justify updating. Thank you for downloading, playing and, hopefully, enjoying.
Help Wanted (message me if interested):
Recommendations for other culture, religion or Dynasty specific names.
Recommendations for Titular titles.
Someone who can and will translate it to one of the other languages.
Someone who is willing to put in the time to make the Hybrid with CK2+ to work properly...most of the issue is graphical and I have no ideas on how to work with the graphics because...well..i'm terrible at anything like that.
BETA TESTERS
Recommendations for Titular titles.
Someone who can and will translate it to one of the other languages.
Someone who is willing to put in the time to make the Hybrid with CK2+ to work properly...most of the issue is graphical and I have no ideas on how to work with the graphics because...well..i'm terrible at anything like that.
BETA TESTERS
Author Notes:
If you wish to steal this to use in your mod then go right ahead, just credit me and either post here or message me so I know and can admire my handiwork and tell people that this is included in your mod. Not too much to ask, is it?
If you find any bugs or problems, please inform me, unless I have listed them above, such as anything involving the wording of the LoR specific events.
This mod began life as a simple thing that was designed to simply remove the often ludicrous requirements to form De Jure empires and add in some new names so that it would seem more plausible. For example, should the Norse form Britain they're not going to give it the Roman name now are they? It has, since that simple idea, grown in ambition and scheme. I have now set my mind to creating a 'freedom' mod that will allow the player to do what they want without having to resort to using the console that would break immersion. Want to mend the Great Schism between West and East and bring the entirity of 'Christendom' under the Norse Faith? I say, go for it! And that is now what this mod is becoming about. Giving the player more freedom. If you don't want to do that kind of thing then you don't have to but you'll still enjoy the freedom of being able to form the Arabian empire as a Saxon if you so wish. I will be constantly adding to this mod and building it so long as people remain interested in it so if you have an idea no matter how silly, send it me and I will decide if it goes in or not.
If you find any bugs or problems, please inform me, unless I have listed them above, such as anything involving the wording of the LoR specific events.
This mod began life as a simple thing that was designed to simply remove the often ludicrous requirements to form De Jure empires and add in some new names so that it would seem more plausible. For example, should the Norse form Britain they're not going to give it the Roman name now are they? It has, since that simple idea, grown in ambition and scheme. I have now set my mind to creating a 'freedom' mod that will allow the player to do what they want without having to resort to using the console that would break immersion. Want to mend the Great Schism between West and East and bring the entirity of 'Christendom' under the Norse Faith? I say, go for it! And that is now what this mod is becoming about. Giving the player more freedom. If you don't want to do that kind of thing then you don't have to but you'll still enjoy the freedom of being able to form the Arabian empire as a Saxon if you so wish. I will be constantly adding to this mod and building it so long as people remain interested in it so if you have an idea no matter how silly, send it me and I will decide if it goes in or not.
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