I honestly don't understand why some people are so fond of the worst features of CK2, to the point that they want it in CK3. It must be the feel of "losing" something, no matter how bad that thing is.
From a gameplay perspective, regencies weren't interesting, and it's a fact that is hard to deny. Regencies meant losing things randomly. It wasn't a big deal and could spice things up - but if you rely on randomly making the player lose stuff, you're doing bad design.
Of course there's always a possibility of reintroducing regencies as a more interesting mechanic. But it's like having boats as separate units: it was removed/changed because it was an obvious design flaw. If you regret it, it's probably just nostalgia. Or maybe you just have terrible taste.
This post is so disproportionately bitchy I don't know whether to be tickled or offended, so I think I'll just split the difference and respond in kind.
At this stage it's obvious that some people are either so invested in Paradox as a company (possibly literally going by the response to anything less than glistering plaudits) or this game as a concept that they're willing to let demonstrable cases where improvement or porting of a system from CK2 would have been preferable to the the thing's total absence slide. Boats* were one of these cases, regencies are another. The only other possibility I can imagine to the above two mindsets is that a wide subset of people really are just
that parochial in perspective that the idea of someone having any reason to like something they didn't must be attributed either to nostalgia or 'terrible taste'. I actually find that harder to credit than a hopefully temporary repose into The Hype, but maybe that's just my childlike optimism.
What do children, those with severe developmental problems, the very old and those with a head injury have in common? An inability to make decisions without deferring to the guidance of an external authority (we'll leave the obvious analogy largely unspoken). This is one of those cases where something both happened historically and is
extremely sensible, so I actually find on the side of the history buffs this time who knew.
It doesn't matter that it was boring to find yourself with the misfortune of a 16 year regency every once in a while because the alternative is to imagine a 2 year old doing all the requisite admin, scheming, warmongering, diplomacy and murder that an adult could. Or alternatively, and somehow even less credibly, to have an abstracted regent that is just so beneficent to seamlessly advance your character's interest, without any hint of personal ambition or incompetence, that they might as well not exist (oh wait).
If regencies really are not in then being underaged, in a coma, giving birth or imprisoned mean
nothing. CK2 had interesting and quintessentially CK events tied to regencies (your ambitious and scheming regent having you declared incapable, your regent trying to kill you, you murdering your regent on a wooden horse, the queen mother trying to wrest political power from the regent) CK3 would have been a better game for having elaborated on that and is objectively poorer for having abandoned it.
*
#justice4boats