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gaius valerius

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I'll try to keep this short, firstly I do like the new local auto feature. However it is fundamentally flawed as Russia. When you first conquer Novgorod it makes completely ZERO sense to have local auto on provinces that are the same culture and religion as you. The penalties are way to harsh one percent minus goods,manpower and tax. I have about 600h in Eu4 so I consider myself to be experienced and can usually form russia (bordering german states to bearing sea at around `1640) pre patch and enjoy mostly playing it in competitive multiplayer. However the local auto penalties are ridiculous, surely it makes no sense to have it on your own culture provs but don't get me started on the tartar ones. I had to keep my auto on a stable 60-70 percent at the start of the game to prevent constant tartar nationalists. In addition to that it's near impossible to get the tartars to be accepted now because of how high your local auto has to be. For example, that kasimov prov muscovy starts with.

non accepted culture -33%
heathen religion - 25% (or is it 33?)
and the 60% local auto it starts with which is -60% on everything


so I was essentially making 0 gold from all my tartar provs......
Maybe paradox should test their shit before they implement it into the game.

My suggestionn have no local auto penalties for provs that are your culture (and maybe religion)

Because, as it stands this whole local auto + non accepted culture + heathen religion penalty is silly

/rant over

Foul language removed - Seelmeister

Your argument makes zero sense. Read history first, not because EU IV needs to be as historically railroaded as possible... but to get common sense of how conquest actually worked. Same culture? Same religion? As if this matters in an era of HYPER PARTICULARIST oriented civic bodies. You seem to assume all post 19th century standards may be happily applied centuries back.

Look up 'particularism' in the historical sense. 'nuff said.
 

Novacat

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I agree with that. Russia is playable both as Muscovy and Novgorod. I may make these suggestions once I have better understanding of AOW's balance. Honestly, I have more concerns about culture acceptance but it rather has to do with poor mechanics of cultures acceptance and conversions than Muscovy's ideas.

Cultural acceptance was not a problem for Russia until Paradox decided to balkanize the Altaic cultures.
 

Novacat

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Nah. They will still play Russia, all the threats to stop playing Russia is just theatrics.
 

Less

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Not sure if it's been mentioned, but Russia is now much quicker to rampage across hordes since their 25% minimum autonomy is an inherent -25% warscore cost for provinces. And when you get there, Ming is at -50%. With Administrative Efficiency you can actually full annex Ming in one war now.

Pardon me if I'm not worried about Russia.
 

DicRoNero

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But why people care about Ming and all that region? In my last game, once the time came, I established protectorates for Ming and Hindustan in just two wars - one per each of them. Don't tell me you're seriously pursuing poor Asians while letting Europeans expand unchecked. All the time wasted conquering Ming (w/e the AE) could have been invested into European theatre, and that's exactly where your real competitors are located.
 

nicechinos

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Not sure if it's been mentioned, but Russia is now much quicker to rampage across hordes since their 25% minimum autonomy is an inherent -25% warscore cost for provinces. And when you get there, Ming is at -50%. With Administrative Efficiency you can actually full annex Ming in one war now.

Pardon me if I'm not worried about Russia.
Administrative efficience and conquering Ming's high autonomy don't go well in one sentence. Ming gunning for westernisation these days.
 

Novacat

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But why people care about Ming and all that region? In my last game, once the time came, I established protectorates for Ming and Hindustan in just two wars - one per each of them. Don't tell me you're seriously pursuing poor Asians while letting Europeans expand unchecked. All the time wasted conquering Ming (w/e the AE) could have been invested into European theatre, and that's exactly where your real competitors are located.

Because you will be able to expand faster in Asia than the Europeans will be able to expand in Europe. Unless your gunning for World Conquest, theres just no reason to not go Asia early on.

Once you conquer all that Steppe and Chinese land, you could just drown any of the Europeans in troops.
 

DicRoNero

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Because you will be able to expand faster in Asia than the Europeans will be able to expand in Europe. Unless your gunning for World Conquest, theres just no reason to not go Asia early on.
Yeah, but expanding in Asia is like colonizing the new world - about as exciting and challenging, so I'm still not convinced. Though, people do play colonizers and just colonize, so yeah...
 

Novacat

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Yeah, but expanding in Asia is like colonizing the new world - about as exciting and challenging, so I'm still not convinced. Though, people do play colonizers and just colonize, so yeah...

You get 100% benefit from the land you conquer, colonizers do not. Thats the difference.
 

Beagá

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Actually, I think he was referring to the fact that, as an Orthodox (or Shia or Ibadi or Reformed or Coptic) nation, being Defender of the Faith doesn't really carry any obligations to actually defend anyone because you have few, if any coreligionists, and most of those tend to get shut down pretty fast.

Perhaps, but one of the major (if not THE major) malus of DoF is the tech cost malus, and the NI mitigates that a lot, making DoF much less of a no-brainer than for, say, Commonwealth.

You get 100% benefit from the land you conquer, colonizers do not. Thats the difference.

Colonies don´t need truce timer to go away to grow, don´t use manpower and don´t use monarch points apart from idea group (read: Exploration).

Besides, tariffs eventually can be a huge source of income.

Finally, the game has multiplayer as its basis, and while the AI might be too stupid to counter a menancing player, humans aren´t. Making expansion not by a war a MUCH more viable path.
 

Novacat

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Colonies don´t need truce timer to go away to grow, don´t use manpower and don´t use monarch points apart from NI.

But they dont provide much. No manpower, fewer forcelimits, and less money.

Besides, tariffs eventually can be a huge source of income.

At risk of your colonies breaking away.

Finally, the game has multiplayer as its basis, and while the AI might be too stupid to counter a menancing player, humans aren´t.

If the rest of the game has to team up to attempt to defeat you, your doing something right. On top of this Russia is fairly out of the way which prevents them from getting gang-banged on multiple fronts like an Austrian or Polish player would be.