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Hamor

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I'll try to keep this short, firstly I do like the new local auto feature. However it is fundamentally flawed as Russia. When you first conquer Novgorod it makes completely ZERO sense to have local auto on provinces that are the same culture and religion as you. The penalties are way to harsh one percent minus goods,manpower and tax. I have about 600h in Eu4 so I consider myself to be experienced and can usually form russia (bordering german states to bearing sea at around `1640) pre patch and enjoy mostly playing it in competitive multiplayer. However the local auto penalties are ridiculous, surely it makes no sense to have it on your own culture provs but don't get me started on the tartar ones. I had to keep my auto on a stable 60-70 percent at the start of the game to prevent constant tartar nationalists. In addition to that it's near impossible to get the tartars to be accepted now because of how high your local auto has to be. For example, that kasimov prov muscovy starts with.

non accepted culture -33%
heathen religion - 25% (or is it 33?)
and the 60% local auto it starts with which is -60% on everything


so I was essentially making 0 gold from all my tartar provs......
Maybe paradox should test their shit before they implement it into the game.

My suggestionn have no local auto penalties for provs that are your culture (and maybe religion)

Because, as it stands this whole local auto + non accepted culture + heathen religion penalty is silly

/rant over

Foul language removed - Seelmeister
 
Last edited by a moderator:

lordelenath

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Local Autonomy is fine. I had no issues whatsoever until now - it's a decent strategical layer that allows you to prioritize income or stability for newly conquered provinces.
 

Hamor

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t's a good concept but when you have the rest of those shit religious and cultural penalties it completely messes up province income over

Foul language removed - Seelmeister
 
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Hades66

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I stopped reading after the first r comment. Mods please close that word is offensive.

Also Muscovy is extremely easy. Now that it actually offers a challenge someone is upset. Played a quick game as Muscovy and had no issues.
 

Variton

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It is intended to. Autonomy reduces itself automatically, if you can face unrest just lower it.
+1. Seems to be a nice feature IMO. Also tatar.
 

ChildeR

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Yes, it takes at least a few decades before you start making more than a trickle of income from recently conquered provinces. I like.

As for Russia specifically, I have yet to play it in 1.8 but playing it in 1.7 was almost pointless because it was so easy to expand in early-mid game.
 

Knut Skallagrim

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Nationalism doesn't exist in 1444. If you think that after you conquer a rival territory (novgorod) just because those provinces are your culture you can ask them all the tax and manpower they can give you're playing the wrong game. You've annexed them aggressively, deal with their rage for some years.
Tartar region imho is supposed to be an HELL and must be culture converted to become useful to a big conqueror like russia. They did that historically (unfortunately not converting anyone at all but erasing them).
Also russia has an easy job to do with all those guys there, it's a bit more entertaining to have to deal with provinces unrest. Local autonomy right now is one of the coolest features i've seen!
 

Hamor

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I stopped reading after the first r comment. Mods please close that word is offensive.

Also Muscovy is extremely easy. Now that it actually offers a challenge someone is upset. Played a quick game as Muscovy and had no issues.

If you find mere words in my post offensive then tough luck kid when you're out there in the big world
 

Cirvane

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Oh, the fact that Muscowy/Russia ideas allow to build one of the largest forces is not enough? It is not like autonomy mechanics apply exclusively to them. And they are good, in fact rebels are now more predictable, so fighting rebels is now a matter of choice and skill rather than pure luck.
 

Shadrol

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The only real problem I see with conquering same culture has been that those stupid rebels that spawn are friendly to me. Hey Bedouin Oman just conquered us Bedouins from Yemen, we want to defect to Yemen, but since we're Bedouin we'll just sit here for the next hundred years or so doing nothing.
 

Denkt

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Russia is basicly the strongest country overall:

Best ideas in the game.
Excellent starting position for expansion against weak hords, asia and europe.
Most powers are far away.
 

Nikolaz72

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Autonomy is a weakness that afflicts all nations, as such its not something that specifically targets russia. I'd say the autonomy proves the biggest problem for all humongous nations, of which Russia is one of. Throughout most of history Russia has been incredibly de-centralized for that very reason, a centralized and stable Russia would have proven an unbeatable foe to most of the world stage. And those few times the country 'has' pulled together and overcome internal issues they haven't really had a foe they weren't able to beat down.

Russias biggest problems are during peacetime. It doesn't have many during war.

I think Autonomy is the best damned way of showcasing the decentralized Russia and a player can have a great deal of entertainment overcoming the shortcomings of your nations bureaucracy.

That and I think its awesome that the big blobs can no longer expand unhindered. Russia now wont just be able to go in and snatch Ming and then all of Asia like they did in my games. They actually face Horde rebels as they conquer them, rebels that actually pose a threat now rather than just be annoyances you can remove with the click of a button said click now actually gives them the independance they're asking for (Or semi-independence)

It also mostly prevents France from conquering the entire holy roman empire and spain within a few hundred years and then holding them without issue.

I say mostly because far as I've seen in my post-patch games France is still going to be France.
 

ahyangyi

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The only real problem I see with conquering same culture has been that those stupid rebels that spawn are friendly to me. Hey Bedouin Oman just conquered us Bedouins from Yemen, we want to defect to Yemen, but since we're Bedouin we'll just sit here for the next hundred years or so doing nothing.

There's a 1.8-hotfix version in steam as a beta now :)
 

balmung60

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Weakening Muscovy's start is actually pretty welcome because before, Muscovy was basically the most OP thing this side of a united HRE or a France that matched Napoleon's peak borders.

In the meantime, just wait for the LA to tick down. You get -0.1 LA in every province (provided that it isn't overseas or a province that was ever a colony) every month you end at peace. If it's not going fast enough, get a better government as soon possible (-0.1 LA/month with Administrative Monarchy, -0.2 with Absolute Monarchy, and -0.3 with Constitutional or better). These ticking LA reductions have no drawback.

Also, I doubt that LA is why you aren't accepting Tatar any more, since I'm pretty sure that accepted cultures are calculated solely from base tax of cores. More likely is that Tatar has been split into several smaller cultures, preventing any one from becoming accepted. Though you might be able to accept one or two with Humanist Ideas, though you're better off just grabbing everything in your culture group after you form Russia.
 

PAnZuRiEL

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Also, I doubt that LA is why you aren't accepting Tatar any more, since I'm pretty sure that accepted cultures are calculated solely from base tax of cores.
Not base tax, actual tax income. In my Qing game, I've been getting accepted cultures after reducing autonomy in their provinces.