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Slan

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Yes I had no idea I assumed 100 percent was 100 percent, honestly dont agree with 140 giving a bonus. There is such a thing as to much of a chain of command but if thats what they did then have to deal with it.

You are right, and that's why anything above 140% does not give you anything. FYI the max was 200% when SF came out, the lower limit was added in a patch. (Because the AI didn't spend enough Leadership on Officers...)
 

delra

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I despise those hard-coded cliff numbers. Why not give the officer % a curve? Org raises linearly up to 100%, then logarithmic up to 130% when it peaks.

It's been suggested before on multiple occasions. It'd make the whole feature a bit unclear and might lead to wasting officers - until a common consensus is reached that arbitrary x% is the proper ratio - and everyone would use that x like current 140 - changing nothing except for the time it took to code the curve - and the time newbies spend confused about the whole thing.

Myself I'd bring the max useful ratio down to 120 and let AI strive to always be at 110-115.
 

No idea

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Isn't anything over 100 percent wasted? Meaning it just sits there and provides no more bonus. I was under the impression if it was below 100 percent then it was a problem.

Are you kidding Lothos? With all the modding you have done and you didn´t know that?

More officers (up to 140%) gives you more ORG and less attack delay, IIRC. Less officers mean less ORg and more AD.
 

plasticpanzers

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the additional above 100% for field officers having a bonus (140 seems too much)
might be construed as having an command-staff school in being. That is your nation
has enough leadership to not only fulfill the needs of field divisions but higher staff
functions as well which makes your armed forces more adaptable. Smaller nations
would not have a staff college or West Point but often promote officers from friends
and government personel. Not trained as officers to run an army. Having an additonal
above the 100% allows your military be more flexible replacing poor officers in the field
and conduct training at a higher level. At least thats my view on how it may be precieved.
 

delra

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Stop already with Lothos hate. At least we're getting it fixed - and most AIs are running at 118% not 100 anyway for whatever reason (tag-hopped my saves to check it out). So it's just 22% bonus we're getting, not 40%.
 

delra

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Also remember that Org only starts regaining after AD... It might not seem like a big advantage - but if you multiply 24h by all your units that lose Org and are supposed to start regaining it ASAP, it might as well be the biggest of all advantages here.
 

ThomasH

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That does not make sense, why would have an officer ration over 100 give you a bonus. The AI strives to get 100 percent nothing more above that so it makes no sense really. 100 percent is 100 percent. If I fill a glass with water up to 100 percent I can do 101, it just simply spills over.

Are you guys sure what you are telling is correct cause I never noticed that before (but honestly never looked at it that closely).

Actually an officer rate of 100% is = 100/140 = 71.4 %


i am not sure why the rating goes up to 140 and not simply 100 %...maybe the chance that a division completely is crushed and dissolved
after very high losses - is 0 once you reach the 100 %
 
Last edited:

JASGripen

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Actually an officer rate of 100% is = 100/140 = 71.4 %


i am not sure why they it goes up to 140 and not 100...maybe the chance that a division will completely crushed after a defeat
is 0 once you reach the 100 %

I can see Hoth presenting the 4th Pz. Army for his Superior von Manstein (AG Don) with the words: "This one goes to eleven".
 

Lothos

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I understand now what it does but it still does not make sense to me and it just causes confusion. When you say 100 percent it means you are at 100 percent and when you go over to me it sounded like I have a few extra officers for the next division I build. What we are in essence now saying is 140 is actually 100 percent and since there is no tooltip anywhere (that I can find) that even says that this gives you a bonus it is not something that the average player would even know existed. Plus you then have several countries whose officer ratio already starts at 50 percent (which is more like 25 percent with 140 really being 100). Are you confused yet hehe!

I will tweek the LUA for this but IMO this concept is wrong and confusing. The term to many chiefs and not enough indians comes to mind. 100 percent for simplicity should mean 100 percent!
 

delra

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Trying to make sense why Paradox designed it the way it was designed:

Remember in Band of Brothers how they went to the war with Ross from Friends as their commanding officer? ;-) Having a surplus of officers would allow picking more suitable ones to each job out of a larger pool. If you have exactly as many as you need, you don't really get to pick. If you have less than you need, you just promote whomever.
 

Chromius

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But glass full is at 140% not 100%!

Organization is multiplied by officer ratio up to 140%, higher ratio makes reserves fill faster and it also cuts combat delay significantly (-24h at 140% if I recall correctly). Just for the sake of certainty I started a brand new game as Portugal and invested 100% in leadership from day one. Org of my INFs rose from 7.sth at 80% ratio, through 8.11 at 100% to 12.25 at 140% officer ratio. 2nd draft policy upped org to 16.66. 3 year draft put it at 36.75. Training 3x INF dropped ratio to 111% and max org of other INFs to 29.242. Investing again into officers brought ratio back to 140% - and organisation to 36.75. Raising above 140% put extra officers in reserve but had no effect on my org.


If you don't believe me, you should talk to devs to confirm all effects of 140% officer ratio (or just experiment yourself) and for god's sake PLEASE, don't cripple AI by forcing it to stay at 100%. For one thing, human player can use overrun exploit to a huge degree thanks to their 140% ratios while AI can't do it at 100% having higher combat delay.

Edit: I just realized how much easier this game was because you didn't know of that mechanic - and how lucky everyone is that the OP posted this thread for us both to bump into each other and talk about it here. :) Can't wait for AI at 140% officers.

Yes I had no idea I assumed 100 percent was 100 percent, honestly dont agree with 140 giving a bonus. There is such a thing as to much of a chain of command but if thats what they did then have to deal with it.

For the love of Zeus!!!

We need a thread DEDICATED to the Rules as they are in FTM 3.05 and stickied and updated. I knew 140% increased org on top of the hq bonus and political leader and possible other effects hence 95 org vs the stated 60, but no idea on the attack delay reduction.

Also I truly appreciate the work being done but having access to the rules as they are currently in a thread would be nice instead of having to spend time picking them out of individual threads.
 

Ksyr

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Yes I had no idea I assumed 100 percent was 100 percent, honestly dont agree with 140 giving a bonus. There is such a thing as to much of a chain of command but if thats what they did then have to deal with it.

Having been in the army I know that not all officers are equal. Some are rather useless actually, but they don't fit in in civilian life so they get their kicks in the army. Having extra officers around mean the bad ones can do less damage to the organisation and when a new leader is needed there are many to choose from and less chance the bad ones get promoted.
 

Lothos

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Having been in the army I know that not all officers are equal. Some are rather useless actually, but they don't fit in in civilian life so they get their kicks in the army. Having extra officers around mean the bad ones can do less damage to the organisation and when a new leader is needed there are many to choose from and less chance the bad ones get promoted.

I was in the military 8 years and I know that very well but even then you have a fixed number of officer positions, 100 percent is 100 percent and if you go one over someone gets transfered some where else where they are short. THere is no such thing as having 140 percent above staff. You can be short on staff but never over and if you are over it is for a short period of time due to perhaps training or a promotion and someone simply gets transfered.
 

JASGripen

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I was in the military 8 years and I know that very well but even then you have a fixed number of officer positions, 100 percent is 100 percent and if you go one over someone gets transfered some where else where they are short. THere is no such thing as having 140 percent above staff. You can be short on staff but never over and if you are over it is for a short period of time due to perhaps training or a promotion and someone simply gets transfered.

True, but the game does not reflect that you got more people actually acting on the 100% positions, I tried to tell you earlier in the thread.

140 officers is an ok abstraction of having the ability to draw competent people out of the soldier pool up to NCO and NCO up to Officers without much friction - competence is abundant. The Reichwehr example is a good one (above), but anyone who have served in a cadet platoon or company knows how this works too.
 

delra

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Thanks Guys operation 140% is ongoing !

Gl. You have no idea how much you have impacted the future of the game with your thread. ;-)
 

Darkrenown

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Hmm, doesn't the AI already shoot for 140%?
Code:
-- Checks to see if you are loosing officers
	--   if so take them from espionage and diplomacy
	if officer_ratio < 1.0 then
		-- Move the Espionage into the NCO and set it to 0 since we are short
		LEADERSHIP_NCO = 0.5 + LEADERSHIP_ESPIONAGE
		LEADERSHIP_ESPIONAGE = 0.0
		lbNCONeeded = true
	elseif officer_ratio < 1.05 then
		LEADERSHIP_NCO = 0.3
	elseif officer_ratio  < 1.2 then
		LEADERSHIP_NCO = 0.2
	
	-- Check to see if you have to many officers
	--    if so increase research
	elseif officer_ratio > 1.39 then
		LEADERSHIP_NCO = 0.0
	end
 

RELee

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Well, I don't know, but I can imagine that having more than enough officers allows you time to train your cadre even better and not have to throw them right out into the river channel to sink or swim. Gives the NCO's more time to whip the 90-day Wonders into shape before they get themselves killed. Just in idea. Probably wrong.