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I have played the game a number of times this time as UK. I am in 1943 with infantry and amour research (and updated) to 1945 plus "Infantry warfare" and "Blitzcred" researched to level 6/7. The production panel states that Infantry organisation is at 55 and Armour at 45. However even after putting all of IC to clear updates none of my forces have an organisation above 34 with some at 18 ! The result is that one German infantry unit defeats four heavy armour and four infantry, my fighters are as good as ballons and my bombers get shot to pieces. How do I get the organisation up !
Yes, indeed. Especially if Germany's ratio is 140%. Your best plan right now would be to put all research on hold and crank out the officers until you get to 140%.
Also, you have to have completed all of the upgrades for each to actually take effect. This is a challenge for UK, which has more of an edge in research than it does in IC.
Yes, indeed. Especially if Germany's ratio is 140%. Your best plan right now would be to put all research on hold and crank out the officers until you get to 140%.
Also, you have to have completed all of the upgrades for each to actually take effect. This is a challenge for UK, which has more of an edge in research than it does in IC.
Isn't anything over 100 percent wasted? Meaning it just sits there and provides no more bonus. I was under the impression if it was below 100 percent then it was a problem.
Lothos you should work on AI and their ratios. I feel like I am fighting against armies 2 doctrines behind me... Having 140% officers should be one of goals of all major players (well, maybe not Russians or Italians - but for sure all others) - not an exploit for humans.
I feel it'd be better if AI dumped more leadership into officers rather than researching ALL air doctrines (btw - lol). I'd advice most players to look that way on their leadership as well - having 140% is better than most techs.
Lothos you should work on AI and their ratios. I feel like I am fighting against armies 2 doctrines behind me... Having 140% officers should be one of goals of all major players (well, maybe not Russians or Italians - but for sure all others) - not an exploit for humans.
I feel it'd be better if AI dumped more leadership into officers rather than researching ALL air doctrines (btw - lol). I'd advice most players to look that way on their leadership as well - having 140% is better than most techs.
That does not make sense, why would have an officer ration over 100 give you a bonus. The AI strives to get 100 percent nothing more above that so it makes no sense really. 100 percent is 100 percent. If I fill a glass with water up to 100 percent I can do 101, it just simply spills over.
Are you guys sure what you are telling is correct cause I never noticed that before (but honestly never looked at it that closely).
That does not make sense, why would have an officer ration over 100 give you a bonus. The AI strives to get 100 percent nothing more above that so it makes no sense really. 100 percent is 100 percent. If I fill a glass with water up to 100 percent I can do 101, it just simply spills over.
Are you guys sure what you are telling is correct cause I never noticed that before (but honestly never looked at it that closely).
That does not make sense, why would have an officer ration over 100 give you a bonus. The AI strives to get 100 percent nothing more above that so it makes no sense really. 100 percent is 100 percent. If I fill a glass with water up to 100 percent I can do 101, it just simply spills over.
Are you guys sure what you are telling is correct cause I never noticed that before (but honestly never looked at it that closely).
Imagine you have an extra cadre of officers beyond the normal TO&E to choose from to get the best people in important positions.
That's why there is a bonus beyond 100.
That does not make sense, why would have an officer ration over 100 give you a bonus. The AI strives to get 100 percent nothing more above that so it makes no sense really. 100 percent is 100 percent. If I fill a glass with water up to 100 percent I can do 101, it just simply spills over.
Are you guys sure what you are telling is correct cause I never noticed that before (but honestly never looked at it that closely).
Once you reached 100%, every unit has the max amount of average NCOs. If you go above that, your NCOs will become better trained and more effective. The current limit is 140%, that is how effective your NCOs can get. (And this can be set in '\common\defines.lua'.) Using your analogy, you can only fill a glass to full, but it's not the same if you fill it with water or beer
Organization is multiplied by officer ratio up to 140%, higher ratio makes reserves fill faster and it also cuts combat delay significantly (-24h at 140% if I recall correctly). Just for the sake of certainty I started a brand new game as Portugal and invested 100% in leadership from day one. Org of my INFs rose from 7.sth at 80% ratio, through 8.11 at 100% to 12.25 at 140% officer ratio. 2nd draft policy upped org to 16.66. 3 year draft put it at 36.75. Training 3x INF dropped ratio to 111% and max org of other INFs to 29.242. Investing again into officers brought ratio back to 140% - and organisation to 36.75. Raising above 140% put extra officers in reserve but had no effect on my org.
If you don't believe me, you should talk to devs to confirm all effects of 140% officer ratio (or just experiment yourself) and for god's sake PLEASE, don't cripple AI by forcing it to stay at 100%. For one thing, human player can use overrun exploit to a huge degree thanks to their 140% ratios while AI can't do it at 100% having higher combat delay.
Edit: I just realized how much easier this game was because you didn't know of that mechanic - and how lucky everyone is that the OP posted this thread for us both to bump into each other and talk about it here. Can't wait for AI at 140% officers.
I take it you know almost every army in teh worldf has massively more officers than it actually needs to deploy all its combat forces right? The point being it can use the best ones for the right cirucmstances.
Of course you can go overboard. Like here in Britain where we genuinely have more admirals than warships!
Hopping through AIs in various saves shows they run around 118-122% - so it isn't as bad as I thought. Still theirs 20% less org than ours is a significant advantage on our side.
Edit: I just realized how much easier this game was because you didn't know of that mechanic - and how lucky everyone is that the OP posted this thread for us both to bump into each other and talk about it here. Can't wait for AI at 140% officers.
Yes I had no idea I assumed 100 percent was 100 percent, honestly dont agree with 140 giving a bonus. There is such a thing as to much of a chain of command but if thats what they did then have to deal with it.
Yes, they could cut it a bit more, to 120% maybe. It's a huge bonus for ships and planes too. INT vs INT or BB vs BB battles while you have 20-40% more Org at even techs aren't easy for AI at all.
Until then, you could make AI try to shoot at 130-140% treating one of those numbers as the new 100.
Yes I had no idea I assumed 100 percent was 100 percent, honestly dont agree with 140 giving a bonus. There is such a thing as to much of a chain of command but if thats what they did then have to deal with it.
Look at it this way. Germany did with its 100 000 man Reichwehr before the war every single (well, figuratively speaking) soldier as competent as a NCO. Everyone in the hierarchy was able to man up on a position two levels above the one he was holding.
This is often held as an ideal around in armed forces, but it was very much true back then. That is a perfect example of 140 officers. They got the whole organisation stacked with people who can man up on an even greater organisation and at higher positions if needed. Needless to say the performance is high of a unit with grunts being as competent as Sergeants and Plt. leaders being able to grasp Battalion battle.