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ma2412

Captain
12 Badges
Nov 4, 2013
498
116
  • Cities in Motion 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
it is NOT clickable.

even restarting and reinstalling did not help!

map editor is also not working (no themes).

where can i download those themes so make a map to start a new game?
or how should this work?

please...
 
Upvote 0

ma2412

Captain
12 Badges
Nov 4, 2013
498
116
  • Cities in Motion 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
i have installed it 6 times (i cannot hit the "new game" button within the game, it is not clickable; options etc. is clickable) - but i will try restarting my mac...
 

JammyMan

Recruit
Mar 10, 2015
4
0
I have the same exact problem with the new game greyed out and unable to click on it. I'm on Macbook Pro Retina early 2013, 2.4 Ghz Intel core i7, 8 GB Ram, OS X 10.9.5. Lots of other people on the Steam discussion are reporting the same thing.
 

JammyMan

Recruit
Mar 10, 2015
4
0
The overlay thing was causing graphical issues but with this the game loads fine and graphically is fine but the play and load buttons are unclickable. Pretty poor really. If you are going to make a game multi-platform then at least test it correctly.
 

ma2412

Captain
12 Badges
Nov 4, 2013
498
116
  • Cities in Motion 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
Code:
Initialize engine version: 5.0.0f2 (b4e6f79600c9)
GfxDevice: creating device client; threaded=1
OpenGL:
    Version:  OpenGL 2.1 [2.1 NVIDIA-10.2.1 310.41.15f01]
    Renderer: NVIDIA GeForce GTX 680MX OpenGL Engine
    Vendor:   NVIDIA Corporation
    VRAM:     2048 MB
    Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
GL: Detected 2048 MB VRAM
Begin MonoManager ReloadAssembly
Platform assembly: /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ColossalManaged.dll (this message is harmless)
Loading /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ColossalManaged.dll into Unity Child Domain
Platform assembly: /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ICities.dll (this message is harmless)
Loading /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ICities.dll into Unity Child Domain
- Completed reload, in  0.039 seconds
Platform assembly: /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/System.dll (this message is harmless)
Game mode
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.191094 ms
Setting breakpad minidump AppID = 255710
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198087922999 [API loaded no]
Setting initial resolution to 2560 1440 True  [Core]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Raw Command Line: /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/MacOS/Cities
Arguments: /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/MacOS/Cities
  [CommandLine - Internal]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

System.UnauthorizedAccessException: Access to the path "/Users/Peter/.config/Colossal Order" is denied.
  at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.DirectoryInfo.Create () [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:Create ()
  at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0 
  at ColossalFramework.IO.DataLocation.get_applicationData () [0x00000] in <filename unknown>:0 
  at ColossalFramework.IO.DataLocation.DisplayStatus () [0x00000] in <filename unknown>:0 
  at ColossalFramework.BootStrapper.Boot (System.UnhandledExceptionEventHandler handler, InternalLogChannel channels, Boolean verbose) [0x00000] in <filename unknown>:0 
  at ColossalFramework.BootStrapper.Boot (InternalLogChannel channels, Boolean verbose) [0x00000] in <filename unknown>:0 
  at Starter.Awake () [0x00000] in <filename unknown>:0   [Core]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Platform assembly: /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Mono.Security.dll (this message is harmless)
Platform assembly: /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/System.Configuration.dll (this message is harmless)
Platform assembly: /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/System.Xml.dll (this message is harmless)
Simulation started  [Core]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1784.
Total: 5.997241 ms (FindLiveObjects: 0.105344 ms CreateObjectMapping: 0.046216 ms MarkObjects: 5.837499 ms  DeleteObjects: 0.007859 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 13600b000 -> priority: 1 
  Thread -> id: 13608e000 -> priority: 1 
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.145563 ms

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1796.
Total: 6.019683 ms (FindLiveObjects: 0.054996 ms CreateObjectMapping: 0.054892 ms MarkObjects: 5.897909 ms  DeleteObjects: 0.011639 ms)

GameSettings: 'userGameState' is not found or cannot be loaded. Make sure to call GameSettings.AddSettingsFile() to register a settings file before using SavedValue().  [Settings - Internal]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Paradox account successfully authenticated  [HTTP]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Waiting for simulation to quit...  [Core]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation terminated  [Core]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

GameSettings Monitor Exiting...  [Settings - Internal]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

GameSettings terminated  [Settings - Internal]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

KQ: Error reading KQ:Interrupted system call 
Loading Mono
Mono location: /Users/Peter/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Frameworks/MonoEmbedRuntime/osx
Native OpenGL graphics device hijacked
Loading Steamworks
Steam ID: 255710 [Message]
OnUserStatsStored()
Stored successfully
OnUserStatsReceived() Received stats and achievements
QueryUGCContent
RequestItemDetails
RequestItemDetails
RequestItemDetails
OnSteamUGCQueryCompleted
Unloading Steamworks
Native OpenGL graphics device hijacked
Unloading Mono
 

JammyMan

Recruit
Mar 10, 2015
4
0
Code:
Initialize engine version: 5.0.0f2 (b4e6f79600c9)
GfxDevice: creating device client; threaded=1
OpenGL:
    Version:  OpenGL 2.1 [2.1 NVIDIA-8.26.28 310.40.55b01]
    Renderer: NVIDIA GeForce GT 650M OpenGL Engine
    Vendor:   NVIDIA Corporation
    VRAM:     1024 MB
    Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
GL: Detected 1024 MB VRAM
Begin MonoManager ReloadAssembly
Platform assembly: /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ColossalManaged.dll (this message is harmless)
Loading /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ColossalManaged.dll into Unity Child Domain
Platform assembly: /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ICities.dll (this message is harmless)
Loading /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ICities.dll into Unity Child Domain
- Completed reload, in  0.064 seconds
Platform assembly: /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/System.dll (this message is harmless)
Game mode
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.249802 ms
Setting breakpad minidump AppID = 255710
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561197972284642 [API loaded no]
Setting initial resolution to 1440 900 False  [Core]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Raw Command Line: /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/MacOS/Cities
Arguments: /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/MacOS/Cities
  [CommandLine - Internal]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

System.UnauthorizedAccessException: Access to the path "/Users/jamielee/.config/Colossal Order" is denied.
  at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.DirectoryInfo.Create () [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:Create ()
  at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0 
  at ColossalFramework.IO.DataLocation.get_applicationData () [0x00000] in <filename unknown>:0 
  at ColossalFramework.IO.DataLocation.DisplayStatus () [0x00000] in <filename unknown>:0 
  at ColossalFramework.BootStrapper.Boot (System.UnhandledExceptionEventHandler handler, InternalLogChannel channels, Boolean verbose) [0x00000] in <filename unknown>:0 
  at ColossalFramework.BootStrapper.Boot (InternalLogChannel channels, Boolean verbose) [0x00000] in <filename unknown>:0 
  at Starter.Awake () [0x00000] in <filename unknown>:0   [Core]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Platform assembly: /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Mono.Security.dll (this message is harmless)
Platform assembly: /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/System.Configuration.dll (this message is harmless)
Platform assembly: /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/System.Xml.dll (this message is harmless)
Simulation started  [Core]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1784.
Total: 7.945041 ms (FindLiveObjects: 0.508212 ms CreateObjectMapping: 0.177384 ms MarkObjects: 7.246661 ms  DeleteObjects: 0.012132 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 133181000 -> priority: 1 
  Thread -> id: 133204000 -> priority: 1 
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.194926 ms

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1796.
Total: 6.978598 ms (FindLiveObjects: 0.071730 ms CreateObjectMapping: 0.063593 ms MarkObjects: 6.829950 ms  DeleteObjects: 0.013023 ms)

GameSettings: 'userGameState' is not found or cannot be loaded. Make sure to call GameSettings.AddSettingsFile() to register a settings file before using SavedValue().  [Settings - Internal]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Paradox account successfully authenticated  [HTTP]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Waiting for simulation to quit...  [Core]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Simulation terminated  [Core]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

GameSettings Monitor Exiting...  [Settings - Internal]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

GameSettings terminated  [Settings - Internal]
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

KQ: Error reading KQ:Interrupted system call 
Loading Mono
Mono location: /Users/jamielee/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Frameworks/MonoEmbedRuntime/osx
Native OpenGL graphics device hijacked
Loading Steamworks
Steam ID: 255710 [Message]
OnUserStatsReceived() Received stats and achievements
OnUserStatsStored()
Stored successfully
QueryUGCContent
OnSteamUGCQueryCompleted
Unloading Steamworks
Native OpenGL graphics device hijacked
Unloading Mono
 

co_damsku

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@ma2412:
Can you open a terminal and type:
mkdir "/Users/Peter/.config/Colossal Order/Cities: Skylines"

Let me know if it fails as well or what it says.
Also what version of OSX are you running?
 

co_damsku

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Now while you are still in that folder (use the quotes):

$ mkdir "Colossal Order"

If this succeeds and you can see the folder Colossal Order when you type "ls" again. Try to launch the game again. And attach the log again if it does not work.
 

co_damsku

Developer
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Ok, this is where the game fails as well.

Try to create the folder using:

$ sudo mkdir "Colossal Order"

it will ask your password, put it in and it should create the folder then.
 
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