I can understand a major naval revamp being left for the next DLC in order to do it properly. But it would be good to see A reballance of Subs/ Destroyers in this DLC just to make Subs a more viable option
@Axe99 what changes in Subs and destroyers have you implemented in your naval mod?
ThanksThe issues with subs sadly run deeper than a stat rebalance. If the devs were looking to improve it, I wouldn't recommend copying what I've done (which is very work-aroundy and far from perfect, but it's the best I could do with the combination of the levers we have and what I could make of them - others may be able to do better - but the devs have a lot more scope to adjust things a modder does), but rather experiment with things like have escorts, subs and convoys all appear next to each other (my mod gives subs ridiculous speeds so they can reach convoys before escorts close with them), reduce ASW attack so that subs are more often damaged and retreat, rather than be wiped out in droves, and no longer have DD torpedo attack damage subs (some subs were torpedoed, but usually by other subs). That'd still take a fair bit of balancing and testing though, so it may well not be a small thing in the context of the DLC/patch content already in the pipeline - and it may not necessarily be a terribly efficient use of resources if it's put in as a 'patch job' that gets torn up and done again in under a year.
I'd also expect it's the case that it's getting fairly late in the piece to increase the scope of a DLC. This depends on the release timing of course, but best-case I'd guess it as very difficult, and worst case as impossible - they'll have deadlines to meet, and new content that might be a couple of days work if they're lucky, and longer if they're not, may not be feasible. The other thing to keep in mind is if subs start to be historically plausibly effect, particularly if convoys continue to have static and sometimes strategically unwise routes, the balance implications are enormous - so it's not just getting the mechanics right, but then the balancing that goes with it.
Don't get me wrong, Commerce warfare (of which the sub/escort balance is one of the most important parts) is in my top three naval issues worth fixing, and I'm right keen on the naval side of the game, but any naval changes beyond the very minor are going to have huge balance implications, and that's likely to make them tricky to 'quick fix'.
Edit: I'd like nothing better than for the devs to prove me wrong though.
I'd expect it to come with the next DLC after Tiger. I'm going to venture and guess Mediteranean focused: Spain/Portugal/Greece/Bulgaria/Turkey (unless they get combined with the middle east). With an Italian focus tree rework to mesh it with the others. That's the route Paradox seems to be taking; retweek the majors in a region when the minors get their own trees so they interact. A Mediterranean DLC would be a good reason to address naval combat, as it's so core to the gameplay for the region
I'd expect a South American rework after with a USA upgrade.
No naval revamp.
Air warfare still contains teleport engines.
Guess we have to wait few more expansions for that.
Do we have any ETA on this things?
Personally, the way this dlc is appearing, other than completely ignoring AI improvements I can only see positive vibes for Hoi
Them not making dev diaries about it doesn't mean they're not working on it though. They've said before AI is a continuous effort (as it is across all PDX-made games, really).
Maybe they'll do a dev diary about it closer to release, if enough people are interested.
Personally, the way this dlc is appearing, other than completely ignoring AI improvements I can only see positive vibes for Hoi
Them not making dev diaries about it doesn't mean they're not working on it though. They've said before AI is a continuous effort (as it is across all PDX-made games, really).
Maybe they'll do a dev diary about it closer to release, if enough people are interested.
I'd expect a South American rework after with a USA upgrade.
LOL, after their so-called "air revamp", I won't shed tears. Honestly, there's no need for any revamps, as long as there's a brain dead AI in charge of everything.
LOL, after their so-called "air revamp", I won't shed tears. Honestly, there's no need for any revamps, as long as there's a brain dead AI in charge of everything.
Couldn't agree more. Biggest problem in Pacific is either a) your doomstack cirbstomps the ai doomstack woth terrible composition OR b) your navies squash ai stragglers mini fleets and you grind ai fleet to dust. Ai just doesnt have a clue what to do with navies or where to send them.
A rework needs to have consulted actual navy personnel. A fleet at sea should have a purpose and be mission based not just sailing arpund patrolling sea zones.
Them not making dev diaries about it doesn't mean they're not working on it though. They've said before AI is a continuous effort (as it is across all PDX-made games, really).
Maybe they'll do a dev diary about it closer to release, if enough people are interested.
TBH, I'm hoping that naval rework and reworked focus tree is part of free update and not the DLC.
If the reworked focus tree is part of the DLC, it's like "Hey, we've fixed this, but it'll cost an extra arm and a leg" (what, games treated like cars now?)
When the large rework eventually comes (next summer I imagine) I really want to see subs and convoy raiding in general taken out of the same naval mechanics as surface engagements between warships. They should have entirely separate mechanics even if they are done in a more abstract fashion.