Don E said:
Looks like there are some more differences to the demo other than the time span
While the inability to swap maps might not be the most realistic, I think it will prevent a lot of gamey play. Is it still possible to get maps from winning sea battles though?
Well, as always there is the time issue between when things have to be finished for things like the demo build or gold master compared to when they actually appear, so we're always busily working at further improvements even though the other things are "final". That's why there is almost always a patch available very close to release date to give you all the tweaks and such that we've made since those other deadlines.
Yeah...map swaping felt a bit too gamey and exploitive in EU2 (to me anyway, and presume Johan shared the opinion since he changed it) so better to nix it.
There is no "hard" way to gain maps (capturing/sinking ships, sieges, occupation, etc.) so map gain is fundamentally a function of exploration and time. I find that my strategy for being a colonial power has changed quite a bit for EU3: I don't go out and discover more than I can colonise in the period of time I'll have between discovering it and my maps spreading to others. This is possible because I can hire new explorers and conquistadors at my leisure instead of having to wait for my predetermined historical ones (or occasional random one) from EU2. That's somewhat more realistic of the era too.
There are a number of things that were "standard practice" (strategies) in EU2 that will actually not help you and even occasionally hinder you in EU3. In some respects, someone who's new to the series might find some aspects of optimising strategy easier than vets, since they won't have to overcome old habits that are now "bad" for EU3.