Part Time Warp
- May 30, 2007
True... and by then you should have conquered the world anywayWell, yes in the sense that MEIOU lasts until 1856. Other than that, I imagine it would be next to impossible to convert... And besides, I still have nearly three centuries to work with in EU III.
Thank you! Glad it gave you some inspiration, I hope your African adventures turned out well.Haha I've just read this whole thing in one sitting inspired me try them out and focus on a pan-african ampire lol thanks for the great AAR!
Thanks! Luckily it's never too late to read an AARCongratulations on this AAR! I got here from Rensslaer's Siam AAR, of course - it shows up along with his on Google searches.
I only wish I'd seen this while it was ongoing. I've got so many things to comment on, but I'll just mention a few.
The game certainly has a very WWI approach to casualties...Black Watch said:Those wars with Russian and Spain were vicious. The body counts alone would have made me back out if I were in your place. Only in Victoria can we have battles where one side loses 7000 men and the other side loses 77000, and that side wins.
Except the UKBlack Watch said:1.1 seems to have much higher prestige gain and population growth. On the other hand, the GPs don't expand their industry so aggressively.
Insane, the UK gets off the scale.Black Watch said:In 1.2, population growth and prestige growth have both been reduced (I don't think the entire land area covered by your empire has even fifty million people in my games). No luck on nerfing the UK though. In one of my games, it's the turn of the century and the UK has an industry score of 30000.
I believe so, and it is fair, playing uncivs in 1.1 is too easyBlack Watch said:I am also impressed at how many technologies you researched with only 27% literacy and TWO Philosophy techs researched. Research speed must really have been nerfed in 1.2.