• We will be taking the forums down for scheduled maintenance on Tuesday, May 22nd 2023 at around 8:00 CDT / 13:00 UTC for up to an hour hour.
  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

piratefish

Captain
9 Badges
Aug 8, 2009
480
1
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron III
  • Iron Cross
  • Semper Fi
  • 500k Club
  • Hearts of Iron IV Sign-up
I have noticed that over the course of many games played, it seems as though the human player is handicapped or punished for managing well.

Whenever I am employing a sound strategy to build up my nation, I am constantly plagued by detrimental events. It is not uncommon to have 3 or 4 events a year like Major Worker Strike, Parliamentary Scandal, Tech Team Loses Skill, or Great Peace Demonstration.

All of this is well and good, but beneficial events hardly ever occur. The ratio of deleterious events to beneficial/benign events seems to be somewhere on the order of 20:1.

What gives? It is very frustrating to have my efforts negated by a single event to make up for the lack of good AI.

Sorry to complain, but am I the only one who has experienced/noticed this phenomenon?
 

okyriosy

ο κύριος ψ
65 Badges
Jul 7, 2008
83
0
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: La Resistance
  • 200k Club
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Rome: Vae Victis
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Prison Architect
  • Stellaris: Lithoids
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Lost Empire - Immortals
  • Magicka
  • Pride of Nations
  • Cities: Skylines
  • 500k Club
  • Victoria: Revolutions
I think you are just unlucky. Don't worry, your luck may come back...
(Reminds me of a CK game where my ruler lost everything in two months because a string of six-seven really nasty events happened at once)
 

froglegs

Colonel
4 Badges
Mar 10, 2005
940
2
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron III
  • 500k Club
It is my observation after 5 years of playing HOI 2/AOD that the random number generator is not quite random. Too often in a game I seem to get these "random" events in a series, both all good and all bad being repeated over several years in the game.
 

DesertSnow

Colonel
50 Badges
Oct 10, 2007
1.108
16
  • Hearts of Iron II: Armageddon
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • Magicka
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Tyranny - Bastards Wound
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Tyranny - Tales from the Tiers
  • Crusader Kings II: Charlemagne
All of this is well and good, but beneficial events hardly ever occur. The ratio of deleterious events to beneficial/benign events seems to be somewhere on the order of 20:1.

What gives? It is very frustrating to have my efforts negated by a single event to make up for the lack of good AI.

AFAIK, these events fire independently of whether or not the nation follows a good or bad strategy. IMO, democracies in the HoI series are overly handicapped.
 

piratefish

Captain
9 Badges
Aug 8, 2009
480
1
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron III
  • Iron Cross
  • Semper Fi
  • 500k Club
  • Hearts of Iron IV Sign-up
Say what you will, but after 7 years of playing HOI and many dozens of games, I have definitely noticed an unusually high proportion of deleterious events to beneficial or benign events. Easily on the order 8:1 (or worse).

Is it because there are more 'negative' event possibilities than 'positive' ones? Or is it another way that designers have tried to even the playing field regarding human vs. artificial intelligence?

There is no way anyone can convince me that events truly are random with respect to their overall effect (bad vs good). Over the long run, there have been far too many 'bad' events in my games with respect to 'good' events. This means that there is either a built in bias for the negative events, or there are quite a bit more possible negative events than positive ones.

I may not be a statistician or actuary, but I do have a pretty decent grasp on finite mathematics, and the evidence is overwhelming.
 

Blecky

General
46 Badges
Aug 12, 2009
1.813
87
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Monks and Mystics
  • Semper Fi
  • Victoria: Revolutions
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
As for the random events that are not triggered by any conditions I´ve noticed that it usually takes three months of game time before they start to occur. If you save and reload then it takes another three months. Besides I don´t think there are more negative events than positive ones but you rather remember those pesky ones better than the positive events. Even playing as the SU I suffered from a major worker strike in AoD :wacko:
 

piratefish

Captain
9 Badges
Aug 8, 2009
480
1
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron III
  • Iron Cross
  • Semper Fi
  • 500k Club
  • Hearts of Iron IV Sign-up
I am aware of the tendancy to remember the "negative" random events more readily than the "positive" ones, but ever since I started to become curious about the frequency of occurrence around a year ago, I have actually kept track.

I have not entered the data into a spreadsheet and crunched it, as a matter of fact I have not even saved all of the data. I only recorded it for each game to see the proportions. What I noted is that EVERY single game I have played since last April (2009) had more negative random events than positive (HOI2 Armageddon and AoD).

In my most recent game playing as US 1936 normal/normal I had 2 tech team skill increases, 2 major worker strikes, 2 great peace demonstrations, 2 parliamentary scandals, and 4 policy reforms that required me to sustain 2 - 5% dissent to avoid sliding back into isolationism or dove lobby. I had no miraculous breakthroughs in technology, and no leading scientists defecting to my country, nor did I have any private initiatives boosting my production.

This is pretty typical of what I have observed over the last 14 months.
 

jose1357

Major
4 Badges
May 6, 2005
761
0
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • 500k Club
as democracies I tend to agree that there's more negative things than positive. But then again once when I was playing as Germany one time the SU AI actually offered me the unholy alliance, and Japan decided not to invade China so you can always increase the random modifier if needed