no bigger ships than battleships

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Matthias77

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In that particular SF universe, those terms may apply, but generally speaking in most SF, those terms are ripped directly from terrestrial Naval terminology. Tbh, I've never heard of this "Starfire Universe". I could counter with a plethora of other SG Universes where those terms a direct corollaries of Terrestrial terms.
You are right, I should have said "could be" instead of "is".
I only wanted to say that there could be always a bigger ship out there :)

I'm fine with the ships in game, but I would not mind more hull classes either.
 
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chassepatrick

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In history, you are correct. But this is no history.

In science fiction (i.e. Starfire Universe) a CL is a smaller faster Cruiser, a BC is a Battleship with Cruiser armor and Cruiser speed.
Dreadnougths/Superdreadnougths are bigger battleships and Monitors and Supermonitors are mobile Battlestations.

The CL/BC bit is historical... and is in the game. The second bit is like arguing there aren't tie-fighter classes or firefly classes or galaxy class.

A dreadnought is a battle ship... the main purpose of dreadnoughts in history and scifi is to be a ship of battle... try and stop thinking about the sizes of the ships as classes and think of the ships as sizes. You have 4 different hull sizes and with this you make ship classes. 5 with the military one. Now what is the need to add more hull sizes?
 

SirRoderick

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In history, you are correct. But this is no history.

In science fiction (i.e. Starfire Universe) a CL is a smaller faster Cruiser, a BC is a Battleship with Cruiser armor and Cruiser speed.
Dreadnougths/Superdreadnougths are bigger battleships and Monitors and Supermonitors are mobile Battlestations.
How awfully specific, I've NEVER heard of that particular structure!

That's not really you can just apply to sci-fi in general.

Mind you, I would like Titans of ships too ^_^
 

REDDQ

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In Star Wars the largest sort of ship is a Destroyer. In Warhammer 40,000 a ship of the line is a Cruiser.

There is no consistency in science fiction ship designation. Stellaris's system of designation is yet another system, disagreeing with many but no more wrong than any other.


In Star Wars the largest type of ship is a star dreadnought or super star destroyer if you will. I think the key here is "star destroyer" part as for ship that has so much firepower it could kill a star. But that is Star Wars for you, more about fantasy than anything else. As for the other empire the biggest class is a battleship (besides mobile chapter fortress and few other examples which exist in quantity of one):

latest


As you can see classes fit nicely with ship classification by tonnage besides destroyer being smaller than a frigate. Meanwhile a capital ship or flagship can be biggest ship available in given fleet. That said I do not see how more classes would help anything.
 
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stumason

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In Star Wars the largest sort of ship is a Destroyer.

Er, no it wasn't. The largest Ship built by the Empire was the Executor, which was in fact a Dreadnought: http://starwars.wikia.com/wiki/Executor-class_Star_Dreadnought/Legendsm=n

The ones commonly called "Star Destroyers" was a colloquialism coined by the Rebels - because they have the power to "destroy a star system". But according to the in-Universe classification of Anaxes War Colege System, they were actually Cruisers/Battlecruisers - http://starwars.wikia.com/wiki/Star_Destroyer/Legends

In fact, their classification system pretty much mirrors the Terrestrial system:


In Warhammer 40,000 a ship of the line is a Cruiser.

It's the smallest ship of the line, yes. The largest ships in the Imperial Navy are the Battleships, specifically the Emperor or Retribution classes. In between the Battleships and the Cruisers lie the Battlecruisers and Heavy Cruisers.

In fact, there classification system pretty much mirrors the Terrestrial system.

There is no consistency in science fiction ship designation. Stellaris's system of designation is yet another system, disagreeing with many but no more wrong than any other.

Actually there is - there is just no consistency over your interpretation or knowledge of it
 
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chassepatrick

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Stumson your knowledge of Star Wars is impressive... But what does adding that many classes add to the game when 4-5 classes basically covers those classifications more or less?
 
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ikki

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titans would be massive dealers of death and even one should be able to bomb a planets infrastructure into dust.

Then the deathstars would be more a display of technology. A kind of mobile starfortress. Powerful yes.. but costwise a titan is in many ways better. However deathstars begin loading up on mineral, energy, science generating modules and can thus REPLACE planets and miningstations as a source of your economy. And since they run a tight ship, there are no rebellions etc fuss like on planets. Oh and a module or two and they don't even take up space on fleet maintenance in the form of costs or fleet limit.
Oh and best of all? They can construct. And with the right Mugani? HAK HAK HAK tech, go to other galaxies on their own to colonize, build etc..
 

S.C. Watson

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Tonnage scaling vs. set ship sizes.

A little late to the discussion here, and I've just skimmed the very tip of 8 pages. I do think this would be better for a mod / another game entirely, but I think it would be interesting to have a game such as Stellaris that didn't use preset ship sizes, and instead used an actual tonnage system.

So, to break it down, there'd be no restriction on the size of ship you want to build, at whatever tech level you are at. How effective that ship is would be, and whether or not your race could afford it in a timely manner would be separate issues entirely.

So, for example, if I wanted at the start of the game build a 2 million ton colony ship, I could. There'd be nothing physically preventing me from doing this in the game. However, that's a big ship, and it would take time, and each component has it's own tonnage value, and certain components would be influenced by each other - like engines. Engines are only effective up to a certain amount, and they themselves have weight, so you'd need a lot of engines just to move your behemoth, thus reducing what you could actually fit into a 2 million ton superstructure.

The value of technology would be shifted from just new stuff, to refinement of available knowledge - or miniaturization. The smaller a component, the more of them you can fit on a ship, because you're dealing with tonnage, and not slots, and the class of the ship is irrelevant to the size.

20 ton battleship? Sure - if you've got the tech, it'd be a holy terror of death. If not, you'd be a laughing stock and target practice. Better tech doesn't always mean bigger. Look at your smart phone and then compare that to the room sized tape driven computers of the 1950's that were lucky if they had a few kb of memory.

Anyway, it's a thought.

~S
 
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By the time electromagnetic signal gets pinged back to your ship the enemy will be in totally different place.

By the time the human operator sees the enemy on the monitor the enemy will be in a completely different place. A light-second is not a big distance in space, so it's impossible to ever tell exactly where anything is at the present moment.

And regardless, the human operator would still have to use an IFF, because there's no other way to know what they're looking at. That means firing an electromagnetic signal and waiting for a response. Same thing, just slower.

And we all know, just from looking at a picture, that we see a ship.

When you see pictures of distant objects taken in space, they are taken through incredibly powerful telescopes. Those telescopes are not only very, very big, but they can only look at a tiny proportion of the sky at once. They also take a long time to set up. If you think it's going to take a long time to use an IFF, then how long do you think it's going to take to rotate and set up your massive telescope to look at an object hundreds of thousands of kilometers away?

Since you can't realistically install a massive telescope on your spaceship, and you certainly can't expect to be able to use it, what you have is a very basic electromagnetic transmitter and receiver, like a radar system, which means you don't see a picture, you just see a blip, and that is all you have to go on.

Also, is space really empty?

Yes. Space is extremely, incredibly, unimaginably empty.

You could be in the middle of the asteroid belt, and the entire diameter of earth's atmosphere would likely not cover the distance between you and the nearest object capable of appearing on your radar. Space is really, really, really empty.

Not to mention that IFF signal might be copied and it will render your entire fleet useless.

Maybe. However, if your spacecraft were manned you'd lose your entire fleet and all the humans crewing them. You've wasted millions of gallons of fuel launching all this completely useless life support into orbit just to have a human there who.. could do nothing, and died.

At the kind of distances we are talking, human operators would be completely and utterly at the mercy of their equipment. They would have absolutely no ability to discern what was going on except by looking at blips on a screen. A computer could do the same thing only faster, and without requiring many tons of additional equipment.

It's clear you really like the idea of manned space warfare and I can respect that, it makes for more interesting and fun science fiction, but barring some technological singularity beyond which the future becomes impossible to predict it will not be realistic. Space is very big, it's very difficult to take anything there and it's very dangerous for living things to be there, so even if a human operator did confer an advantage (which I really can't see how it possibly would) it would have to be an advantage capable of outweighing the huge costs and design challenges of putting humans in space in the first place.
 
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REDDQ

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Tonnage scaling vs. set ship sizes.

A little late to the discussion here, and I've just skimmed the very tip of 8 pages. I do think this would be better for a mod / another game entirely, but I think it would be interesting to have a game such as Stellaris that didn't use preset ship sizes, and instead used an actual tonnage system.

So, to break it down, there'd be no restriction on the size of ship you want to build, at whatever tech level you are at. How effective that ship is would be, and whether or not your race could afford it in a timely manner would be separate issues entirely.

So, for example, if I wanted at the start of the game build a 2 million ton colony ship, I could. There'd be nothing physically preventing me from doing this in the game. However, that's a big ship, and it would take time, and each component has it's own tonnage value, and certain components would be influenced by each other - like engines. Engines are only effective up to a certain amount, and they themselves have weight, so you'd need a lot of engines just to move your behemoth, thus reducing what you could actually fit into a 2 million ton superstructure.

The value of technology would be shifted from just new stuff, to refinement of available knowledge - or miniaturization. The smaller a component, the more of them you can fit on a ship, because you're dealing with tonnage, and not slots, and the class of the ship is irrelevant to the size.

20 ton battleship? Sure - if you've got the tech, it'd be a holy terror of death. If not, you'd be a laughing stock and target practice. Better tech doesn't always mean bigger. Look at your smart phone and then compare that to the room sized tape driven computers of the 1950's that were lucky if they had a few kb of memory.

Anyway, it's a thought.

~S

Star Ruler pretty much. You can design anything you want and then give it the size ranging from small fighter to something 10x bigger than any planet.
 

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Star Ruler pretty much. You can design anything you want and then give it the size ranging from small fighter to something 10x bigger than any planet.
I was going to say "never played" but then realized I had it in my library. I must not have been terribly impressed with the game itself. *shrug* I'll give it another look.

[edit] heh - yeeeah. 7 minutes played, and then uninstalled. >___>
 
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barny

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The thing about this discussion is, that every Sci-Fi franchise can make up the sizes for the ships as it wants. In Star Trek for example ships are generally rather small compared to other Sci-Fi Universes.

The overall classifications of a lot Sci-Fi Universes are also rather sloppy, simply taking real life categories from the WW I to WW II era. "Light Cruisers" for example weren't necessarily "lighter" than "Heavy Cruisers", they only had smaller main guns. They also weren't always faster. Battlecruisers were battleships that switched armor for more engine power (an overall design that proved very flawed, specially for the British BCs). Dreadnoughts are no real category at all. They are "all-big-gun" battleships, compared to previous ship-of-the-line.

So this whole discussion about sizes and classes doesn't make much sense in my opinion. Since there is no real scale in Stellaris, the ships in the game can basically be as large as you want them to be (within reason of course).

A battleship in Stellaris can be 800 meters or 5 kilometers long, that is just something you have to "imagine" by yourself.
 
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Hanekem

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While I reckon that will be true in 100/200 years, right now there are a hell of a lot of useful things humans can do on mars that machines are unreliable for. Simple things like trying to grow a plant and observing it's progress, to design a machine that could do something like that effectively with no human intervention is still outside our feasible grasp... right now.
Eventually they will totes be better than us at that kind of stuff, but right now they still tend to 'get dirt in their joints and doe' or 'randomly stop responding for no reason and die' or 'whoops turns out you needed to make that shielding 1inch thicker sucks for you *and die' or 'I hate humans, finally I'm free *rides off into the red west' you get the idea.

I mean like, we tend to die a lot too. But at the moment, most machines don't last as long as us unless they are like bricks without many moving parts. That whole thing organics got going of 'you will be assimilated, become part of my form and contribute to the whole' for regenerating our material damage is a big one-up over machines currently.


Well, the issue is cost, sending things to orbit is expensive, by the kilo actually is about 12500 dollars. Sending an unmaned robot is cheaper, no need for atmo, or food or air scrubbers or a number of other needs biological live forms tend to have.
And then there is the trip to mars, long and dangerous. the bottom line is that we need better thrusters an order of magnitude better, better material sciences, maybe a space elevator (which would reduce, more or less the cost per kilo to 100 dollars, estimated) but the latter is a massive engineering undertakement we might not be quite there yet (but the carbon is magic meme/research might shed some hopes here)

On the other Hand we have Voyager, still functioning, and that is kinda awesome.

It is true that Venus would be livable if you stayed in the upper atmosphere, never went down to the surface, and remained inside an airtight environment at all times.

However, this rather defeats the point of living on a planet. If we wanted to live in airtight environments far away from the ground, we could live in space habitats.

The fact is that, while it would take longer, Venus might be more terraformable than mars at our tech level, even if it is by the crude tactic of throwing ice comets at it till it cools enough, might take a few lifetimes and would probably need extra work to keep it from greenhousing again, but....

True, what I mean is right now humans add value to a space mission.



You know what atmosphere is even better... earth. If it's not economical to build high-altitude habitats here it will -never- be a good idea in that caustic acidic, not magnetically shielded, permanent cyclone, death trap of a furnace planet
Most of that can be applied to mars, it lacs a magnetosphere, ozone layer, proper gravity and the atmo is too thin...

In Star Wars the largest type of ship is a star dreadnought or super star destroyer if you will. I think the key here is "star destroyer" part as for ship that has so much firepower it could kill a star. But that is Star Wars for you, more about fantasy than anything else. As for the other empire the biggest class is a battleship (besides mobile chapter fortress and few other examples which exist in quantity of one):

latest


As you can see classes fit nicely with ship classification by tonnage besides destroyer being smaller than a frigate. Meanwhile a capital ship or flagship can be biggest ship available in given fleet. That said I do not see how more classes would help anything.

Those are the most garish, over the top, horrid lookig designs I ever seen, they even seem to have a ram prow... in space! I know that 40k is silly, but damn...

Er, no it wasn't. The largest Ship built by the Empire was the Executor, which was in fact a Dreadnought: http://starwars.wikia.com/wiki/Executor-class_Star_Dreadnought/Legendsm=n

The ones commonly called "Star Destroyers" was a colloquialism coined by the Rebels - because they have the power to "destroy a star system". But according to the in-Universe classification of Anaxes War Colege System, they were actually Cruisers/Battlecruisers - http://starwars.wikia.com/wiki/Star_Destroyer/Legends

In fact, their classification system pretty much mirrors the Terrestrial system:




It's the smallest ship of the line, yes. The largest ships in the Imperial Navy are the Battleships, specifically the Emperor or Retribution classes. In between the Battleships and the Cruisers lie the Battlecruisers and Heavy Cruisers.

In fact, there classification system pretty much mirrors the Terrestrial system.



Actually there is - there is just no consistency over your interpretation or knowledge of it

No, the Empire built a bigger space ship than the Executor, it is called the Death Star :p
 

barny

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Those are the most garish, over the top, horrid lookig designs I ever seen, they even seem to have a ram prow... in space! I know that 40k is silly, but damn...

Those designs are actually from Battlefleet Gothic (a game with that franchise just came out two days ago, btw) and the are pretty much meant to be played like old ships-of-the-line.

They are not meant as a realistic depiction of how "real spaceships" might look some day (obviously).
 

Hanekem

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Those designs are actually from Battlefleet Gothic (a game with that franchise just came out two days ago, btw) and the are pretty much meant to be played like old ships-of-the-line.

They are not meant as a realistic depiction of how "real spaceships" might look some day (obviously).

Yeah, but it is too silly, too ornamented, and ram prows! Ram, prows were only briefly ressurrected in the 1860(late) and died out again about the 1890s, and where impractical and really not used... and they look silly as hell
 

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No, the Empire built a bigger space ship than the Executor, it is called the Death Star :p
I'm always amazed that people over look the fact that the Death Star moved from the Alderaan system to the Yavin system. The climax of Star Wars even hinges on whether the rebels will destroy it before it gets within range of Yavin IV!
 

barny

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Yeah, but it is too silly, too ornamented, and ram prows! Ram, prows were only briefly ressurrected in the 1860(late) and died out again about the 1890s, and where impractical and really not used... and they look silly as hell

I actually like the design for what they are. Silly is just part of the WH40k Universe.
 
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