We've got some real experts in space combat here...
If you added more ships wouldn't it just make the game more complicated... at the moment it's Corvette<Destroyer<Cruiser<Battleships... then Battleships<lots of destroyers/corvettes and so on. If you start adding base ship designs you just make it more complicated without actually adding anything to the game.
Basically what we have are Hull sizes. Tiny, small, medium, large (, massive if you're a Military government). What does adding more sizes actually add the game? Out of the sizes we have already you can make (compared to WWI/WWII/modern naval classes) corvettes, destroyers, cruisers, battle-cruisers, battleships, dreadnoughts, carriers, light carriers, frigates, aircraft cruisers/light carriers, torpedo (space)boats, monitors/ironclads (depends if small craft can carry large weapons), pocket battleships (again depends on the compositions).
Also it is the developers idea of what space combat will be like. Atmospheres and weapons etc. they're not going to go make a space game that has space combat that is completely different to the majority of major space movies/shows/games... Imagine trying to make a star wars mod without having manned spaceships....
If you added more ships wouldn't it just make the game more complicated... at the moment it's Corvette<Destroyer<Cruiser<Battleships... then Battleships<lots of destroyers/corvettes and so on. If you start adding base ship designs you just make it more complicated without actually adding anything to the game.
Basically what we have are Hull sizes. Tiny, small, medium, large (, massive if you're a Military government). What does adding more sizes actually add the game? Out of the sizes we have already you can make (compared to WWI/WWII/modern naval classes) corvettes, destroyers, cruisers, battle-cruisers, battleships, dreadnoughts, carriers, light carriers, frigates, aircraft cruisers/light carriers, torpedo (space)boats, monitors/ironclads (depends if small craft can carry large weapons), pocket battleships (again depends on the compositions).
Also it is the developers idea of what space combat will be like. Atmospheres and weapons etc. they're not going to go make a space game that has space combat that is completely different to the majority of major space movies/shows/games... Imagine trying to make a star wars mod without having manned spaceships....
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