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After a busy day overseeing the construction of the bork cube the swedish dictator relaxes by purging some unruly POPs
You must post this in the Stellaris Meme Thread immediately.
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After a busy day overseeing the construction of the bork cube the swedish dictator relaxes by purging some unruly POPs
You must post this in the Stellaris Meme Thread immediately.
I would love more ship classes. DLC or Mod perhaps?
Light Cruiser, Battlecruiser, Dreadnought, Superdreadnought, Monitor, Supermonitor.
For those who know it, i would love a Starfire Mod.
I feel that the very top end of the engineering tech tree would be kind of an anticlimax if it didn't give you Baddest Mo'Fo Ship In The Universe, You May As Well Go Home Battleships 'Cos We Xbox Hueg Now, I Mean Damn, Son, Where'd You Find This? ship class as a rare tech once in a while, but aside from that one case I agree with this sentiment.No need to DLC new sub classes of ships when section swapping allows you that nuance already
Hold on, where's the color gradient this time? You're losing your touch, Oscot.Baddest Mo'Fo Ship In The Universe, You May As Well Go Home Battleships 'Cos We Xbox Hueg Now, I Mean Damn, Son, Where'd You Find This?
Lost the election in military republic D:Hold on, where's the color gradient this time? You're losing your touch, Oscot.
But where is [insert bigger ship here]?Summon bigger ship!
Go big or go home.
That's a real shame. Now you'll have to spend influence points to stay in power.Lost the election in military republic D:
Apparently if you spend your battle FUNposting instead of commanding you get court-martialled.
Who wrote this stupid rulebook? Elections OP plz nerf.
That is the best kind of shitstorm!This shitstorm started with bad grammar and ended with insanity.
Is there any level of ship organization below fleet so that complementary ships can be kept together over time? Squadrons, divisions, flotillas etc.
The battles from moderate zoom out looked mostly like swarms of fish fighting, except for the ponderous battleships. Or more flatteringly - like maneuvering galleys spitting greek fire.
Good military sci fi tends to focus appropriate attention to the problem of astronomical distances and closing speeds, the problem of hitting future friends where they will be rather than where they are, the importance of data links and communications as well as formations both for offensive and defensive action (notably point defense and countermeasures).
Also that doctrine and training mean you know how your very bestest friends are likely to react to various situations and unpredictable behavior by your future friends.
Reality is a thing that doesn't do well with video games.
... have you ever been outside?Actually, video games make it much much easier to do reality* things than other types of games.