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lwarmonger

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Low orbit, but knocking out a few satellites is hardly "fighting in space". I just don't see it happening for a long time. Rockets will still be used as will satellites.

War is an iterative process, and we already have an incentive to fight in space, because systems in space can effect combat on the ground. In WWI, a couple of guys shooting at each other with pistols in recon aircraft could hardly be called "fighting in the air," but a few short years later...
 

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I'd say this is the strongest reason why humans need to be involved. If the AI is smart enough to be as effective as a human, then it is a threat. If it is just following instructions, then it can be beaten rather easily by a human who figures out how to exploit weaknesses in those instructions. How hard is it to beat any video game AI?
If your programming allows your A.I to kill you then you're a failure as a programmer.

Also most game A.Is are from a design standpoint; quite poorly made. If you put a lot of time and attention into designing it to beat a human (not always desireable because it becomes unfun at a certain level of difficulty), you will get to the point where a human will never beat it in a million years. Very high end Counter Strike bots can already be made to this level where the A.I will always outplay a human to the point that a team made out of all high end bots will defeat a team made out of world class players every time out of every time. Similarly, experiments in A.I design also produced "Neurotic" A.Is for age of mythology that simply can't be beaten by human players. The thing is that this takes quite a while to program (too much time for game developers instead of A.I researchers) and is not really desirable because why would you want to play a game against an A.I opponent that will always beat you?
 
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Ask Wiz, the code needed to get the AI in EU4 & Stellaris takes time and only works because of the parameters set up in the game. Add the variables of a space war and it would go beyond our current levels of tech.

As mentioned, computers have been calculating space manoeuvres faster and better than humans could since the 1960s. If humans go to Mars, it will be computers taking them there. Yes, programming AI takes time.. but training and educating an astronaut takes time. Designing and building crew habitation module takes time, not to mention astronomical resources, and at this point enabling humans to live for years on end in interplanetary space has never been shown to be within our current levels of tech either. Humans have lived in low earth orbit on the international space station and mir for over a year, but only with regular resupplies from the surface of earth.

The technology to put computers into interplanetary space already exists and has been demonstrated many times, however crude those computers may be. The technology to put humans there is still completely untested.

A computer is a tool, you still need to tell it what to do and it could be that everything can be automated down to imputing the "Riker maneuver or whatever" but you still need to tell it what to do.

In a sense this is true, but you don't need to be in space to tell it what to do. You can program it with a set of actions and give it some basic critera on which to decide which action to use at any given time. The advantages of being in space just don't seem worth the hassle of getting you there.

Lets say we were talking with Nelson about the weather gage in naval combat. We're arguing about the technology of the day and you're sitting there arguing about needing the weather gage and how you always need it. You're arguing in modern technology terms... No one knows what future technology will bring.

That's an interesting analogy, but consider that for Nelson, as for us, there is still weather. Neither Nelson or ourselves could come up with a way to completely remove the influence of weather, and thus weather has been a constant in naval warfare for centuries because, barring some kind of insanely powerful technology so advanced it may as well be magic, it's a basic feature of our world.

The same is true of space. All kinds of wonderful technological solutions may be discovered in the coming centuries, and yet it's likely that the basic features of space which we have observed will always be approximately the same.

You then contradicted yourself... How long does it take for a message to be broadcast to Mars? Just imagine the advantage of having a ship able to broadcast a message THEN and THERE at a strategic level and even a tactical level. You'd wipe out a fleet of robots before they could even defend themselves... "okay just add defensive computers to the computer fleet" What happens if a shot was an accident two fleets have just wiped each other out because of a mistake.

Okay. But how does your human in Mars orbit know that war has been declared? How long does it take to communicate with them? The answer is that it would take exactly the same amount of time as it would take to activate a fleet of automated ships in the same position. Also, how would a human operator be able to tell that a shot fired at them was an accident? I mean, I guess they could call their superiors back on earth and check.. oh wait, they couldn't, it would take the same amount of time as it would take an AI to confirm that no mistake would made, the difference being that the AI could afford to calmly wait and simply evade (because evasion is very easy in space) because it's a machine and isn't cognitively biased to preserving itself.

The light barrier is one of those things like the weather. It's likely to be there forever, barring some kind of magical intervention, and it applies to everything equally, human or machine.

You disregard technology (like being able to create artificial gravity and engines powerful enough to escape earth's pull with ease) and rely on tech (like superfast communications over great distances and the ability for machines to repair themselves easily in space) when it suits your theory.

Neither of those things are necessary. The light barrier is a constant feature of space, but communication at the speed of light over great distances already exists and has been successfully demonstrated. Also, why do machines in space need to repair themselves? Assuming they are small enough, then the cost of leaving them in space is still vastly smaller than the cost of putting humans into space.

The ISS houses six people in low earth orbit. It is one of the most expensive megaprojects ever devised, with a total building, launching and running cost of around a 100 billion euros/dollars to date. Even if it cost 500 million euros or dollars to build and assemble each automated spaceship and required a $500 million space shuttle sized launch to get them into space, you'd still be able to launch a hundred of them for less than the cost of the ISS, let alone some hypothetical super-ISS with guns and artificial gravity.

It's likely that the cost of space launches will reduce in the near future due to the advent of very efficient spaceplanes and/or the development of economies of scale designed to speed up satellite launches. The thing is, both these methods of reducing costs disproportionately favour smaller payloads. "Powerful engines" are a long way off, and when they do make an appearance may well be unsuitable for use in atmosphere. For example, we already have a theoretical method of launching very large payloads into space via nuclear pulse rockets.. it's not feasable at the moment, however, due to the potential environmental consequences of detonating hundreds of nuclear bombs in earth's atmosphere.

Finally, why are their humans in space at the moment if it is such a waste of time? Why do they go on space walks to fix things?

There's a simple answer and a complicated answer.

The simple answer is that the humans who are in space at the moment are on the ISS, which is a microgravity lab. They're there to do scientific experiments which can't be done under earth's gravity.

On a slightly more complex level though, it's because manned space exporation is still, to some extent, working on cold war politically driven model. Space stations were a big propaganda victory for the Soviet Space Agency after "losing" the space race, and in some sense the ideological component of space colonization hasn't kept pace with the advances in automation and robotics. The knowledge gained in the ISS will be incredibly useful if we ever want to send humans to Mars, for example, but only if sending humans to Mars is the goal unto itself. For the actual exploitation of space rather than merely inhabiting it for the sake of inhabiting it, it's increasingly clear that automation will be the way forward.

As for fixing things. They have to fix things because they need those things to live. The fact that humans live there makes it absolutely vital that everything works exactly as it's supposed to at all times.
 
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lwarmonger

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If your programming allows your A.I to kill you then you're a failure as a programmer.

HA! I can't disagree with that.

Also most game A.Is are from a design standpoint; quite poorly made. If you put a lot of time and attention into designing it to beat a human (not always desireable because it becomes unfun at a certain level of difficulty), you will get to the point where a human will never beat it in a million years. Very high end Counter Strike bots can already be made to this level where the A.I will always outplay a human to the point that a team made out of all high end bots will defeat a team made out of world class players every time out of every time. Similarly, experiments in A.I design also produced "Neurotic" A.Is for age of mythology that simply can't be beaten by human players. The thing is that this takes quite a while to program (too much time for game developers instead of A.I researchers) and is not really desirable because why would you want to play a game against an A.I opponent that will always beat you?

Closed systems with complete information. As long as those things hold true, I agree with you. AI can be designed to destroy humans. Warfare anywhere isn't like that though. Don't get me wrong, computers can do some things much better than humans. However when confronted with the unexpected they have issues no matter how well programmed. And I don't buy the whole "because it is space computers will have complete information." Every sensor can be spoofed. Decoys make things harder. Computers will be necessary to sort through it all and engage targets accurately, but planning requires judgement... that will remain the realm of humans.
 
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As mentioned, computers have been calculating space manoeuvres faster and better than humans could since the 1960s. If humans go to Mars, it will be computers taking them there. Yes, programming AI takes time.. but training and educating an astronaut takes time. Designing and building crew habitation module takes time, not to mention astronomical resources, and at this point enabling humans to live for years on end in interplanetary space has never been shown to be within our current levels of tech either. Humans have lived in low earth orbit on the international space station and mir for over a year, but only with regular resupplies from the surface of earth.

The technology to put computers into interplanetary space already exists and has been demonstrated many times, however crude those computers may be. The technology to put humans there is still completely untested.



In a sense this is true, but you don't need to be in space to tell it what to do. You can program it with a set of actions and give it some basic critera on which to decide which action to use at any given time. The advantages of being in space just don't seem worth the hassle of getting you there.



That's an interesting analogy, but consider that for Nelson, as for us, there is still weather. Neither Nelson or ourselves could come up with a way to completely remove the influence of weather, and thus weather has been a constant in naval warfare for centuries because, barring some kind of insanely powerful technology so advanced it may as well be magic, it's a basic feature of our world.

The same is true of space. All kinds of wonderful technological solutions may be discovered in the coming centuries, and yet it's likely that the basic features of space which we have observed will always be approximately the same.



Okay. But how does your human in Mars orbit know that war has been declared? How long does it take to communicate with them? The answer is that it would take exactly the same amount of time as it would take to activate a fleet of automated ships in the same position. Also, how would a human operator be able to tell that a shot fired at them was an accident? I mean, I guess they could call their superiors back on earth and check.. oh wait, they couldn't, it would take the same amount of time as it would take an AI to confirm that no mistake would made, the difference being that the AI could afford to calmly wait and simply evade (because evasion is very easy in space) because it's a machine and isn't cognitively biased to preserving itself.

The light barrier is one of those things like the weather. It's likely to be there forever, barring some kind of magical intervention, and it applies to everything equally, human or machine.



Neither of those things are necessary. The light barrier is a constant feature of space, but communication at the speed of light over great distances already exists and has been successfully demonstrated. Also, why do machines in space need to repair themselves? Assuming they are small enough, then the cost of leaving them in space is still vastly smaller than the cost of putting humans into space.

The ISS houses six people in low earth orbit. It is one of the most expensive megaprojects ever devised, with a total building, launching and running cost of around a 100 billion euros/dollars to date. Even if it cost 500 million euros or dollars to build and assemble each automated spaceship and required a $500 million space shuttle sized launch to get them into space, you'd still be able to launch a hundred of them for less than the cost of the ISS, let alone some hypothetical super-ISS with guns and artificial gravity.

It's likely that the cost of space launches will reduce in the near future due to the advent of very efficient spaceplanes and/or the development of economies of scale designed to speed up satellite launches. The thing is, both these methods of reducing costs disproportionately favour smaller payloads. "Powerful engines" are a long way off, and when they do make an appearance may well be unsuitable for use in atmosphere. For example, we already have a theoretical method of launching very large payloads into space via nuclear pulse rockets.. it's not feasable at the moment, however, due to the potential environmental consequences of detonating hundreds of nuclear bombs in earth's atmosphere.



There's a simple answer and a complicated answer.

The simple answer is that the humans who are in space at the moment are on the ISS, which is a microgravity lab. They're there to do scientific experiments which can't be done under earth's gravity.

On a slightly more complex level though, it's because manned space exporation is still, to some extent, working on cold war politically driven model. Space stations were a big propaganda victory for the Soviet Space Agency after "losing" the space race, and in some sense the ideological component of space colonization hasn't kept pace with the advances in automation and robotics. The knowledge gained in the ISS will be incredibly useful if we ever want to send humans to Mars, for example, but only if sending humans to Mars is the goal unto itself. For the actual exploitation of space rather than merely inhabiting it for the sake of inhabiting it, it's increasingly clear that automation will be the way forward.

As for fixing things. They have to fix things because they need those things to live. The fact that humans live there makes it absolutely vital that everything works exactly as it's supposed to at all times.

I was going to argue back point for point but I don't have time, unfortunately they haven't created AI to do all the jobs I need to do yet...

You're trying to apply modern technology to the future. I'm saying that its not necessarily true and you're saying there is no need for humans in space. And for the most part you're right. But you still don't get on planes that are flown from the ground. Fighter jets still have pilots and maybe the future space warfare may well be loads of drones flying around and it probably will, i still think having humans on a tactical level is an advantage. But maybe my background is skewing that... I don't know what you do as a job, but if you are a scientist or along those lines then I'll understand more.

But you never know, the advent of artificial gravity and cheap/easy space travel might make it moot... there will be an advantage of having humans right then and there. even if it is like 10 people in a ship looking at a battle of drones (a bit like a video game). And fully sentient AI (which may well be impossible) would be dangerous. I do honestly think that Star Trek have got the future space travel quite close to what it could be...

Computers will do most of the work, but humans still need to be there to tell them what to do.
 
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Computers will do most of the work, but humans still need to be there to tell them what to do.

Coincidentally, this morning I went to a presentation from a colleague who'd come back from a big data science conference in Hamburg. He told us about a talk he'd attended there, by a team who were studying sports science and had built a machine-learning program to study basketball.

The program had developed its skills to the point where it now understood more about basketball than any human coach, and could make accurate predictions about which teams would win and which shots would go in far before any human player or coach could.

Apparently there are now basketball teams which are have let the program make their tactical decisions for them and have the humans simply obeying it, rather than vice versa. This is something that's happening in 2016, and it seems to exist as a counterpoint to your assertion.

I'm not an AI scientist; if you are then I will gladly learn from you on this matter.
 
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HA! I can't disagree with that.



Closed systems with complete information. As long as those things hold true, I agree with you. AI can be designed to destroy humans. Warfare anywhere isn't like that though. Don't get me wrong, computers can do some things much better than humans. However when confronted with the unexpected they have issues no matter how well programmed. And I don't buy the whole "because it is space computers will have complete information." Every sensor can be spoofed. Decoys make things harder. Computers will be necessary to sort through it all and engage targets accurately, but planning requires judgement... that will remain the realm of humans.
The thing is that humans can't survive the G forces that would be involved in space warfare (you'd be mashed into pulp by the maneuverings) or react fast enough to handle the decision making process. This is a battlefield where making delays of simple microseconds means missing your target completely. You can't just eyeball things and you can't survive the maneuverings needed to compete in this battlefield, nevermind the waste of resources that would be needed to supply troops in an environment not meant for people to live in. And the short shelf lives of soldiers due to cosmic radiation. Judgement won't get you very far when just maneuvering to avoid a projectile will get you killed and ships that don't waste space on trying to support a human are going to be much more compact or better armed.
 

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Coincidentally, this morning I went to a presentation from a colleague who'd come back from a big data science conference in Hamburg. He told us about a talk he'd attended there, by a team who were studying sports science and had built a machine-learning program to study basketball.

The program had developed its skills to the point where it now understood more about basketball than any human coach, and could make accurate predictions about which teams would win and which shots would go in far before any human player or coach could.

Apparently there are now basketball teams which are have let the program make their tactical decisions for them and have the humans simply obeying it, rather than vice versa. This is something that's happening in 2016, and it seems to exist as a counterpoint to your assertion.

I'm not an AI scientist; if you are then I will gladly learn from you on this matter.

While I was studying we had a bit of tech that could identify a military airport over a civilian one (pretty simple IMGINT but a good example) and the programme could go through 100 pictures in 10 seconds and tell you whether it was civ or mil and whether they were active or dormant... it's mistake rate was decent too...

What I'm saying is that just sending computers off to space to do a job wont work. A programme can be easily thrown by an unknown variable... and if you have to wait ages for the communications to come in. Now you're not going to have Superstar destroyers floating around. But you can't take humans out of combat. they're just too good at it.

Now maybe in the future this will change but there is a danger to creating sentient AI. and it may be that ships can easily obtain orbit and house artificial gravity. Therefore my view of future space was similar to modern navies. They utilise drones and computers. and while Pilots in their fighterjets are still better than drones that may well change. You still want a captain making a decisions though...

Maybe this is a too militaristic view, that computers are tools. I know that a Human can't fly a Eurofighter without the computers. An effective fighting machine uses every tool available and taking humans out of the equation weakens the combat ability of the unit...
 
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You still want a captain making a decisions though...

If I may be forgiven for asking a possibly naive question, why? We've both seen evidence that for a well-understood problem a computer can make better decisions than a human; and for poorly-understood problems you can by definition not make plans or rely on people to do the right thing either.
 
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We've both seen evidence that for a well-understood problem a computer can make better decisions than a human

I have seen zero evidence of this.

Computers can make FASTER decisions than humans, yes. But computers can make no better decision than the human designed algorithms they were programmed with. Since humans make mistakes, those algorithms are also essentially flawed. They may deal very well with a known, anticipated situation because, as you say, if they are within parameters then the sheer speed of the decision process will outmatch anything biological. However the universe is literally full of unanticipated situations and events, and combat even more so. Then add to the fact that the enemy might even be intentionally trying to trick the computer or its sensors, and you have a party. A human is usually pretty good at figuring out when something doesn't make sense. A computer not so much - in fact that's usually how you get them to crash.

The other big problem is that computers have an off button. Woe to the one who builds an ultimate killing machine WITHOUT an off button. Anything that has an "off" button can be turned off. By anyone. It's just a matter of figuring out how. Turning biologicals off can be done too but usually this involves a fast moving projectile and biologicals tend to avoid putting themselves in that situation out of instinct and reflex.
 
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If I may be forgiven for asking a possibly naive question, why? We've both seen evidence that for a well-understood problem a computer can make better decisions than a human; and for poorly-understood problems you can by definition not make plans or rely on people to do the right thing either.

Why not? You haven't given any evidence showing a computer is better than a human... except a basketball thing that seem like it is just a prediction algorithm...

Forget all these boring excuses of getting humans an environment and into space. If you had to control a ship in Saturn, fighting an identical ship, the only difference is your ship is controlled from earth and/or fully automated compared to the other hip having a command structure on board. Which one has the advantage? There is always a need for humans on the battlefield... even if they are using technology extensively. I'm not saying humans will do everything, they will control the computers from the ships/nearby ships/planets...
 
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Boy are you in for a shock when your enemy figures out the "off" button for your weapons.

Boy are you in for a shock when the enemy figures out the "off" button for your life support.

Note: This is not a realistic scenario, but neither is the quoted one.
 
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Well the discussion isn't going anywhere so that's that then... I could argue all day long about it and you'll probably do the same... The main thing is no one knows anything... it's all theoretical. So we're basically wasting our time on opinons.
 

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I think the whole point of oversized ships is power-projection. As was shown in the stream, swarms of corvettes devastated Wiz's early fleet of destroyers and cruisers.

And we saw him wipe out the battleships with his smaller ships.

Oversized ships are just to show force and the might of a Military Dictatorship. Just like the Death Star for the Galactic Empire. Its use was for the FEAR of force, but not force itself. Practical? Probably not. Cool to look at and own? Yeah.
 

lwarmonger

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The thing is that humans can't survive the G forces that would be involved in space warfare (you'd be mashed into pulp by the maneuverings) or react fast enough to handle the decision making process. This is a battlefield where making delays of simple microseconds means missing your target completely. You can't just eyeball things and you can't survive the maneuverings needed to compete in this battlefield, nevermind the waste of resources that would be needed to supply troops in an environment not meant for people to live in. And the short shelf lives of soldiers due to cosmic radiation. Judgement won't get you very far when just maneuvering to avoid a projectile will get you killed and ships that don't waste space on trying to support a human are going to be much more compact or better armed.

I'm not saying that we should "eyeball" things, or that human beings should man small fighter sized craft and engage in dogfights in space. I am saying that computer technology that helps humans make faster and better decisions and that facilitates human planning, and then executes the actual targeting process is liable to be much more effective in battle than computers that simply follow their programming. Programming has inherent patterns that human beings can take advantage of. Humans do much better, and it is worth the investment to get humans into the position where they can do much better.

Let me put it another way. I've got a ballistics computer on a Bradley. That ballistics computer can do much better than I can at telling that round where to go after I've lased the target. It is a closed system, with limited possibilities. It just has to take certain things into account, and my first round on target will be on target. I fire the weapon, but strictly speaking it isn't necessary for me to pull the trigger. If the computer could do that, it wouldn't make too much of a difference so long as the computer could recognize friendly and hostile targets and had security against hacking. That being said, no computer would be as effective as me at maneuvering my company. Once we get outside of the simplicity of ballistics, and move to the complexities of dealing with an uncertain enemy force with uncertain enablers, dealing with terrain and capabilities that we have guesses for but will ultimately figure out by running into them, calling for our own enablers that we hope to have, but may or may not... things get infinitely more complex and uncertain. That is the type of thing that computers suck at, and you need people for. People don't need to aim a weapon, or press a red button to fire said weapon. People need to be present in order to exercise judgement and make decisions based off of imperfect information.

We Americans have elevated the computer to a level where we believe it can do anything for us. I see it all around me on a regular basis. Computers can do much, but they have significant limitations no matter how well they are programmed. It's why a computer doesn't tend to correct grammar well, or write good original music, or do things that require creativity rather than just precision. I grew up with computers, but we can't rely on them to do our thinking. We often mistake an object that can calculate with one that can think. Warfare requires thinking as well as calculation. Computers can do our calculating for us. If we rely on them to do our thinking for us we will lose to someone who does not.
 
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Boy are you in for a shock when the enemy figures out the "off" button for your life support.

Note: This is not a realistic scenario, but neither is the quoted one.

It is much more plausible for something that is receiving instructions by remote to be hacked than something that is not. This is definitely already being worked on by numerous governments, and the Iranians may well have succeeded in hacking a US drone in 2011. That, and jamming, is the inherent liability with drones, and a strong reason for requiring remote weapon systems to be reasonably close to their controller to minimize the risk.
 

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Let me put it another way. I've got a ballistics computer on a Bradley. That ballistics computer can do much better than I can at telling that round where to go after I've lased the target. It is a closed system, with limited possibilities. It just has to take certain things into account, and my first round on target will be on target. I fire the weapon, but strictly speaking it isn't necessary for me to pull the trigger. If the computer could do that, it wouldn't make too much of a difference so long as the computer could recognize friendly and hostile targets

So I just spotted a weakness in your computer system. All I have to do is fool it into thinking I'm a friendly not a hostile target. A human might not be fooled so easily because even a clearly friendly target behaving suspiciously will - arouse suspicion. But a computer will just run the CheckIsTargetFriendly() function. Well if I've figured out what the computer algorithm looks for, I'm now a friendly target. I dunno, it could be something as simple as not wasting ammo on stray dogs. Suddenly you're going to be attacked by stray dogs with explosives strapped to them...and your system will just sit there doing nothing until it blows up.

NOTHING built by man is impossible to counter. We're very crafty creatures on BOTH sides of the fence. But your job is a lot harder. You have to think of all the possible ways your algorithms can be defeated and prevent that, which is impossible. I just have to find one way that works, the one you didn't think of.
 
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lwarmonger

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So I just spotted a weakness in your computer system. All I have to do is fool it into thinking I'm a friendly not a hostile target. A human might not be fooled so easily because even a clearly friendly target behaving suspiciously will - arouse suspicion. But a computer will just run the CheckIsTargetFriendly() function. Well if I've figured out what the computer algorithm looks for, I'm now a friendly target. I dunno, it could be something as simple as not wasting ammo on stray dogs. Suddenly you're going to be attacked by stray dogs with explosives strapped to them...and your system will just sit there doing nothing until it blows up.

NOTHING built by man is impossible to counter. We're very crafty creatures on BOTH sides of the fence.

Well, decoys have long been a part of warfare. So has fratricide. How many died in the Gulf War because they were shot by the friendly unit nearest to them? My point is that in things that operate on simple principles and merely require calculation in order to be successful, computers can do fine. For things that require thought, computers will struggle against humans.
 

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I'm not saying that we should "eyeball" things, or that human beings should man small fighter sized craft and engage in dogfights in space. I am saying that computer technology that helps humans make faster and better decisions and that facilitates human planning, and then executes the actual targeting process is liable to be much more effective in battle than computers that simply follow their programming. Programming has inherent patterns that human beings can take advantage of. Humans do much better, and it is worth the investment to get humans into the position where they can do much better.

Let me put it another way. I've got a ballistics computer on a Bradley. That ballistics computer can do much better than I can at telling that round where to go after I've lased the target. It is a closed system, with limited possibilities. It just has to take certain things into account, and my first round on target will be on target. I fire the weapon, but strictly speaking it isn't necessary for me to pull the trigger. If the computer could do that, it wouldn't make too much of a difference so long as the computer could recognize friendly and hostile targets and had security against hacking. That being said, no computer would be as effective as me at maneuvering my company. Once we get outside of the simplicity of ballistics, and move to the complexities of dealing with an uncertain enemy force with uncertain enablers, dealing with terrain and capabilities that we have guesses for but will ultimately figure out by running into them, calling for our own enablers that we hope to have, but may or may not... things get infinitely more complex and uncertain. That is the type of thing that computers suck at, and you need people for. People don't need to aim a weapon, or press a red button to fire said weapon. People need to be present in order to exercise judgement and make decisions based off of imperfect information.

We Americans have elevated the computer to a level where we believe it can do anything for us. I see it all around me on a regular basis. Computers can do much, but they have significant limitations no matter how well they are programmed. It's why a computer doesn't tend to correct grammar well, or write good original music, or do things that require creativity rather than just precision. I grew up with computers, but we can't rely on them to do our thinking. We often mistake an object that can calculate with one that can think. Warfare requires thinking as well as calculation. Computers can do our calculating for us. If we rely on them to do our thinking for us we will lose to someone who does not.

How does any of this deal with entirely robotic craft being able to be far more maneuverable because the motions they can do would literally throw your heart out of your mouth, while also not bothering with all the life support or feeding the crews or the defenses against cosmic radiation and so being able to pack far, far more engines and dakka onto their frames? If a human pilot did a 100g maneuver; they'd at best, pass out instantly and at worst; die just as quickly, a machine could survive this maneuver but a human is quite thoroughly fucked. On the notion of firepower, due to the amount of space wasted on the human crew; the robotic craft will still have munitions to alpha strike and engage in point defense long after the human craft is out of any sort of munitions. Maneuver and firepower are king in this arena, and humans are a massive limiter to both.

You're just blathering about feel good scifi cliche gobbledegook without actually addressing the actual insurmountable physical disadvantages.
 
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