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Hathman16

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I must say I was slightly disappointed when I heard aerial resupply would not be in HOI4. I actually quite liked the feature in HOI3 and would like to see it in HOI4 also.

Historically both the US and German army used aerial resupply tactics during WW2, both countries with relatively limited success, but none-the-less they did use the tactic. The Germans used aerial resupply tactics in order to resupply troops surrounded by the Russians during the end of the Battle of Stalingrad. The only reason why they couldn't keep their troops supplied was because they didn't have enough aircraft available to keep the army fully supplied. Although they couldn't effectively supply their troops they still managed to get supplies to troops at Stalingrad and probably help the German soldiers fight on a little while longer at least.

The US army used aerial resupply tactics in order to resupply troops during the Battle of the Bulge, specifically to American paratroopers surrounded at Bastogne. Although aerial resupply success was also limited in this case (entire supply drops were accidentally dropped into the German line), enough supplies got in that it still allowed the paratroopers to hang tough long enough for Patton's army to break-through the German line and allow for supplies to be brought up on the ground.

Paratroopers are troops who specifically need aerial resupply. Paratroopers from all nations usually jumped with around 4-5 days worth of supplies in their kit. If they cannot be resupplied by the air behind enemy lines and you cannot breakthrough enemy lines in order to resupply them then they would all be killed or forced to capitulate for lack of supplies. I'm interested to see how HOI4's paratrooper units will function without the use of aerial resupply. I suppose we shall have to wait and see.

I know aerial resupply seems to be quite trivial in terms of the overall scope and scale of the game, but I would like to ask the developers to strongly rethink their decision. The addition of aerial resupply would allow for more immersive gameplay and perhaps allow for more strategic battles to be fought.
 
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Sic Domine

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Aerial resupply was often used, not just for units that are encircled but also for units in places that cannot get any supply by rail/truck for example mountains, islands or swamps. However the Germans also used Aerial resupply to resupply tank divisions or motorized divisions that went ahead so far the logistics didn't catch up. It's one reason why they could operate the way they did in real life.


Historically both the US and German army used aerial resupply tactics during WW2, both countries with relatively limited success, but none-the-less they did use the tactic. The Germans used aerial resupply tactics in order to resupply troops surrounded by the Russians during the end of the Battle of Stalingrad. The only reason why they couldn't keep their troops supplied was because they didn't have enough aircraft available to keep the army fully supplied. Although they couldn't effectively supply their troops they still managed to get supplies to troops at Stalingrad and probably help the German soldiers fight on a little while longer at least.

The reason for that is simple. A German-size army was too large for anybody to resupply by air exclusively. Not the US, not the UK, not the USSR and not all three combined had the airlifting capabilites to keep armies resupplied that way. Maybe the modern US Airforce could, but I have no idea about that.
 
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electriccat

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Honestly, it is less about implementation because there are good points to be made about the overall possibility of execution of aerial resupply. The problem is that it just isn't efficient and wasn't a game breaker one way or another. Important, and likely at times vital because of positioning or what not, sure but it wasn't the way you got supplies anywhere near the front.

Look at it from something like Band of Brothers where they were showing off some realistic equipment. There was barely enough room in some of those paratroop planes for 28 men and gear. The C-130, one of the US workhorses was developed from lessons learned from everything but it just wasn't a thing yet. The C-47 which was the US plane used on D-Day an extensively by much of the allies through Lend-Lease had a cargo capacity of only 6000 pounds. Compare that to the C-130 of slightly more modern times and its 68 para's or 45000 pounds of cargo, overall, just not realistic as a major force.
 
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CharlieFox

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True, I don't think it would be very hard to implement however.

If I had to guess I would say the reason they have not implemented (yet) it is because is very hard to balance. From the streams it seems supply is very important to game balance and prevents ahistorical results like Japan crushing China very fast (even when Japan is leaded by the best HoiIV player in the world) by limiting the amount of divisions that can fight in an area.
Basically to implement air supply the devs would need to prevent players/AI from using massive fleets of transport planes to completely bypass supply limitations while still making air supply worthwhile in some cases
 
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Harada.Taro

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The more I read on HoI IV the more it seems to me like a few good steps forwards but so many bad bad steps backwards..... the more it makes me feel fearing to be disappointed...
 
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If I had to guess I would say the reason they have not implemented (yet) it is because is very hard to balance. From the streams it seems supply is very important to game balance and prevents ahistorical results like Japan crushing China very fast (even when Japan is leaded by the best HoiIV player in the world) by limiting the amount of divisions that can fight in an area.
Basically to implement air supply the devs would need to prevent players/AI from using massive fleets of transport planes to completely bypass supply limitations while still making air supply worthwhile in some cases
Yes it seems like air supply didn't make it into the game because of balancing, and also because of ongoing discussions about the supply system in general. The balancing could be done via technology though: With basic transport planes you'd be able to transport up to some amount of supply units into an air zone. With tech, the amount increases. Also, you'd need air superiority in a zone you're supporting.
 
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GhengisKhan

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Podcat has stated already its something they will add in after release. Until that time para's will be fairly useless unless dropped in on a VP.
 

Daddl

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podcat said they ran out of time to code it. It will most likely be added for free in a later patch.

I am mostly concerned about the point OP made, how are we suppose to use paratroopers effectively if they are lost a few days after drop?
Victory points (cities) produce supply on their own and will be able to support a few divisions most likely. Other than that, you need to capture a port (and have one your own) if there is any ocean nearby.

But I recall that the effects for being out of supply only apply after one/a few? days and then get gradually worse. And the fact that paratroopers are doomed if you don't reinforce them within a few days is definetely not that wrong.
 

potski

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Until that time para's will be fairly useless unless dropped in on a VP.
Not at all. Don't use paras in some gamey exploit but the way they were mostly used in the war - as another axis of attack supporting ground troops. You can drop paras onto a province on the other side of a wide river which your ground forces are assaulting, or drop paras on to a province your amphibious forces are attacking.

The Allies didn't drop the airborne units in Normandy a long way inland, but within the same province as the beaches. At Crete Germany also had amphibious troops. The Soviets used paras to completely negate the German defences along the Dnepr. Market Garden screwed up because they dropped the paras too far forward of the ground offensive, in the game the equivalent of two provinces behind the enemy line instead of one. As long as they are used as part of a carefully staged plan, where logistics are fully considered you should be OK.