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Sun_Killer

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i think there will be a day one mod that switches out all 3d models against mini complet transparent models. So the game still has models to work with but you don´t see them any more.
 

Sun_Killer

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What?

He asked if there were counters instead of 3d models. The answer I believe is yes. Not sure what your saying.
No you can´t turn of the 3d models atm. You just can change out the fantasy symbols for divisons, against the nato counters. But on the map you will still see the counters and next to it the 3d model.
 

Gamer_1745

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From the Devs posts here in this HOI IV forum you can or should be able mod the removal of the 3d models & just be left with the mini-counters/info-cards you see on the WWW when they zoom out. That is all you would see. Is that enough?

The Devs have said here in this forum they have no plans to have the stack-able counters like the type used in HoI 3. Yes they have shown that the mini-counter/info-cards can have NATO symbols instead of the standard HOI IV symbols.

If you would like to have HoI 3 style stack-able counters I would strongly suggest that once the game is released to let them know you would like them as a DLC. I am not sure how many people willing to buy such a DLC is enough, but if there is enough (to show there is a real demand) to make it worth while to make & sell one I would think it very likely would be one.

So wait & try the game & then let them know.
 
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Sun_Killer

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in my opinion the stackable counters ad nothing to the game. In HoI3 you had a stack standing around on the map but you wouldn´t know with one look what is in there. You see the topmost unit and if that was an HQ you had absolutly no clue what combat power hides behind it with out selecting the whole stack and look it through. Now with the lsitg you can see all your units int the stack and have the approx. strength.
 
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Rommel41

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In HoI3, if you hovered over a "stack" of counters (not related to the aerial info-boxes of HoI4) you would be shown, via tool-tip, every brigade in the province and it's strength. A little more work (for HoI4) could have expanded that tool-tip to be an on-screen, active oob/force composition modifier. Instead, the urge to abandon a 2d map-option caused them to abandon the counters all-together.

It's hard for me to understand how people played countries like Germany and Russia in HoI without knowing what their armies are comprised of or located at. The OOB, counters-info and all that didn't exist much before HoI3, and table-top games require amazing memory and plenty of manual documentation. Everybody wants to dump the responsibility for the war-making (the entire point of these games for me) on an AI because it's more "realistic". They want pretty-pictures and fun models of soldiers shooting and tanks rolling.

I want my option to turn this into a grand strategy, a la ADG's World in Flames, with more "world" and less "flames". But it's not an option. And that's ok. Like the Devs said, mods can make anything right!
 
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Sun_Killer

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Oh, i never said i don´t know what my divisions are made of. But with the old stack you didn´t even know which divisons where there, the brigade overview when you hover over it still lets some things open, because i had 10-15 different division layouts in hoi3 min. So if you had multiple multi stacks along a front line you had to select the whole fucking front with it´s 50-100 Divs and than manually search for your 5 divisons that you wanted.
 
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Rommel41

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I don't understand why you needed to select 100 divisions to find 5? I would know where those divisions were anyway, but I digress.

Tool-tip improvement alone would have solved your problem of "searching". They have simply abandoned the idea of those counters, when plenty of room and innovation for those was available. I always thought it was easier to inform via 2d than 3d.

It was nice when they were working parallel. 3d models or counters. Now it's only models and a re-imagined info-box.
 
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Gamer_1745

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Look I have been around the counter/no counter argument since the beginning.

For many it is an emotional things, so there is no point is arguing which is batter or best & why. I do think there will be more people who like the models more then the counters, but many will still want the counters.
 
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KalZakath

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Wondering if there is going to be something to help out those of us who are somewhat sight-impaired? Small informational counters under large sprites become somewhat problematic for some of us to read.

Never have really used sprites, but that's mostly because the information included with the sprites has always been so small in games I've played. Now, with higher resolutions available on insanely powerful graphics cards and 4k displays, what information is there is getting smaller and smaller when run at normal resolution. Yes, I increase (decrease) the resolution to be able to even see small items, but the way the WWWs have been shown, the sprites dominate the province, so that to really see the information, have to set the resolution to show things as really big to see the counters under the sprites, and lose the ability to see the bigger picture of what's going on along the front.

Could we please have some scaling put into the graphics, so we can scale down the sprites and scale up the counters in relation to the sprites? I would love to play with both, just with the current domination of the province by the sprite, afraid I will have to turn it off if I am going to want to see enough of the area around my armies and be able to see the information I need to see on my armies.
 

Bridger15

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Static counters, designed for use on a tabletop wargame, have no place in a real time game. The reason wargame counters look the way they do is the limitations placed upon them by the fact that they are static and printed on physical cardboard. There is absolutely no reason to limit yourself to the UI design of physical objects when you have dynamic digital space to work with (except, perhaps, for aesthetics, which to me are less important than utility).

The new system shows you *much* more information in a much more organized way in a much shorter time period, even without models.
 
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