• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

MAHak

Captain
36 Badges
May 30, 2007
453
520
  • Age of Wonders III
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Pillars of Eternity
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
While I'm not against the notion that all tags should have their own set of NI's, I just think it is a waste of time to give every small obscure tag a set of NI's (sorry for eurocentrism, but this is EUROPA UNIVERSALIS after all).

My issue here is the fact that tags are only giving 7 NI's, which, if you play a western country, are usually all acquired by the year 1600.
I always feel like some part of the game is lost once you hit the 7th NI, + ambition. After that you don't get the rewarding feeling that your country is unfolding in its own unique way.

Another important notion I'd like convey is that many of the NI's breaks my historical immersion, so what do I mean by that?
I mean that they come into play way to early, than what they are supposed to represent historically.

One example is France, their last 3 NI's, Vauban's fortifications, the Philosophes and Liberty, Egality and Fraternity (sorry my France is basicly non-existing), are all NI's that "came into play in the 18th century in real life". But in EU4 they all come to play before the 17th century.
No wonder why EU4 France is never hit by the Fronde religious rebellions when they already have the "Liberty, Egality and Fraternity" + 2 tolerance for heretics modifier.

Another example is Brandenburg/Prussia, in EU4 by the year 1600, if they manage to expand, they are a military might becuase of their sweet NI's. In real life Brandenburg was just a weak pawn, in the game its great power neighbours played, only after the 30 years war did Brandenburg start its ascend to continental supremacy.

There are plenty of other similar examples.

So here are my proposals to alleviate my (and hopefully yours as well) historical immersion breaking:

1. Make it so that Western, Eastern and Anatolian tech groups only gets NI's after every 5th group ideas.
Muslim, Indian, Chinese, Sub-Saharan and Nomad tech groups gets one after every 4th group ideas.
All the american tech group keep the current NI's to group ideas ratio.
Maybe Nomads should have a special group where they get a NI after every 2nd group idea, since by 1444 their power and influence is waning, so to give them some historical credit, by having them unfold quicker.

Of course there are tags like Granada, Byzantium and Burgundy where it makes historically sense for them to have their NI's unfold as fast as possible, giving their short existing in the EU4 timeframe.

2. This is my favorite idea! Just expand the NI's set from 7 to 14!!!
"But how will you do that, we've just spent so much time coming up with names for the +1 yearly prestige NI's that all random tags seems to have now?"
Simply just create regional NI's! There already are, the setup would be like this.

Every odd number of NI's is one from the tags current pool and every even number NI's would be from the regional pool.

Here is an example on how Austria would look like, by adding the regional german ideas to its pool, regional ideas is in bold.
1. Imperial Ambition. +10% Imperial Authority −15% Diplomatic annexation cost

2. Zunft. +10% Production efficiency

3. Military Frontier -10% Fort maintenance +15% National garrison growth

4. Frühlings- und Herbstmesse +10% Domestic trade power +5% National trade income modifier

5. Fugger Banks +0.05 Yearly inflation reduction −1 Interest per annum

6. Reichskreis +1 Diplomatic reputation

7. Habsburg Dominance +2 Diplomatic reputation

8. Polizeiordnung -1 National unrest

9. Edict of Restitution +2% Missionary strength

10. Cuius regio, eius religio +1% Missionary strength

11.
Austrian Court +1 Diplomatic relations

12. Thurn und Taxis +1 Diplomatic relations

13. Hofkriegsrat +30% Reinforce speed +3% Discipline

14. Residenzstadt +1 Yearly prestige

This would actually require that all tags would be giving a unique set of NI's!!!

Of course there will be a lot tweaking, but I think this would be relative easy compared to the result which would be that all tags gets double their current amount of NI's.

Thoughts?!
 
  • 15
  • 2
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.452
38.871
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
this is EUROPA UNIVERSALIS after all
Every time someone trots out that canard, Wiz nerfs a random European country ;)
 
  • 10
  • 1
Reactions:

m1c

First Lieutenant
56 Badges
Jun 22, 2011
254
459
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Battle for Bosporus
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Pillars of Eternity
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: La Resistance
  • Europa Universalis III
Please remove irrelevant characters, this is MARIO CART after all!

ps: Not to say its not a cool idea or anything, just that hanging on the title is the most ridiculous argument one can make
 
  • 1
Reactions:

MAHak

Captain
36 Badges
May 30, 2007
453
520
  • Age of Wonders III
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Pillars of Eternity
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
What I like to say is that they should focus on adding more to the existing "important" tags, and not focus so much on giving every little tag a specific set of NI's, most of whom did not even exists in the EU4 timeframe or got eating very quickly by bigger fish.
 
  • 5
Reactions:

Fluffy_Fishy

Provveditore all’Arsenal
64 Badges
Feb 16, 2014
2.083
1.206
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Field Marshal
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis III: Collection
  • War of the Roses
  • Victoria 2
  • Europa Universalis IV
What I like to say is that they should focus on adding more to the existing "important" tags, and not focus so much on giving every little tag a specific set of NI's, most of whom did not even exists in the EU4 timeframe or got eating very quickly by bigger fish.
The amount of time taken to flesh out national ideas is just something they do as a side project to main development, I like that they do it because it adds depth to the game instead of leaving half the world with the same dull "national ideas" idea set. it doesn't take much time and it gives them better reference to actually improve the big tags because of the understanding of historical events, allowing them to feed this context of interraction back to the "important tags"
 

Sunspawn

Lazy bastard
65 Badges
May 12, 2014
8.245
5.315
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Ancient Space
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • War of the Roses
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Europa Universalis III: Collection
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
2. This is my favorite idea! Just expand the NI's set from 7 to 14!!!
"But how will you do that, we've just spent so much time coming up with names for the +1 yearly prestige NI's that all random tags seems to have now?"
Simply just create regional NI's! There already are, the setup would be like this.

Every odd number of NI's is one from the tags current pool and every even number NI's would be from the regional pool.

Here is an example on how Austria would look like, by adding the regional german ideas to its pool, regional ideas is in bold.
1. Imperial Ambition. +10% Imperial Authority −15% Diplomatic annexation cost

2. Zunft. +10% Production efficiency

3. Military Frontier -10% Fort maintenance +15% National garrison growth

4. Frühlings- und Herbstmesse +10% Domestic trade power +5% National trade income modifier

5. Fugger Banks +0.05 Yearly inflation reduction −1 Interest per annum

6. Reichskreis +1 Diplomatic reputation

7. Habsburg Dominance +2 Diplomatic reputation

8. Polizeiordnung -1 National unrest

9. Edict of Restitution +2% Missionary strength

10. Cuius regio, eius religio +1% Missionary strength

11.
Austrian Court +1 Diplomatic relations

12. Thurn und Taxis +1 Diplomatic relations

13. Hofkriegsrat +30% Reinforce speed +3% Discipline

14. Residenzstadt +1 Yearly prestige

This would actually require that all tags would be giving a unique set of NI's!!!

Of course there will be a lot tweaking, but I think this would be relative easy compared to the result which would be that all tags gets double their current amount of NI's.

Thoughts?!
This is an idiotic idea.
 
  • 1
Reactions:

MAHak

Captain
36 Badges
May 30, 2007
453
520
  • Age of Wonders III
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Pillars of Eternity
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
This is an idiotic idea.

How come? Should they rather cut it down to 5 NI's instead?

The thing is, of course we could easily come up with more unique NI's for the big guys, but for the smaller ones? This option give each tag a regional flavor as well
 
  • 2
  • 1
Reactions:

MAHak

Captain
36 Badges
May 30, 2007
453
520
  • Age of Wonders III
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Pillars of Eternity
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
Second this, not only do I find this annoying as someone who prefers RoTW, but you clearly have no idea how game balance works.
Of course there will be a lot tweaking, but I think this would be relative easy compared to the result which would be that all tags gets double their current amount of NI's.
 

Hellbooze

Second Lieutenant
5 Badges
Dec 31, 2012
194
6
  • Crusader Kings II
  • Europa Universalis IV
  • Warlock 2: The Exiled
  • 500k Club
  • Hearts of Iron IV Sign-up
Loving that 2nd idea. I haven't got a clue how much it would affect gameplay or balance, but it would probably motivate me to play longer campaigns, instead of restarting the game after 100-150 years.

Is that already doable via mods, or is the number of national ideas hardcapped? I guess it is not moddable, otherwise it would probably really screw with the interface.
 

neondt

Game Design Lead
Paradox Staff
77 Badges
Jul 24, 2011
3.092
10.530
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Tyranny - Tales from the Tiers
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
The amount of time taken to flesh out national ideas is just something they do as a side project to main development, I like that they do it because it adds depth to the game instead of leaving half the world with the same dull "national ideas" idea set. it doesn't take much time and it gives them better reference to actually improve the big tags because of the understanding of historical events, allowing them to feed this context of interraction back to the "important tags"

Also quite a lot of the new ideas come from suggestions, at least lately. The development team barely have to lift a finger to implement these.
 
  • 4
Reactions: