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Zzzzz...

No blood! No bone! No ash!
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Yea, but great slavic friend is definitely not great anymore, and, while Hitler was alive, it was just a beaten slave (probably exploitation and looting similar - and longer - to what Soviet Union did in eastern Germany) that after Hitler grew into "possible" future friend.

Also, since Germany is lead by military, then their attitude towards Russia should be even more careful and calculating, then if the government would be civilian. For example, in OTL 1950, when France CHOSE to pursue the path of close cooperation with Germany, it was an ambition of civilian government. A military Germany government in 1964 would be very calculating about how to ensure that Russia never gets great again. For example, one thing is access to seas. Black sea access is already taken from Russia. How about giving Saintpetersburg to Germany? The reason might be: there is hostile (well, its not likely to go offensive, but still), communist Finland on the border, and Gulf of Finland anyway can hardly be used for civilian traffic, so, ensure the safety Gulf of Finland and ensure that Russia will continue to have difficulties with accessing international markets (the longer Russia has to rely on Germany for international trade, the more vulnerable Russia is, plus, if Russian government gets abit more independent in its thinking, then such situation would also start harming German-Russian relations). Player could choose to give the Saintpetersburg back.
Of course, then there's the problem of realism - for Saintpetersburg to be in German control might mean that Germany has to supply whole population with food and supplies. Thats a huge burden. Maybe have it more interesting, have a new tag - Free city of Saintspetersburg that is puppet of Germany :p. Or, one could be very evil towards Russia and have also Free city of Moscow tag and Free city of Volgograd (Stalingrad, probably should be recalled in some Volga German name, maybe Old Sarepta).

Then again, would be good to have another capital than Moscow, but Saintpeterburg anyway is too close to hostile Finland.

About Belarus. There really should be real border between Germany and Russia for any meaningful EU style alliance to happen (which would be cool). So, there are three possible routes for that shared border: Ukraine, Belarus or Ostland. Ostland is least likely, they should have the highest level of independence already. I wouldn't be surprised if by 1964 they are not even puppets anymore (but can be for gameplay reasons). After all, even Hitler in 1940, before Baltics were occupied, was fine with independent, neutral Baltics, as long as they are giving Germany great trade treaties (like Switzerland). So, post-Hitler Germany with more rational leadership? Independent Ostland is fine. That leaves Belarus or Ukraine. Which would give Germany the least trouble? The least partisans? Then again, any meaningful, noticable partisan warfare has been brutally stopped by 1964, so, maybe its Belarus, because its closer to core German regions and so Ukraine (or parts of it, lets say Western Ukraine), can expect some level of independence. If there's enough provinces, then some Belarus puppet could also exist (central Rada government).

Because of exploitation of Russia that probably ended only in mid-50s, their IC should be what, on the level of Spain, Romania?
I like your thinking. The Free City of SPB is a good one. However, Berlin must be wise enough to strike a balance between a weak controlled Russia that it remains under German thumb and a Russia strong enough not to be immediately steamrolled by USSR.
 

Ithron

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Exactly! :) And if the player fails with the balance.. The Russia shouldn't of course just join SU, there would be far too few communists left in the Russian state structure for that, but, additional militia divisions to SU (recruited refugees from Russia - at that point SU would be quite happy to get any Russian they can, since there are so few Russians in USSR) and revolts in Russia (maybe especially in areas rich with resources, to harm trade with Germany) - would be good drawbacks for failing at the balancing act.
 

UNSC Trooper

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For example, one thing is access to seas. Black sea access is already taken from Russia. How about giving Saintpetersburg to Germany?
Russia still has Black Sea access, but that's not saying much since the Black Sea is pretty useless. Then again, they could access the Mediterranean thereby. I wouldn't mind removing Russian Black Sea access in order to make it weaker, but there's really no nation to take up that space. Maybe the Don Cossacks? Maybe make them a puppet of Ukraine?

I like the Free St. Petersburg idea, so I'll go with it, and I'm gonna try to put it on the map at the start of the game with the risk of messing the original AAR setting a bit. As for other nations that should be on the map already: Volga German Republic would be a good one. Then the German player will have the option of setting up several other small countries and puppets throughout Russian space.

Ithron, would you be interested in joining our team in event-making? There are so many damn storylines to be covered that two or more people working on them wouldn't hurt. :)

Also, Gukpa, I already added the liberate Belarus/give it to Russia event. It's going to be part of the "Revisiting Lebensraum" chain.
 

Gukpa

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I have one Idea for a Russian player,if Germany don't give Belarus to Kingdom o Russia,when have the Civil war,the IA can leave Axis and Enter or in Chicago Pact,or Rejoin SU,or Create a new block and Start a industrialization process :D
 

UNSC Trooper

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Yeah, the mod's definitely not dead. I just haven't been able to work on it due to university. I'll return to working on it soon, and I'll start helping out with the techs and units (basically just importing what has been done in the original mod for starters).

If anyone else feels like lending a helping hand to the team, feel free to say so.
 

Zzzzz...

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Yeah, the mod's definitely not dead. I just haven't been able to work on it due to university. I'll return to working on it soon, and I'll start helping out with the techs and units (basically just importing what has been done in the original mod for starters).
Same here. It's near the end of the academic year so there's buttload of stuff.

So far, the industrial and land doctrine techs are to be imported.
 

Darkgamma

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Did you port over the AIs yet, or do you need any assistance with those?
I'm somewhat privy to how the originals work and can give pointers to further plans we had
 

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I haven't touched the AI files yet. I don't know much about their programming to begin with, so if you feel like helping out feel free to do so. We have yet to release a semi-working version of what we've done so far, though.
 

Gukpa

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Maybe you can launch the actual version as BETA to we know how is going the mod :D
 

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Looking good! Do you guys need the .PSDs of all my old GFX files by any chance? I'm sure I have them archived somewhere here on an external drive.

(I'm the guy that did the GFX on the original HOI2 1964 team)
 

Zzzzz...

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Looking good! Do you guys need the .PSDs of all my old GFX files by any chance? I'm sure I have them archived somewhere here on an external drive.

(I'm the guy that did the GFX on the original HOI2 1964 team)
Of course!

Also, I got PSD templates from your team's mod, and I find them very useful.
 

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So exams are over and my much awaited break is here.

Z, I'm going to start importing the units first. I know you and Reticent discussed some things regarding the units, but I'm gonna try to simply copy the data from the old mod onto the new one until I get familiarized with it all.

Good thing Feuersturm and Co. got all these things done already.