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Panzer Guderian

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akochan said:
This is not true. This closest thing to this which you might be refering to is that if you and another nation are at war together with a third nation, and said two other nations form a peace treaty, all your claims in the war to this date are declared no longer under control of the alliance which you were part of. The answer to this is either to not have allies which could potentially stab you in the back in this way (or which you could do to them in kind), or to garrison occupied territory (which is most historical).



Only one of those things you have refered to is in fact a bug at all (if it even can be refered to as such since the partisans are only exaggerated in their natural effect, not deviating from it). The occurance you refer to of Mexico annexing guatemala reverting Russian occupied territory in Korea can only occur if both you as Russia and Mexico are allied in a 4 way way vs. an allied Korea and Guatemala. Thus I find the likelihood that such has occured to not only be improbably, but likely to not ever have occured to you. I do not begrudge you waiting to play Victoria prior to the release of the 1.03 patch, but do not erroneously indicate bugs where there are none.

-Andy

Sorry, but you are wrong about the annex issue. If partisans are in a province you control, and are not in combat, any DOW or Annex will cause them to gain control of the province, regardless of any Alliance status the involved parties have with or without you. Example, playing as Germany attacking Russia, and UK and allies DOW Mexico. I have no allies yet I loose control of provinces with partisans (which are not in combat) in Russia. Russia did not have any alliances either IIRC.

The solution is to park a unit in every province you take, (cheep natives or reserves are good for this) or take the risk that there are no Dow’s with resulting annexes while you fight. Surprisingly enough, there are often long periods of world peace. Since partisans take awhile gain control of a province, this is a viable strategy if you can conquer and annex (or make peace) before they gain control.
 

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Hastu Neon said:
[Arentak] I feel the same. And done the same with Vic: I've stopped playing until 1.03
...

After a couple of games of 1.02 I felt exactly the same way, and quit in disappointment, waiting for 1.03. But, for some reason I don't really remember (I think I was bored with HOI) I came back and resolved to try to learn its wiles and ways. After some reading on the forum and tinkering, I found that I could adapt strategy and tactics to overcome my major economic and military model problems with 1.02. I've enjoyed the challenge, and though I can't say that 1.02 isn't broken (it is) and that I'm enjoying the game as much as I had hoped to (I'm not), I have found it worthwhile to play.

So, while I, too, eagerly await 1.03, let me encourage you to go back and give 1.02 another chance. It can still be fun, and challenging.
 

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Count Ringworm said:
ooooh, i get it now. for a game to be "playable", you should be able to take any small country and conquer the world with it. that makes perfect sense to me now. vic is unplayable because you can't conquer the world with korea and the game actually makes you think a bit.

sounds like some people need to go back to playing the original civ.
i never ever said that
in fact, i don't like the fact that you can easily do a WC with papal states.

however, there are many obvious bugs (and other problems) that need to be addressed before i see viccy to be worthy of my time :)

you are making huge assumptions from just one sentence, friend :)
 

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Jadelith said:
well, yes, it is possible to overcome the partisan problem, but you have to have around 30k troops in every conquered province, which requires godly amounts of micromanaging :) (at least, for me :))

Nonsense, 20k cav/dragoons per STATE is enough to keep them under control. I know partisans are a pain at the moment, but they only appeared in this patch and we'll probably have 1.03 by the end of the month.
 

unmerged(16407)

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Arentak said:
So, autosave takes like 2 minutes to save. it happens at inconvenient times, and it breaks any pause message notification setting you had. Time will pass from like dec 30th to january 10th with no opportunity to do anything. So I dont autosave.

Partisans spawn by the millions. Partisans are much more dangerous then any regular army in the entire world.

Anytime anyone anywhere in the world annexed anyone, all provinces besieged by partisans revert to home nation control.

This combination has resulted in a terrible gaming experience for me. I can't win any wars because all my work is undone by Mexico annexing guatamala while I'm playing Russia at war with Korea. I have removed Viccy from my hard drive, and I'll browse the forums and wait for 1.03. I just can't take this horribly frustrating bug-driven gameplay any more.

Your bad then. Bebye !
 

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Darkrenown said:
Nonsense, 20k cav/dragoons per STATE is enough to keep them under control. I know partisans are a pain at the moment, but they only appeared in this patch and we'll probably have 1.03 by the end of the month.
your starategy would work, unless someone in the world decides to annex another nation (which does not happen very frequently, but still...). however i absolutely do not take that risk, and put 30k troops/province to make sure that the partisans cannot even begin capturing.

also, while it does not take 2 minutes to save, there is a clear difference between viccy and other paradox games.

don't get me wrong, i'm a die-hard paradox supporter :) i'm just dissappointed with viccy, that's all. but i believe that the next game will be wonderful :) (if they have learned from their mistakes :))
 

iBaLkiD

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Partisans are a pain in the bum, but with some planning(the horror, you mean i need to plan!), they are not a problem. In fact it takes them literally forever to take control of a province. A small dragoon army, or hussar cav of 20 to 30k can patrol 4-5 provinces, following your conquering army. You can also set way point with shift and have them patrol whatever pattern you set up. I have em running around in circles for quite a long time without having to issue any commands after setting them in motion. To compliment my tireless cavlary i have regular divs garrisoning here and there. They hold the fort until the cav get there to crush those pesky partisans.

Historically, I dont know of any newly conquerd land/country, ever not needing garrisons to control the subdued population. Im shure there are always the "Exception to the rule", but i think you get my drift. People just dont like being conquered!

On a last note, i see the partisans ripping into the computer as well so it doesnt really make it unfair since all sides have to deal with it.
 
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iBaLkiD

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Suvorov said:
I agree completely with your post, but



the AI usually doesn't go on a conquering spree the way human players "tend" :rolleyes: :D to do.

Not consistently but ive seen some crazy stuff like France Dow'ing Spain endlessly until Spain consist's of only a few provinces. I Also see Austria Going bonkers from time to time. Russia can get kooky too :eek:
 

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Jadelith said:
your starategy would work, unless someone in the world decides to annex another nation (which does not happen very frequently, but still...). however i absolutely do not take that risk, and put 30k troops/province to make sure that the partisans cannot even begin capturing.

My anti-partisan units kill them as they spawn, I might lose one province to them but that hardy matters unless I'm about to make peace.

Jadelith said:
i'm just dissappointed with viccy, that's all. but i believe that the next game will be wonderful :)

I'm in the opposite camp. I think Vic is their best game yet and I don't see how their next game can beat it if they stick to their idea of simplyifing them:(
 

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Darkrenown said:
My anti-partisan units kill them as they spawn, I might lose one province to them but that hardy matters unless I'm about to make peace.



I'm in the opposite camp. I think Vic is their best game yet and I don't see how their next game can beat it if they stick to their idea of simplyifing them:(
well then, you're either technologically superior to the partisans, or very good at this game :p (or both ;))

well, this partisan thing isn't really new to us paradox fans. it was possible to get around 10 million rebels per year in a country with a population of only a few million people :)

oh, and how come you rate viccy as the best paradox game? ever played eu2 :p
 

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Not exxagerating, not lying, not mistaken, and not a bad player

Russia, unallied with anyone invaded Korea. Korea had 6 irregular divisions. Russia attacked with 10 Cavalry and 10 Infantry divisions. After a couple months, only the Korea capital was in Korean hands. They had 490,000 irregulars. I am not exxaggerating. Every month, there would be 10 or more divisions of partisans popping up. Then, Mexico, allied with no one, annexed Guatamala, allied with no one, and every province with partisans in it in korea reverts to korean control. The people who said my story was wrong are simply ignorant of the facts. And I was not exxagerating the numbers. Korea spawned over a million partisans in a few month. In every engagement I defeated the partisans, however, it takes them under 2 days to claim a province if anyone anywhere in the world annexes anyone else. Thats just how it is. My cavalry could not move fast enough to put down the spawn rates in a mountainous unrailroaded land. Its a bug, its stupid, its getting fixed in 1.03. I love victoria. These bugs(the instant control on unrelated annexation and absurd partisan spawn rates) will keep me doing something else til 1.03. I dont think the instant control on unrelated annexation bug will be fixed, however. When there is an annexation, in EU2, HOI and Victoria, strange things happen. Its a fundamantal engine thing. How many remember a HOI or EU2 fleet suddenly engaging in a naval battle the very instant you annexed a neighbor? It like forces a "recheck" or something, that causes things to happen, in this case, province loss.
 

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Darkrenown said:
Yup, they should use the magical, perfect engine!
um.. right.

seems like someone has to realize that paradox isn't perfect.

one of the best? yes.
perfect? far from it.

so, you think that this game engine is enough to run a game as complex as victoria? i think not. paradox's games are becoming really buggy, and its not the programmers' mistake. sure, eu2 had its own problems, but it didn't require a very sophisticated ai. in fact, i can say that eu2 is a pretty straightforward game. build masses of cavalry, micromanage your merchants good enough, vassalize using military and then diplo-annex. well done, you have just conquered the whole world as tuscany! :) (never tried it, since i'm not that good at eu2, but there are many players who can).

however, victoria is a lot more complex than that. POP's, reforms, economy, industrialization, railroads, techs, inventions, world market, prestige........ (and i didn't even mention wars)

i think its time to change the game engine.

IMHO, of course :)
 

unmerged(16695)

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Jadelith said:
yeah
i don't understand why paradox keeps on making games on the same buggy engine.


so, go play something else instead of constantly whining about how hard (in your terms, "unplayable") the games are for you. go frag your buddies in counterstrike or something.

those kind of remarks aren't going to win you any supporters here.

i'm curious as to what you believe is the perfect, playable, bug free game...
 
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