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One thing that I think will help make the battles last a more historic period of time is to stop ground combat at night. To use the "This is a Grand Strategy Game" arguement, while a few units in a division may undertake night combat for the most part night time was when units did things like sleep, resupply, move artillary around etc.

You should be able to start an attack at night (with the penalties that exist) but come the next night the battle on both sides should stop (each should recover some org etc assume they are in supply). Troops cannot fight (or for that matter march) 24 hours a day for days on end without becoming exhausted.

Obviously air and sea combat are not stopped but it would make a lot of sense to stop the ground combat.

This thread is more than 5 months old.

It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.

Rich Oliver

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Yes I agree something should definitely be done about it. I am not an expert on it, I would be interested to know when night attacks were used. But it surely seems logical that you attack at night or in the day which ever gives you best advantage, not both.