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Protosszocker

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I really want to see some tanks like Comet, Pershing, I'm tired of my allied tanks getting torched from max range............. wehraboos plz don't tell me to "play smart, combine arms" how smart are you when you just right click?

This game is advertised to be "realistic",but it doesn't pick the quantity advantage alllied may have but only pick the weapon characteristics exists in paper.

This game is flooded with axis players, but no flood control for several month, "game is dying" is prohibited here, but look at the steamspy, 70 personal online? and you all told me it's okay, those who told us so should leave and try to become a politician.

Sure the tank access of the 12th ss is a bit to high but for all the other german divisions those tanks are unicorns. For the allied divisions you can get a lot of fireflys or so jumbos and they are cheaper. Pershings and Comet are out of timeline so it would be bad to bring them in. I think the biggest problem is the vet on all the cats. I mean the best the allies get is one firefly with 1 star and all the cats have 1 or 2 stars.
Still they are killable and allies vs axis is nearlly balanced I would say.

Regarding playerbase, Its actually higher than last week and I think if the patch hits today or tmr we will get some guys back. Also the lowest I can see is 170 (yeah low but more than 70 a lot more)
 

Valdus

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I really want to see some tanks like Comet, Pershing, I'm tired of my allied tanks getting torched from max range............. wehraboos plz don't tell me to "play smart, combine arms" how smart are you when you just right click?

This game is advertised to be "realistic",but it doesn't pick the quantity advantage alllied may have but only pick the weapon characteristics exists in paper.

This game is flooded with axis players, but no flood control for several month, "game is dying" is prohibited here, but look at the steamspy, 70 personal online? and you all told me it's okay, those who told us so should leave and try to become a politician.

I played a lot of Axis in the beta but since release I've played almost entirely as allies. Yeah, try to take on veteran heavy tanks at max range and you are going to get wrecked. It's rough but I feel like the tank dynamic is pretty well balanced compared to things like flamethrowers, AA/planes and offmap. In the early game most allied divisions apply a lot of pressure then need to fight smart to hold ground and delay the advance of the heavy tanks. Ambush them, hit them with superior numbers from multiple sides, etc. It works well imo.
 

Fussel

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The balance is surprisingly good right now besides some divisions that need minor adjustments. Most of all I want to see improvements to the deckbuilding since alot of decks just pick themselves. There are cards that nobody who is not mentaly disabled would ever pick, as there are cards that are to good to pass up.
There needs to be more incentives for unvetted cards without losing the flavour of the elite/veteran units of each division. I feel nobrainer decisions for selecting cards should rather be the exception then the rule with each decision having clear pros and cons.
 

Guddi

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The balance is surprisingly good right now

For 1v1 maybe but not for 2v2 and more ! And those games need to be balanced as well the World is not playing ONLY 1v1 and their is the Major Problem in balancing, when it comes to games with more than 4 Players the Divisions outcome could be worse in those games. That has to be respected !
 

Fussel

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For 1v1 maybe but not for 2v2 and more ! And those games need to be balanced as well the World is not playing ONLY 1v1 and their is the Major Problem in balancing, when it comes to games with more than 4 Players the Divisions outcome could be worse in those games. That has to be respected !
The problem is not the playercount per se but how much front each specific player has to cover. Eugen is to blame for making the game unbalancable from the getgo with decisions like same mapsizes for 2v2/3v3 (not get me started with 10v10 on small maps). That is why everyone is talking past each other, there will never be a consensus and it is time that people realize that.
Me personally I like games where players don't stand on each others foot and not all gameplay evolves around one road/lane so that is why I am saying that balance is not the worst. It could be better but it is not unplayable.
 

Apolyon

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Agree with Fussel and Crotou. Now that the conquest systems aim to use all the maps instead of hell hotspots, dedicated 3vs3 and larger&deeper 4vs4 maps would be a great add to the game, allowing player to manoeuvrer to out plan instead of simply out gun.
 

Rojan

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For 1v1 maybe but not for 2v2 and more ! And those games need to be balanced as well the World is not playing ONLY 1v1 and their is the Major Problem in balancing, when it comes to games with more than 4 Players the Divisions outcome could be worse in those games. That has to be respected !
2v2 is balanced about the same as 1v1 is. Their major problem is not balancing, Pirate Guddi. Like others have said the perceived problem of balancing arises from stuffing too many players on too small of maps.