Next in the Pipeline?

  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

LMOR

Recruit
6 Badges
May 2, 2019
2
7
  • Crusader Kings II
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Imperator: Rome
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
I think we should see some updates around:
- More depth on Republics work, More impact on the gameplay from the agenda of the political parties. Some kind of Cursus Honorum would also give republics more attachment to characters.
- Creation and maintenance of puppet states is already possible through a different set of ways. But it should also be possible to define their culture or religion for example by making their elites be of that culture/religion so population will with time move into their direction, we should also be able to define their government type monarchy or republic)
- Trade system rework, it could be a catalyst for war, it should have more impact on your diplomacy also (not sure how)
- More synergies with Gods an conquest. If I want the bonus of god A I will conquer pops of that religion or get its holy sight. Let's say I get got god A (eg: Cybele) and Athena both are cultural gods, so I will have a process to have one or both of the Cybele bonus into Athena. Athena would also start working as a god for that religion in your country.
- Holy sights should also be more important, making it also a drive to conquer them. maybe provide a 50% bonus only to the nation controlling it.
- I should be able to demand an ally to break an alliance with another country, so if I attack that other country I don't loose my ally.
- At the end of each war we should have the option to keep all slaves captured during the was (very much like demanding hostages as it happened) or giving them back in exchange of a decrease in AE for example or an addition in stability.
 
  • 3Like
Reactions:

KBKDB

Second Lieutenant
On Probation
50 Badges
Aug 11, 2017
168
1.098
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Knights of Honor
  • Stellaris - Path to Destruction bundle
  • Stellaris: Necroids
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Federations
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Europa Universalis IV
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Cities: Skylines Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
It would be nice to get some sort of an update.

Not a huge fan of just complete silence. Is there a new patch on the way? New DLC? Expansion?

Some communication would be appreciated.
 
  • 2Like
  • 1
Reactions:

cristofolmc

Field Marshal
32 Badges
Mar 5, 2009
2.969
1.514
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II
  • Rome Gold
  • Imperator: Rome
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
Again, I:R shows its leading role in PDX, now Stellaris is copying our Roman Imperial reform of the Senate in their Nemesis update (min 3:10) with rebellions included.

:p



Not really. At all. In fact, I wish I:R copied this feature to introduce much needed Leagues to the game.
 
  • 1
Reactions:

Dan the cynical barbarian

Second Lieutenant
50 Badges
Jul 30, 2016
158
572
  • Crusader Kings II: Sword of Islam
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Pillars of Eternity
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Imperator: Rome Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Stellaris: Necroids
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Conclave
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
So... To recap here. I saw some concern over on Reddit, thought I'd bring it to the forums to see how others feel...

We've clearly seen a massive improvement between 1.5 to 2.0.
There's been a marked improvement in terms of the quality (at least in my own gameplay experiences) and the political situation in the early and mid game is at least more interesting than it was in previous iterations of the game. That said - there are still some glaring holes that I think everyone can agree need to be shifted and changed around. There's also the good news that the player base has shot up as well. It seems we're floating around 2000 per day compared to a sub 500 during 1.5.

So that brings me to the main question here which I originally saw concern over on Reddit:

When/what do people think is coming next? Imperator doesn't seem to have any slot at PDX's event coming up this month. Which is concerning given the amount of other titles that seem to be getting some attention. Cause for concern? Or am I being paranoid?
I feel like a religion and culture update and flavor would be welcomed as for now both are just modifiers changers rather than something that influences the gameplay and strategy
 
  • 2Like
Reactions:

Poliut

Captain
51 Badges
Nov 10, 2018
414
116
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Expanded map to include Scandinavia complete with a formable Sweden tag. LOL


I guess part of the problem is that for much of the map, we know little about what went on. France and Germany are more or less real estate for Rome to move into, Iberia is the same for Carthage as well as Rome. One advantage for the player is that there's a bit of sandboxing to be had when playing/developing these assorted tribes, and there can be some fun moments, like Albion keeping Rome out of Britain, or Gaul taking most of Europe, but even then, it's not like there's much for features as there are for Rome, Carthage, the Diadochi, and India.

I wouldn't mind seeing a few features/developments on characters and diplomacy - diplomatically annexing someone should be different than martially annexing someone. While doing it by war may be faster, doing it by diplomacy may yield better long term results. Maybe I get more characters, maybe I get happier characters or parties, maybe I upset characters and parties, maybe the populace is easier to integrate or starts off happier...
 
  • 1
Reactions:

olivenkranz

Captain
19 Badges
May 13, 2020
470
450
  • Crusader Kings II: Horse Lords
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III Referal
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Expanded map to include Scandinavia complete with a formable Sweden tag. LOL


I guess part of the problem is that for much of the map, we know little about what went on. France and Germany are more or less real estate for Rome to move into, Iberia is the same for Carthage as well as Rome. One advantage for the player is that there's a bit of sandboxing to be had when playing/developing these assorted tribes, and there can be some fun moments, like Albion keeping Rome out of Britain, or Gaul taking most of Europe, but even then, it's not like there's much for features as there are for Rome, Carthage, the Diadochi, and India.

I wouldn't mind seeing a few features/developments on characters and diplomacy - diplomatically annexing someone should be different than martially annexing someone. While doing it by war may be faster, doing it by diplomacy may yield better long term results. Maybe I get more characters, maybe I get happier characters or parties, maybe I upset characters and parties, maybe the populace is easier to integrate or starts off happier...
You can annex diplomatically. Target country needs 100+ opinion, you ask for tribute, or become feudatory (or whatever is available) and if they accept, you can start integrating ten years later.
 
  • 1
Reactions:

OxfordNik

First Lieutenant
85 Badges
Dec 10, 2007
282
59
  • Deus Vult
  • Divine Wind
  • Rome Gold
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Pillars of Eternity
  • Crusader Kings II: Conclave
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Parklife Pre-Order
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Victoria 2
  • Cities: Skylines - Campus
  • Crusader Kings II: The Old Gods
  • Imperator: Rome Sign Up
  • Stellaris: Federations
  • Stellaris: Necroids
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Green Cities
  • 500k Club
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
I wouldn't mind seeing a few features/developments on characters and diplomacy - diplomatically annexing someone should be different than martially annexing someone. While doing it by war may be faster, doing it by diplomacy may yield better long term results. Maybe I get more characters, maybe I get happier characters or parties, maybe I upset characters and parties, maybe the populace is easier to integrate or starts off happier...
I've been thinking it would be very nice if annexing diplomatically would keep the province bonuses (investments) that the AI usually puts into their capital provinces. If I've conquered a territory, it would make sense that the infrastructure that went into raising the pop cap, extra trade routes etc is destroyed in the process - but if I diplomatically integrate a nation, surely those bonuses should remain?
 
  • 5Like
  • 1
Reactions:

Basileus2

Captain
59 Badges
Feb 1, 2015
454
1.455
  • Victoria 2: Heart of Darkness
  • Darkest Hour
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Hearts of Iron III
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Federations
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
I feel like a religion and culture update and flavor would be welcomed as for now both are just modifiers changers rather than something that influences the gameplay and strategy
We just got culture and religion updates in 2020. I don't expect those to be on the docket anytime soon. Trade, government, and diplomacy are next. But smaller flavor DLCs for religion and culture would be much welcome in between the major expansions.
 

Chiron

First Lieutenant
58 Badges
Feb 26, 2007
276
229
  • Hearts of Iron IV Sign-up
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Sword of the Stars
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44 Deluxe Edition
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Majesty 2
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
Expanded map to include Scandinavia complete with a formable Sweden tag. LOL


I guess part of the problem is that for much of the map, we know little about what went on. France and Germany are more or less real estate for Rome to move into, Iberia is the same for Carthage as well as Rome. One advantage for the player is that there's a bit of sandboxing to be had when playing/developing these assorted tribes, and there can be some fun moments, like Albion keeping Rome out of Britain, or Gaul taking most of Europe, but even then, it's not like there's much for features as there are for Rome, Carthage, the Diadochi, and India.

I wouldn't mind seeing a few features/developments on characters and diplomacy - diplomatically annexing someone should be different than martially annexing someone. While doing it by war may be faster, doing it by diplomacy may yield better long term results. Maybe I get more characters, maybe I get happier characters or parties, maybe I upset characters and parties, maybe the populace is easier to integrate or starts off happier...

This is a major issue I had starting the game, all the major players are a bit locked behind dlc (Greeks) or just destined to take over (Carthage and Rome).

I think the games longevity is going to have to be through start dates and scenarios. Be nice to fend off Alexander as the Persians or restore the Assyrian empire.
 

olivenkranz

Captain
19 Badges
May 13, 2020
470
450
  • Crusader Kings II: Horse Lords
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III Referal
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
This is a major issue I had starting the game, all the major players are a bit locked behind dlc (Greeks) or just destined to take over (Carthage and Rome).

I think the games longevity is going to have to be through start dates and scenarios. Be nice to fend off Alexander as the Persians or restore the Assyrian empire.
Before the first Diadochi War (just after Alexanders Death) could be interesting too. Seleukids, Antigonids wouldnt be so big,, and a lot more diadochi pretenders would exist.
 

OxfordNik

First Lieutenant
85 Badges
Dec 10, 2007
282
59
  • Deus Vult
  • Divine Wind
  • Rome Gold
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Pillars of Eternity
  • Crusader Kings II: Conclave
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Parklife Pre-Order
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Victoria 2
  • Cities: Skylines - Campus
  • Crusader Kings II: The Old Gods
  • Imperator: Rome Sign Up
  • Stellaris: Federations
  • Stellaris: Necroids
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Green Cities
  • 500k Club
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
This is a major issue I had starting the game, all the major players are a bit locked behind dlc (Greeks) or just destined to take over (Carthage and Rome).

I think the games longevity is going to have to be through start dates and scenarios. Be nice to fend off Alexander as the Persians or restore the Assyrian empire.
I surely can't be the only one who hopes for a later start date, too (so that we can play into the Imperial period, and/or recreate Caesar's exploits?

As it is, having the game end so relatively early leaves a whole bunch of time before CK3 period not covered... Hopefully this will be addressed at some point - and I'd rather it be through an extension of I:R's timeframe than, say, a brand new title.
 
  • 4Like
  • 1
Reactions:

Rubidium

Field Marshal
49 Badges
Jul 7, 2011
5.139
6.009
  • Crusader Kings III
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • BATTLETECH: Flashpoint
  • Stellaris
  • Imperator: Rome - Magna Graecia
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II: Conclave
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Europa Universalis III: Chronicles
Before the first Diadochi War (just after Alexanders Death) could be interesting too. Seleukids, Antigonids wouldnt be so big,, and a lot more diadochi pretenders would exist.
Seleukids wouldn't exist (Seleucus was still just another officer in Perdiccas's army). It would basically be like it currently is, except with Perdiccas controlling most of what is now Antigonid and Seleucid territory (Antigonus would have a bit of Anatolia on his own). Not that the territorial divisions really meant anything at that point, as they were still essentially just generals with armies, and hadn't really even begun trying to construct states.
 

olivenkranz

Captain
19 Badges
May 13, 2020
470
450
  • Crusader Kings II: Horse Lords
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III Referal
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Seleukids wouldn't exist (Seleucus was still just another officer in Perdiccas's army). It would basically be like it currently is, except with Perdiccas controlling most of what is now Antigonid and Seleucid territory (Antigonus would have a bit of Anatolia on his own). Not that the territorial divisions really meant anything at that point, as they were still essentially just generals with armies, and hadn't really even begun trying to construct states.
A bit later then? After Perdiccas death? And before Alexander's son was killed. There should be a way to play and him inheriting everything (maybe by force).