• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

LMOR

Recruit
6 Badges
May 2, 2019
4
13
  • Crusader Kings II
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Imperator: Rome
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
I think we should see some updates around:
- More depth on Republics work, More impact on the gameplay from the agenda of the political parties. Some kind of Cursus Honorum would also give republics more attachment to characters.
- Creation and maintenance of puppet states is already possible through a different set of ways. But it should also be possible to define their culture or religion for example by making their elites be of that culture/religion so population will with time move into their direction, we should also be able to define their government type monarchy or republic)
- Trade system rework, it could be a catalyst for war, it should have more impact on your diplomacy also (not sure how)
- More synergies with Gods an conquest. If I want the bonus of god A I will conquer pops of that religion or get its holy sight. Let's say I get got god A (eg: Cybele) and Athena both are cultural gods, so I will have a process to have one or both of the Cybele bonus into Athena. Athena would also start working as a god for that religion in your country.
- Holy sights should also be more important, making it also a drive to conquer them. maybe provide a 50% bonus only to the nation controlling it.
- I should be able to demand an ally to break an alliance with another country, so if I attack that other country I don't loose my ally.
- At the end of each war we should have the option to keep all slaves captured during the was (very much like demanding hostages as it happened) or giving them back in exchange of a decrease in AE for example or an addition in stability.
 
  • 3Like
Reactions:

KBKDB

Second Lieutenant
67 Badges
Aug 11, 2017
170
1.106
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Knights of Honor
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Galaxy Edition
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Jade Dragon
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Megacorp
  • Cities: Skylines - Green Cities
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Apocalypse
It would be nice to get some sort of an update.

Not a huge fan of just complete silence. Is there a new patch on the way? New DLC? Expansion?

Some communication would be appreciated.
 
  • 2Like
  • 1
Reactions:

Dan the cynical barbarian

Second Lieutenant
50 Badges
Jul 30, 2016
164
611
  • Crusader Kings II: Sword of Islam
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Pillars of Eternity
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Imperator: Rome Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Stellaris: Necroids
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Conclave
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
So... To recap here. I saw some concern over on Reddit, thought I'd bring it to the forums to see how others feel...

We've clearly seen a massive improvement between 1.5 to 2.0.
There's been a marked improvement in terms of the quality (at least in my own gameplay experiences) and the political situation in the early and mid game is at least more interesting than it was in previous iterations of the game. That said - there are still some glaring holes that I think everyone can agree need to be shifted and changed around. There's also the good news that the player base has shot up as well. It seems we're floating around 2000 per day compared to a sub 500 during 1.5.

So that brings me to the main question here which I originally saw concern over on Reddit:

When/what do people think is coming next? Imperator doesn't seem to have any slot at PDX's event coming up this month. Which is concerning given the amount of other titles that seem to be getting some attention. Cause for concern? Or am I being paranoid?
I feel like a religion and culture update and flavor would be welcomed as for now both are just modifiers changers rather than something that influences the gameplay and strategy
 
  • 2Like
Reactions:

Poliut

Major
53 Badges
Nov 10, 2018
691
662
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Expanded map to include Scandinavia complete with a formable Sweden tag. LOL


I guess part of the problem is that for much of the map, we know little about what went on. France and Germany are more or less real estate for Rome to move into, Iberia is the same for Carthage as well as Rome. One advantage for the player is that there's a bit of sandboxing to be had when playing/developing these assorted tribes, and there can be some fun moments, like Albion keeping Rome out of Britain, or Gaul taking most of Europe, but even then, it's not like there's much for features as there are for Rome, Carthage, the Diadochi, and India.

I wouldn't mind seeing a few features/developments on characters and diplomacy - diplomatically annexing someone should be different than martially annexing someone. While doing it by war may be faster, doing it by diplomacy may yield better long term results. Maybe I get more characters, maybe I get happier characters or parties, maybe I upset characters and parties, maybe the populace is easier to integrate or starts off happier...
 
  • 1
Reactions:

olivenkranz

Imperator Enjoyer
44 Badges
May 13, 2020
865
1.088
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines Industries
  • Cities: Skylines - Mass Transit
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Cities: Skylines - Parklife
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Campus
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Green Cities
  • Crusader Kings III Referal
Expanded map to include Scandinavia complete with a formable Sweden tag. LOL


I guess part of the problem is that for much of the map, we know little about what went on. France and Germany are more or less real estate for Rome to move into, Iberia is the same for Carthage as well as Rome. One advantage for the player is that there's a bit of sandboxing to be had when playing/developing these assorted tribes, and there can be some fun moments, like Albion keeping Rome out of Britain, or Gaul taking most of Europe, but even then, it's not like there's much for features as there are for Rome, Carthage, the Diadochi, and India.

I wouldn't mind seeing a few features/developments on characters and diplomacy - diplomatically annexing someone should be different than martially annexing someone. While doing it by war may be faster, doing it by diplomacy may yield better long term results. Maybe I get more characters, maybe I get happier characters or parties, maybe I upset characters and parties, maybe the populace is easier to integrate or starts off happier...
You can annex diplomatically. Target country needs 100+ opinion, you ask for tribute, or become feudatory (or whatever is available) and if they accept, you can start integrating ten years later.
 
  • 1
Reactions:

OxfordNik

Captain
89 Badges
Dec 10, 2007
327
167
  • Deus Vult
  • Divine Wind
  • Rome Gold
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Distant Stars
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Age of Wonders III
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Sengoku
  • Cities: Skylines - Campus
  • Crusader Kings II: The Old Gods
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Victoria 2
  • 500k Club
  • Tyranny - Bastards Wound
  • Stellaris: Apocalypse
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Fury
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
I wouldn't mind seeing a few features/developments on characters and diplomacy - diplomatically annexing someone should be different than martially annexing someone. While doing it by war may be faster, doing it by diplomacy may yield better long term results. Maybe I get more characters, maybe I get happier characters or parties, maybe I upset characters and parties, maybe the populace is easier to integrate or starts off happier...
I've been thinking it would be very nice if annexing diplomatically would keep the province bonuses (investments) that the AI usually puts into their capital provinces. If I've conquered a territory, it would make sense that the infrastructure that went into raising the pop cap, extra trade routes etc is destroyed in the process - but if I diplomatically integrate a nation, surely those bonuses should remain?
 
  • 5Like
  • 1
Reactions:

Basileus2

Major
65 Badges
Feb 1, 2015
696
3.208
  • Victoria 2: Heart of Darkness
  • Darkest Hour
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Hearts of Iron III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Lithoids
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Stellaris: Nemesis
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: By Blood Alone
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
I feel like a religion and culture update and flavor would be welcomed as for now both are just modifiers changers rather than something that influences the gameplay and strategy
We just got culture and religion updates in 2020. I don't expect those to be on the docket anytime soon. Trade, government, and diplomacy are next. But smaller flavor DLCs for religion and culture would be much welcome in between the major expansions.
 

Chiron

First Lieutenant
59 Badges
Feb 26, 2007
276
232
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Rome: Vae Victis
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Supreme Ruler 2020
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44 Deluxe Edition
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: La Resistance
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • The Kings Crusade
  • Majesty 2
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
Expanded map to include Scandinavia complete with a formable Sweden tag. LOL


I guess part of the problem is that for much of the map, we know little about what went on. France and Germany are more or less real estate for Rome to move into, Iberia is the same for Carthage as well as Rome. One advantage for the player is that there's a bit of sandboxing to be had when playing/developing these assorted tribes, and there can be some fun moments, like Albion keeping Rome out of Britain, or Gaul taking most of Europe, but even then, it's not like there's much for features as there are for Rome, Carthage, the Diadochi, and India.

I wouldn't mind seeing a few features/developments on characters and diplomacy - diplomatically annexing someone should be different than martially annexing someone. While doing it by war may be faster, doing it by diplomacy may yield better long term results. Maybe I get more characters, maybe I get happier characters or parties, maybe I upset characters and parties, maybe the populace is easier to integrate or starts off happier...

This is a major issue I had starting the game, all the major players are a bit locked behind dlc (Greeks) or just destined to take over (Carthage and Rome).

I think the games longevity is going to have to be through start dates and scenarios. Be nice to fend off Alexander as the Persians or restore the Assyrian empire.
 

olivenkranz

Imperator Enjoyer
44 Badges
May 13, 2020
865
1.088
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines Industries
  • Cities: Skylines - Mass Transit
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Cities: Skylines - Parklife
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Campus
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Green Cities
  • Crusader Kings III Referal
This is a major issue I had starting the game, all the major players are a bit locked behind dlc (Greeks) or just destined to take over (Carthage and Rome).

I think the games longevity is going to have to be through start dates and scenarios. Be nice to fend off Alexander as the Persians or restore the Assyrian empire.
Before the first Diadochi War (just after Alexanders Death) could be interesting too. Seleukids, Antigonids wouldnt be so big,, and a lot more diadochi pretenders would exist.
 

OxfordNik

Captain
89 Badges
Dec 10, 2007
327
167
  • Deus Vult
  • Divine Wind
  • Rome Gold
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Distant Stars
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Age of Wonders III
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Sengoku
  • Cities: Skylines - Campus
  • Crusader Kings II: The Old Gods
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Victoria 2
  • 500k Club
  • Tyranny - Bastards Wound
  • Stellaris: Apocalypse
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Fury
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
This is a major issue I had starting the game, all the major players are a bit locked behind dlc (Greeks) or just destined to take over (Carthage and Rome).

I think the games longevity is going to have to be through start dates and scenarios. Be nice to fend off Alexander as the Persians or restore the Assyrian empire.
I surely can't be the only one who hopes for a later start date, too (so that we can play into the Imperial period, and/or recreate Caesar's exploits?

As it is, having the game end so relatively early leaves a whole bunch of time before CK3 period not covered... Hopefully this will be addressed at some point - and I'd rather it be through an extension of I:R's timeframe than, say, a brand new title.
 
  • 4Like
  • 1
Reactions:

Rubidium

Field Marshal
49 Badges
Jul 7, 2011
5.919
12.119
  • Crusader Kings III
  • Stellaris Sign-up
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
  • Stellaris
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
Before the first Diadochi War (just after Alexanders Death) could be interesting too. Seleukids, Antigonids wouldnt be so big,, and a lot more diadochi pretenders would exist.
Seleukids wouldn't exist (Seleucus was still just another officer in Perdiccas's army). It would basically be like it currently is, except with Perdiccas controlling most of what is now Antigonid and Seleucid territory (Antigonus would have a bit of Anatolia on his own). Not that the territorial divisions really meant anything at that point, as they were still essentially just generals with armies, and hadn't really even begun trying to construct states.
 

olivenkranz

Imperator Enjoyer
44 Badges
May 13, 2020
865
1.088
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines Industries
  • Cities: Skylines - Mass Transit
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Cities: Skylines - Parklife
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Campus
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Green Cities
  • Crusader Kings III Referal
Seleukids wouldn't exist (Seleucus was still just another officer in Perdiccas's army). It would basically be like it currently is, except with Perdiccas controlling most of what is now Antigonid and Seleucid territory (Antigonus would have a bit of Anatolia on his own). Not that the territorial divisions really meant anything at that point, as they were still essentially just generals with armies, and hadn't really even begun trying to construct states.
A bit later then? After Perdiccas death? And before Alexander's son was killed. There should be a way to play and him inheriting everything (maybe by force).