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Nikolai

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Good, good. The world conquest can commence. Now I eagerly await the Johan mime project's results.:D

Victoria II facebook page said:
Quote Johan, 7:40 am: "Today I will demo Victoria 2 as a mime."
 

Ankios

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Those war goals sounds totally great. Paradox might have just created the best negociation system during wars any game ever proposed ! This should be really enjoyable and much more realistic ! :D
 

Alexander Seil

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Dear King,

The concept of war goals are great. Will there be any incentives for the player* and the AI to fulfil their allies War Goals as well as their own?

* Besides role-play

Pretty much the same incentive you have for not letting your allies get crushed.
 

TheDoctor987

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Dear King,

The concept of war goals are great. Will there be any incentives for the player* and the AI to fulfil their allies War Goals as well as their own?

* Besides role-play

I would guess that not helping them would damage relations with them, maybe increase your Badboy points and maybe decrease your prestige.
 

Galaahd

\O/\O/\O/\O/\O/\O/O\/O\/O\/O\/
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Uhm, it doesn't say much. Seems very promising, though.
 

Hardcore_gamer

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I would guess that not helping them would damage relations with them, maybe increase your Badboy points and maybe decrease your prestige.

I think I remember reading something about loosing a war or failing to achieve a war goal affecting public order so the player as well as the AI actually has something to loose when fighting wars.

I can't 100% confirm this is true though.
 

gamer42_au

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I am pretty sure that devs have said that achieving war goals lowers militancy and not achieving them increases unrest.
So you want to have a realistic idea of what to aim for at the start, with a balance between the amount of cost, war exhaustion etc required to get the necessary war success for a particular goal and the benefits of achieving the goals - knowing that over-reach will have more than usual effects (but asking for more than original goals will add to negative perceptions).
 

Thormodr

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Sounds great. War goals will make warfare much more interesting and challenging I think. It's a big step in the right direction as far as realism goes as well.

Well done Paradox. :D
 

Temrek

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